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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Mike Conley

Boston Celtics current context with accepted historical evidence kept separate.

Boston Celtics · current teamGUSAOhio State
AF-PLAYER35.02025–26
NBA RANK#330of 409
PH$7.1MDepth · fictional game currency
STATUSUNSPECIFIEDsource status
EXPECTED MIN18.2governed role
NEXT GAME@ Detroit Pistons2026-10-20WHAT IF IMPACT-0.8 ppteam win probability if OUT · model counterfactual
REGULAR-SEASON GAMES430

Player-safe accepted corpus.

CAREER PPG · CORPUS11.4

2019–20 through 2025–26 window.

CAREER RPG · CORPUS2.8

Historical window, not full NBA career.

CAREER APG · CORPUS5.2

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

51 games
MIN18.7
PTS4.7
REB1.8
AST2.9
STL0.6
BLK0.3
3PM1.1
FG%33.7%
3P%34.0%
FT%90.0%
+/-+0.0

NEXT GAME

Current context

2026–27 · Boston Celtics

Assigned schedule

NBA Official roster
2026-10-20 · AWAY@ Detroit Pistons45.3% winProjected 111–113
2026-10-23 · HOMEvs New York Knicks50.8% winProjected 111–112
2026-10-26 · HOMEvs Chicago Bulls74.2% winProjected 111–116
2026-10-27 · HOMEvs Brooklyn Nets80.5% winProjected 108–115
2026-10-30 · HOMEvs Chicago Bulls74.2% winProjected 111–116

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED13.21pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G4 PTS · 0.6 REB · 0.8 AST
ROLE-CONSISTENT5 G1.4 PTS · 2.4 REB · 1.8 AST

LAST 10

ALL OBSERVED10 G4.2 PTS · 1.1 REB · 1.8 AST
ROLE-CONSISTENT10 G2.4 PTS · 1.8 REB · 2.1 AST

COLD historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 430 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS42.5%1654/3891
2-POINT45.7%770/1686
3-POINT40.1%884/2205
FREE THROW84.9%721/849
EFFECTIVE FG%53.9%
TRUE SHOOTING%57.6%
AST / TO3.61
PTS PER 3615.11rate, not projection

HOME / AWAY

Where the games were played

212 HOME · 218 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home21227.2811.612.845.292.111.120.25
Away21827.1811.242.775.1521.060.19
Home − Away—+0.1+0.4+0.1+0.1+0.1+0.1+0.1

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

430 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists357.25.22high
minutes2328.23227.23low
points5111711.43high
rebounds1342.8high

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

430 GAMES
DOUBLE-DOUBLES204.7% of games
TRIPLE-DOUBLES00.0% of games
10+ ASSISTS286.5%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-10@ HOU2412.23+96.3%93/30/03/30/001141002+17.0150%
2026-04-05vs CHA2212.47+76.5%113/60/13/52/202201123-4.080%
2026-04-02@ DET229.24+138.1%144/80/14/72/202222014-12.079%
2026-03-28vs DET225.87+274.8%31/50/01/50/001161003-8.030%
2026-03-25vs HOU29——52/61/11/50/014561112+2.042%
2026-02-26@ LAC34.04-25.7%00/10/00/10/001100001-4.00%
2026-02-22vs PHI151.68+793.7%00/20/00/20/001140100-7.00%
2026-02-02@ MEM1416.33-14.3%00/30/10/20/001120001-13.00%
2026-01-31@ MEM1815.6+15.3%00/10/00/10/003322210+18.00%
2026-01-28@ DAL23——62/60/12/50/010151112+6.050%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS0.0%0/51 games
10+ REBOUNDS0.0%0/51 games
5+ ASSISTS21.6%11/51 games
2+ THREES29.4%15/51 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26MIN5118.74.71.82.933.7%34.0%90.0%
2024–25MIN6724.68.12.64.539.5%40.1%90.1%
2023–24MIN7628.811.42.95.945.6%44.2%90.9%
2022–23UTAMIN6730.211.92.76.742.8%38.5%83.4%
2021–22UTA7128.613.63.05.443.4%40.5%79.8%
2020–21UTA5129.416.23.56.044.4%41.2%85.2%
2019–20UTA4729.014.43.24.440.9%37.5%82.7%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26MIN6335.0#330 / 4097.1MDepth
2024–25MIN8239.0#286 / 42210.4MRotation
2023–24MIN9152.5#87 / 40922MCore
2022–23MIN7448.8#113 / 40818.7MCore
2021–22UTA7749.6#109 / 42319.8MCore
2020–21UTA5756.9#41 / 41022.6MCore
2019–20UTA5244.8#154 / 38514.2MRotation

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#330 OF 409
AF-PLAYER35.0descriptive index, not a win probability
NBA RANK#330of 409 ranked
PH$7.1MDepth
SAMPLE63observed games
Ball security
57
Box defence
32
Creation
76
Efficiency
33
Rebounding
9
Scoring
9

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE-13.8 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT-12.9 pp2024–25 → 2025–26
ROLE CHANGESTABLE+0.5 min vs latest observed MPG
STAR DEPENDENCY30-0.8 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

MIN

Minnesota Timberwolves

EXPECTED MIN12.9
SCORING SHARE3.5%
CREATION SHARE10.6%
PARTICIPATION PRIOR65.8%

With/without sample did not qualify for publication.