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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Al Horford

Golden State Warriors current context with accepted historical evidence kept separate.

Golden State Warriors · current teamC-FDominican RepublicFlorida
REGULAR-SEASON GAMES393

Player-safe accepted corpus.

CAREER PPG · CORPUS10.0

2019–20 through 2025–26 window.

CAREER RPG · CORPUS6.4

Historical window, not full NBA career.

CAREER APG · CORPUS3.0

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

43 games
MIN21.4
PTS8.0
REB4.7
AST2.5
STL0.6
BLK1.2
3PM1.7
FG%41.6%
3P%36.4%
FT%82.6%
+/--0.5

NEXT GAME

Current context

2026–27 · Golden State Warriors

Assigned schedule

NBA Official roster
2026-10-21 · AWAY@ Los Angeles Lakers34.7% winProjected 112–115
2026-10-23 · HOMEvs Memphis Grizzlies62.5% winProjected 113–116
2026-10-24 · AWAY@ Phoenix Suns38.4% winProjected 112–115
2026-10-26 · AWAY@ Denver Nuggets36.9% winProjected 113–117
2026-10-28 · AWAY@ Minnesota Timberwolves40.0% winProjected 112–115

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL19minutes
EXPECTED3.54pregame reference
DEVIATION+436.8%expanded minutes

LAST 5

ALL OBSERVED5 G3 PTS · 0.8 REB · 0.8 AST
ROLE-CONSISTENT5 G9.8 PTS · 5.2 REB · 3 AST

LAST 10

ALL OBSERVED10 G1.5 PTS · 0.4 REB · 0.4 AST
ROLE-CONSISTENT8 G8.88 PTS · 5 REB · 2.5 AST

STEADY historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 393 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS45.8%1501/3281
2-POINT55.0%824/1498
3-POINT38.0%677/1783
FREE THROW81.9%253/309
EFFECTIVE FG%56.1%
TRUE SHOOTING%57.5%
AST / TO3.44
PTS PER 3612.87rate, not projection

HOME / AWAY

Where the games were played

199 HOME · 194 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home19927.9810.616.563.171.880.611.09
Away19427.989.386.312.851.560.70.94
Home − Away—0.0+1.2+0.3+0.3+0.3-0.1+0.1

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

393 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists1353.01high
minutes23293327.98low
points6914.610.01high
rebounds4696.44medium

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

393 GAMES
DOUBLE-DOUBLES389.7% of games
TRIPLE-DOUBLES00.0% of games
10+ ASSISTS10.3%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-12@ LAC193.54+436.8%52/51/11/40/004420010+10.050%
2026-04-10@ SAC18——104/82/42/40/000020101-10.063%
2026-03-13vs MIN522.94-78.2%31/30/01/30/001100011-3.050%
2026-03-10vs CHI3421.48+58.3%135/182/83/100/036950411-7.036%
2026-03-07@ OKC2921.37+35.7%42/62/30/30/014540111-9.033%
2026-03-05@ HOU3320.41+61.7%177/154/93/60/024651210+7.057%
2026-03-02vs LAC2720.47+31.9%175/111/34/83/524630102-15.064%
2026-02-28vs LAL2221.13+4.1%82/30/02/32/205520201-5.0103%
2026-02-25@ MEM2720.48+31.8%104/102/42/60/025730101+12.050%
2026-02-22vs DEN2722.7+19%228/112/46/70/001173220+14.0100%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS2.3%1/43 games
10+ REBOUNDS2.3%1/43 games
5+ ASSISTS16.3%7/43 games
2+ THREES48.8%21/43 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26GSW4321.48.04.72.541.6%36.4%82.6%
2024–25BOS5927.78.96.12.242.1%36.0%89.5%
2023–24BOS6426.78.66.32.651.2%41.7%86.7%
2022–23BOS6330.59.86.23.047.6%44.6%71.4%
2021–22BOS6929.110.27.73.446.8%33.6%84.2%
2020–21OKC2827.914.26.73.445.0%36.8%81.8%
2019–20PHI6730.211.96.84.045.0%35.0%76.3%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26GSW4543.7#197 / 40910.8MRotation
2024–25BOS7040.8#259 / 42211.4MRotation
2023–24BOS8353.1#83 / 40921.2MCore
2022–23BOS8347.4#133 / 40818.6MCore
2021–22BOS9252.8#77 / 42323.5MCore
2020–21OKC2951.4#97 / 41014.7MRotation
2019–20PHI7145.7#143 / 38517.2MCore

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#197 OF 409
AF-PLAYER43.7descriptive index, not a win probability
NBA RANK#197of 409 ranked
PH$10.8MRotation
SAMPLE45observed games
Ball security
67
Box defence
55
Creation
50
Efficiency
38
Rebounding
42
Scoring
32

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE+8.9 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT+13.2 pp2024–25 → 2025–26
ROLE CHANGESTABLE-0.2 min vs latest observed MPG
STAR DEPENDENCY67+0.9 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

GSW

Golden State Warriors

EXPECTED MIN12.7
SCORING SHARE6.5%
CREATION SHARE7.8%
PARTICIPATION PRIOR56.9%

With/without sample did not qualify for publication.