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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Kentavious Caldwell-Pope

Philadelphia 76ers current context with accepted historical evidence kept separate.

Philadelphia 76ers · current teamGUSAGeorgia
AF-PLAYER36.52025–26
NBA RANK#311of 409
PH$7.2MDepth · fictional game currency
STATUSUNSPECIFIEDsource status
EXPECTED MIN25.6governed role
NEXT GAME@ New York Knicks2026-10-20WHAT IF IMPACT+0.0 ppteam win probability if OUT · model counterfactual
REGULAR-SEASON GAMES484

Player-safe accepted corpus.

CAREER PPG · CORPUS10.2

2019–20 through 2025–26 window.

CAREER RPG · CORPUS2.6

Historical window, not full NBA career.

CAREER APG · CORPUS2.1

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

46 games
MIN21.0
PTS8.3
REB2.4
AST2.7
STL0.8
BLK0.2
3PM1.1
FG%41.2%
3P%32.5%
FT%91.3%
+/--2.4

NEXT GAME

Current context

2026–27 · Philadelphia 76ers

Assigned schedule

NBA Official roster
2026-10-20 · AWAY@ New York Knicks28.8% winProjected 109–116
2026-10-22 · HOMEvs Cleveland Cavaliers54.5% winProjected 113–114
2026-10-24 · HOMEvs Milwaukee Bucks66.7% winProjected 112–116
2026-10-25 · HOMEvs Detroit Pistons51.0% winProjected 112–112
2026-10-28 · AWAY@ Indiana Pacers45.0% winProjected 113–115

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED0.39pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G0 PTS · 0 REB · 0 AST
ROLE-CONSISTENT5 G7.2 PTS · 3 REB · 2.4 AST

LAST 10

ALL OBSERVED10 G0 PTS · 0 REB · 0 AST
ROLE-CONSISTENT10 G7.7 PTS · 2.8 REB · 2.1 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 484 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS44.5%1738/3903
2-POINT50.8%946/1861
3-POINT38.8%792/2042
FREE THROW85.8%653/761
EFFECTIVE FG%54.7%
TRUE SHOOTING%58.1%
AST / TO2
PTS PER 3612.73rate, not projection

HOME / AWAY

Where the games were played

246 HOME · 238 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home24628.6810.262.662.151.651.180.36
Away23828.8210.072.491.981.621.060.4
Home − Away—-0.1+0.2+0.2+0.2+0.0+0.1-0.0

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

484 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists1232.07high
minutes2429.53428.75low
points5101410.17high
rebounds1242.58high

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

484 GAMES
DOUBLE-DOUBLES30.6% of games
TRIPLE-DOUBLES00.0% of games
10+ ASSISTS00.0%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-02-02vs MIN19——42/62/50/10/003330013-3.033%
2026-01-31vs MIN21——125/105/70/32/302210001-12.053%
2026-01-30@ NOP25——114/54/40/13/402221022+4.081%
2026-01-28vs CHA21——00/50/20/30/002243011-11.00%
2026-01-26@ HOU18——115/94/51/40/021310000+5.061%
2026-01-23vs NOP23——41/91/30/62/203330001-8.020%
2026-01-21vs ATL18——93/32/21/12/205530012-9.0116%
2026-01-18vs ORL17——73/82/41/40/001113012+6.044%
2026-01-15@ ORL14——00/40/10/30/002220130-13.00%
2026-01-11vs BKN20——145/113/62/52/213410000-4.059%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS2.2%1/46 games
10+ REBOUNDS0.0%0/46 games
5+ ASSISTS19.6%9/46 games
2+ THREES32.6%15/46 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26MEM4621.08.32.42.741.2%32.5%91.3%
2024–25ORL7529.68.72.21.743.5%34.1%85.4%
2023–24DEN7631.610.12.42.446.0%40.6%89.4%
2022–23DEN7631.410.82.72.446.2%42.3%82.4%
2021–22WAS7530.313.43.41.943.7%39.5%88.7%
2020–21LAL6728.49.82.71.943.1%41.0%86.6%
2019–20LAL6925.59.32.11.646.8%38.5%77.5%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26MEM4636.5#311 / 4097.2MDepth
2024–25ORL8131.0#386 / 4227.8MDepth
2023–24DEN8837.3#301 / 40910.6MRotation
2022–23DEN9638.9#268 / 40812.2MRotation
2021–22WAS7539.2#275 / 42311.3MRotation
2020–21LAL7337.4#306 / 4109.8MDepth
2019–20LAL9036.8#271 / 38511MRotation

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#311 OF 409
AF-PLAYER36.5descriptive index, not a win probability
NBA RANK#311of 409 ranked
PH$7.2MDepth
SAMPLE46observed games
Ball security
60
Box defence
33
Creation
53
Efficiency
31
Rebounding
17
Scoring
36

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE-29.0 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT+15.5 pp2024–25 → 2025–26
ROLE CHANGEEXPANDING+4.6 min vs latest observed MPG
STAR DEPENDENCY12+0.0 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

MEM

Memphis Grizzlies

EXPECTED MIN18.1
SCORING SHARE7.4%
CREATION SHARE10.1%
PARTICIPATION PRIOR81.4%

With/without sample did not qualify for publication.