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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Rui Hachimura

LA Clippers current context with accepted historical evidence kept separate.

LA Clippers · current teamFJapanGonzaga
REGULAR-SEASON GAMES400

Player-safe accepted corpus.

CAREER PPG · CORPUS12.6

2019–20 through 2025–26 window.

CAREER RPG · CORPUS4.6

Historical window, not full NBA career.

CAREER APG · CORPUS1.2

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

65 games
MIN28.3
PTS11.3
REB3.2
AST0.8
STL0.6
BLK0.3
3PM1.7
FG%50.9%
3P%44.0%
FT%69.1%
+/-+1.1

NEXT GAME

Current context

2026–27 · LA Clippers

Assigned schedule

NBA Official roster
2026-10-21 · HOMEvs Sacramento Kings69.4% winProjected 112–117
2026-10-23 · AWAY@ Los Angeles Lakers38.4% winProjected 112–115
2026-10-25 · AWAY@ Oklahoma City Thunder31.4% winProjected 110–116
2026-10-28 · HOMEvs Los Angeles Lakers52.8% winProjected 112–115
2026-10-30 · AWAY@ Minnesota Timberwolves44.0% winProjected 112–115

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED22.73pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G8 PTS · 1.8 REB · 1.2 AST
ROLE-CONSISTENT5 G7.6 PTS · 2.4 REB · 0 AST

LAST 10

ALL OBSERVED10 G8 PTS · 2 REB · 0.6 AST
ROLE-CONSISTENT10 G7 PTS · 1.9 REB · 0.3 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 400 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS49.9%1974/3959
2-POINT54.5%1490/2734
3-POINT39.5%484/1225
FREE THROW75.8%606/799
EFFECTIVE FG%56.0%
TRUE SHOOTING%58.4%
AST / TO1.44
PTS PER 3616.29rate, not projection

HOME / AWAY

Where the games were played

208 HOME · 192 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home20827.6412.534.351.21.180.630.29
Away19228.0312.664.861.271.240.60.32
Home − Away—-0.4-0.1-0.5-0.1-0.1+0.0-0.0

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

400 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists0121.23high
minutes222834.727.83low
points71217.212.6high
rebounds2474.59high

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

400 GAMES
DOUBLE-DOUBLES133.3% of games
TRIPLE-DOUBLES00.0% of games
10+ ASSISTS00.0%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-10vs PHX3121.46+44.5%134/82/52/33/402230024+28.067%
2026-04-09@ GSW3020.55+46%125/123/82/40/102223002+20.048%
2026-04-07vs OKC2617.45+49%157/106/91/10/314510121-24.066%
2026-04-02@ OKC1815.38+17%42/92/60/30/010101100-39.022%
2026-03-31vs CLE1915.65+21.4%146/84/52/30/001100101+10.088%
2026-03-30vs WAS2614.64+77.5%146/105/71/31/206600002+9.064%
2026-03-27vs BKN2614.35+81.1%83/63/40/22/403301000+7.052%
2026-03-21@ ORL1524.93-39.8%21/21/20/00/001100101-3.050%
2026-03-19@ MIA1825.76-30.1%73/62/41/20/001101013-5.058%
2026-03-18@ HOU2127.13-22.6%83/41/22/20/012300101+8.0100%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS7.7%5/65 games
10+ REBOUNDS0.0%0/65 games
5+ ASSISTS0.0%0/65 games
2+ THREES58.5%38/65 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26LAL6528.311.33.20.850.9%44.0%69.1%
2024–25LAL5831.913.35.01.451.0%41.6%77.0%
2023–24LAL6826.813.64.31.253.8%42.2%73.9%
2022–23WASLAL6323.311.24.50.948.6%31.9%74.0%
2021–22WAS4122.211.43.81.249.6%46.6%70.3%
2020–21WAS5731.513.85.51.447.8%32.9%77.0%
2019–20WAS4830.113.56.11.846.6%28.7%82.9%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26LAL7540.7#235 / 40912.8MRotation
2024–25LAL6345.3#186 / 42214.8MRotation
2023–24LAL7547.0#149 / 40916MCore
2022–23LAL8039.6#257 / 40810.3MRotation
2021–22WAS4345.9#163 / 42312.5MRotation
2020–21WAS6438.6#288 / 41010.4MRotation
2019–20WAS4839.9#226 / 38510.6MRotation

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#235 OF 409
AF-PLAYER40.7descriptive index, not a win probability
NBA RANK#235of 409 ranked
PH$12.8MRotation
SAMPLE75observed games
Ball security
90
Box defence
17
Creation
13
Efficiency
68
Rebounding
13
Scoring
32

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE-37.5 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT-13.4 pp2024–25 → 2025–26
ROLE CHANGEEXPANDING+5.8 min vs latest observed MPG
STAR DEPENDENCY44-0.8 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

LAL

Los Angeles Lakers

EXPECTED MIN24.3
SCORING SHARE9.9%
CREATION SHARE3.4%
PARTICIPATION PRIOR75.2%

-2.59 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 39 normal-load / 6 nonparticipation games.