PROBHOOPS · NBA ANALYTICS · TEAMS · PLAYERS · PROBABILITIES
FIND ANYTHING

Teams & players

Start typing to search the ProbHoops directory.

Tip: press / anywhere to search.

CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Gary Harris

Detroit Pistons current context with accepted historical evidence kept separate.

Detroit Pistons · current teamGUSAMichigan State
AF-PLAYER37.72025–26
NBA RANK#293of 409
PH$6.9MDepth · fictional game currency
STATUSUNSPECIFIEDsource status
EXPECTED MIN15.2governed role
NEXT GAMEvs Boston Celtics2026-10-20WHAT IF IMPACT-0.4 ppteam win probability if OUT · model counterfactual
REGULAR-SEASON GAMES345

Player-safe accepted corpus.

CAREER PPG · CORPUS7.7

2019–20 through 2025–26 window.

CAREER RPG · CORPUS1.9

Historical window, not full NBA career.

CAREER APG · CORPUS1.5

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

41 games
MIN13.7
PTS2.4
REB1.3
AST1.0
STL0.6
BLK0.1
3PM0.5
FG%45.5%
3P%41.2%
FT%88.9%
+/--3.0

NEXT GAME

Current context

2026–27 · Detroit Pistons

Assigned schedule

NBA Official roster
2026-10-20 · HOMEvs Boston Celtics54.7% winProjected 111–113
2026-10-23 · AWAY@ Miami Heat49.1% winProjected 113–114
2026-10-25 · AWAY@ Philadelphia 76ers49.0% winProjected 112–112
2026-10-27 · AWAY@ New York Knicks34.2% winProjected 110–114
2026-10-28 · HOMEvs Charlotte Hornets59.7% winProjected 111–114

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED0.26pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G0 PTS · 0 REB · 0 AST
ROLE-CONSISTENT5 G1 PTS · 1.4 REB · 1.8 AST

LAST 10

ALL OBSERVED10 G0 PTS · 0 REB · 0 AST
ROLE-CONSISTENT10 G1.8 PTS · 1.7 REB · 1.6 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 345 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS42.7%951/2227
2-POINT49.0%490/1000
3-POINT37.6%461/1227
FREE THROW82.5%298/361
EFFECTIVE FG%53.0%
TRUE SHOOTING%55.8%
AST / TO2.09
PTS PER 3611.52rate, not projection

HOME / AWAY

Where the games were played

162 HOME · 183 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home16224.067.561.881.571.280.930.23
Away18324.157.851.971.451.380.840.21
Home − Away—-0.1-0.3-0.1+0.1-0.1+0.1+0.0

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

345 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists0121.51high
minutes16.824.932.324.11medium
points2.87127.71high
rebounds1231.93high

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

345 GAMES
DOUBLE-DOUBLES00.0% of games
TRIPLE-DOUBLES00.0% of games
10+ ASSISTS00.0%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-03-14@ ATL50.93+437.9%00/10/00/10/000000000-6.00%
2026-03-02vs BOS133.63+258%62/40/02/40/001110100-15.075%
2026-03-01@ CHI43.04+31.7%00/00/00/00/001111001-2.0—
2026-02-27vs NYK62.13+181.5%21/21/10/10/000011000+3.050%
2026-02-22vs TOR74.36+60.5%21/31/10/20/000000000-6.033%
2026-02-11@ ORL65.42+10.6%00/10/00/10/001110010-2.00%
2026-02-09@ ORL144.69+198.4%00/20/00/20/000000100-7.00%
2026-01-27@ PHI14——00/00/00/00/001120010-9.0—
2026-01-23vs DEN28——41/50/11/41/230321013-9.034%
2026-01-21vs OKC9——31/10/01/10/000010001-15.0150%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS0.0%0/41 games
10+ REBOUNDS0.0%0/41 games
5+ ASSISTS0.0%0/41 games
2+ THREES9.8%4/41 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26MIL4113.72.41.31.045.5%41.2%88.9%
2024–25ORL4614.83.11.40.639.2%36.0%58.3%
2023–24ORL5424.06.91.71.644.1%37.1%75.6%
2022–23ORL4824.78.32.01.245.0%43.1%90.0%
2021–22ORL6128.411.12.01.843.4%38.4%87.4%
2020–21ORLDEN3927.79.92.02.040.1%34.0%82.0%
2019–20DEN5631.810.42.92.142.0%33.3%81.5%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26MIL4137.7#293 / 4096.9MDepth
2024–25ORL5226.7#411 / 4225.5MDepth
2023–24ORL6034.8#337 / 4097.4MDepth
2022–23ORL4840.2#241 / 4089.5MDepth
2021–22ORL7336.8#315 / 4238.9MDepth
2020–21ORL4131.6#352 / 4106.6MDepth
2019–20DEN7128.6#352 / 3857.8MDepth

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#293 OF 409
AF-PLAYER37.7descriptive index, not a win probability
NBA RANK#293of 409 ranked
PH$6.9MDepth
SAMPLE41observed games
Ball security
45
Box defence
36
Creation
41
Efficiency
59
Rebounding
14
Scoring
11

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE-0.1 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT+25.8 pp2024–25 → 2025–26
ROLE CHANGESTABLE+1.5 min vs latest observed MPG
STAR DEPENDENCY29-0.4 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

MIL

Milwaukee Bucks

EXPECTED MIN8.3
SCORING SHARE2.0%
CREATION SHARE3.8%
PARTICIPATION PRIOR59.7%

With/without sample did not qualify for publication.