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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Kelly Oubre Jr.

Indiana Pacers current context with accepted historical evidence kept separate.

Indiana Pacers · current teamF-GUSAKansas
REGULAR-SEASON GAMES409

Player-safe accepted corpus.

CAREER PPG · CORPUS16.2

2019–20 through 2025–26 window.

CAREER RPG · CORPUS5.3

Historical window, not full NBA career.

CAREER APG · CORPUS1.4

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

46 games
MIN32.0
PTS14.1
REB5.0
AST1.6
STL1.3
BLK0.5
3PM1.8
FG%46.9%
3P%37.4%
FT%76.0%
+/--1.4

NEXT GAME

Current context

2026–27 · Indiana Pacers

Assigned schedule

NBA Official roster
2026-10-21 · AWAY@ New Orleans Pelicans42.3% winProjected 113–116
2026-10-23 · HOMEvs Dallas Mavericks64.9% winProjected 113–116
2026-10-25 · AWAY@ Brooklyn Nets60.5% winProjected 113–114
2026-10-26 · AWAY@ Milwaukee Bucks50.4% winProjected 113–115
2026-10-28 · HOMEvs Philadelphia 76ers55.0% winProjected 113–115

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED23.68pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G7.8 PTS · 4.6 REB · 0.6 AST
ROLE-CONSISTENT5 G16.8 PTS · 5.2 REB · 2 AST

LAST 10

ALL OBSERVED10 G9.2 PTS · 4.8 REB · 0.8 AST
ROLE-CONSISTENT10 G15.5 PTS · 5.2 REB · 2.3 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 409 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS44.7%2423/5419
2-POINT53.1%1671/3146
3-POINT33.1%752/2273
FREE THROW73.9%1010/1366
EFFECTIVE FG%51.6%
TRUE SHOOTING%54.9%
AST / TO1.13
PTS PER 3618.61rate, not projection

HOME / AWAY

Where the games were played

205 HOME · 204 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home20531.416.315.61.391.871.080.58
Away20431.11165.061.451.811.370.55
Home − Away—+0.3+0.3+0.5-0.1+0.1-0.3+0.0

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

409 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists0121.42high
minutes253237.831.26low
points9162316.16medium
rebounds3575.33high

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

409 GAMES
DOUBLE-DOUBLES379.0% of games
TRIPLE-DOUBLES00.0% of games
10+ ASSISTS00.0%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-10@ IND3223.63+35.4%157/166/121/40/016714101+6.047%
2026-04-09@ HOU2723.22+16.3%167/105/62/40/004413124-21.080%
2026-04-06@ SAS2922.09+31.3%52/72/40/31/126801015-11.034%
2026-04-04vs DET2418.33+30.9%31/40/11/30/004411013-28.038%
2026-04-03vs MIN3013.63+120.1%218/124/64/61/105510001+6.084%
2026-04-01@ WAS2110.66+97%125/103/62/40/013411023-6.060%
2026-03-30@ MIA317.1+336.8%115/144/101/40/0471130011+9.039%
2026-03-28@ CHA281.87+1399.7%93/52/21/32/314501013-1.071%
2026-03-09@ CLE1423.03-39.2%61/61/30/34/502210003-8.037%
2026-03-07@ ATL3622.84+57.6%2410/157/103/51/332542050-8.074%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS17.4%8/46 games
10+ REBOUNDS8.7%4/46 games
5+ ASSISTS2.2%1/46 games
2+ THREES54.4%25/46 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26PHI4632.014.15.01.646.9%37.4%76.0%
2024–25PHI6034.715.16.11.847.0%29.3%75.1%
2023–24PHI6830.315.45.01.544.1%31.1%75.0%
2022–23CHA4832.320.35.21.143.1%31.9%76.0%
2021–22CHA7626.315.04.01.144.0%34.5%66.7%
2020–21GSW5530.715.46.01.343.9%31.6%69.5%
2019–20PHX5634.518.76.51.545.2%35.2%78.0%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26PHI5838.6#279 / 40910.2MRotation
2024–25PHI6038.5#295 / 42210.2MRotation
2023–24PHI7537.9#288 / 40910.4MRotation
2022–23CHA4841.3#225 / 40810.9MRotation
2021–22CHA7744.6#183 / 42315MCore
2020–21GSW5540.9#251 / 41011MRotation
2019–20PHX5643.8#168 / 38515MCore

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#279 OF 409
AF-PLAYER38.6descriptive index, not a win probability
NBA RANK#279of 409 ranked
PH$10.2MRotation
SAMPLE58observed games
Ball security
73
Box defence
35
Creation
14
Efficiency
50
Rebounding
27
Scoring
38

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE-10.2 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT+1.7 pp2024–25 → 2025–26
ROLE CHANGECONTRACTING-11.2 min vs latest observed MPG
STAR DEPENDENCY—governed What If sample unavailable

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

PHI

Philadelphia 76ers

EXPECTED MIN23.8
SCORING SHARE12.6%
CREATION SHARE7.0%
PARTICIPATION PRIOR68.3%

+5.93 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 32 normal-load / 4 nonparticipation games.