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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Malik Monk

Sacramento Kings current context with accepted historical evidence kept separate.

Sacramento Kings · current teamGUSAKentucky
REGULAR-SEASON GAMES440

Player-safe accepted corpus.

CAREER PPG · CORPUS13.7

2019–20 through 2025–26 window.

CAREER RPG · CORPUS2.9

Historical window, not full NBA career.

CAREER APG · CORPUS3.6

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

58 games
MIN22.4
PTS12.8
REB2.0
AST3.0
STL0.6
BLK0.4
3PM2.1
FG%44.0%
3P%40.1%
FT%87.4%
+/--4.0

NEXT GAME

Current context

2026–27 · Sacramento Kings

Assigned schedule

NBA Official roster
2026-10-21 · AWAY@ LA Clippers30.6% winProjected 112–117
2026-10-23 · HOMEvs Portland Trail Blazers45.8% winProjected 114–114
2026-10-25 · HOMEvs Memphis Grizzlies53.8% winProjected 114–115
2026-10-27 · AWAY@ San Antonio Spurs23.4% winProjected 110–118
2026-10-29 · AWAY@ New Orleans Pelicans39.3% winProjected 113–117

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED14.93pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G4.4 PTS · 0.4 REB · 0.4 AST
ROLE-CONSISTENT5 G10.6 PTS · 1.8 REB · 2.4 AST

LAST 10

ALL OBSERVED10 G7 PTS · 1.2 REB · 3.3 AST
ROLE-CONSISTENT10 G10.2 PTS · 2.1 REB · 2.2 AST

HOT historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 440 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS44.7%2182/4885
2-POINT52.8%1325/2511
3-POINT36.1%857/2374
FREE THROW84.8%815/961
EFFECTIVE FG%53.4%
TRUE SHOOTING%56.9%
AST / TO2.05
PTS PER 3619.75rate, not projection

HOME / AWAY

Where the games were played

215 HOME · 225 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home21524.4613.492.63.631.920.640.45
Away22525.5413.933.153.671.970.680.31
Home − Away—-1.1-0.4-0.6-0.0-0.1-0.0+0.1

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

440 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists2363.65high
minutes192631.525.01medium
points7132013.72high
rebounds1342.88high

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

440 GAMES
DOUBLE-DOUBLES71.6% of games
TRIPLE-DOUBLES00.0% of games
10+ ASSISTS61.4%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-10vs GSW1013.9-28%114/61/23/40/001100210+3.092%
2026-04-07@ GSW1115.59-29.4%42/32/20/10/001111021-2.067%
2026-04-05vs LAC1417.35-19.3%73/52/21/30/000011030-19.070%
2026-04-01@ TOR2920.63+40.6%186/113/43/73/403351131-5.071%
2026-03-28@ ATL2720.24+33.4%105/115/80/30/002271013-14.046%
2026-03-26@ ORL3216.02+99.7%135/122/33/90/0112511030.054%
2026-03-24@ CHA3011.92+151.7%73/133/100/31/2033141003-39.025%
2026-03-22vs BKN3011.68+157%328/171/47/139/902260142+1.076%
2026-03-19vs PHI1612.22+30.9%41/51/40/12/201150022+4.034%
2026-03-08vs CHI3118.4+68.5%3011/248/143/105/513450102+16.057%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS15.5%9/58 games
10+ REBOUNDS0.0%0/58 games
5+ ASSISTS25.9%15/58 games
2+ THREES58.6%34/58 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26SAC5822.412.82.03.044.0%40.1%87.4%
2024–25SAC6431.717.23.85.643.7%32.2%86.5%
2023–24SAC7126.015.32.95.144.7%35.6%83.3%
2022–23SAC7722.413.52.63.944.9%35.9%88.9%
2021–22LAL7328.213.83.32.947.5%39.5%79.1%
2020–21CHA4220.911.72.42.143.4%40.1%81.9%
2019–20CHA5521.310.32.92.143.4%28.4%82.0%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26SAC5844.9#180 / 40912.8MRotation
2024–25SAC6444.8#193 / 42214.5MRotation
2023–24SAC7150.1#116 / 40917.3MCore
2022–23SAC8450.1#98 / 40818.4MCore
2021–22LAL7345.9#164 / 42316.1MCore
2020–21CHA5743.6#195 / 41010.6MRotation
2019–20CHA6236.8#269 / 3858.3MDepth

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#180 OF 409
AF-PLAYER44.9descriptive index, not a win probability
NBA RANK#180of 409 ranked
PH$12.8MRotation
SAMPLE58observed games
Ball security
66
Box defence
27
Creation
53
Efficiency
45
Rebounding
9
Scoring
66

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE—requires eligible AF-Player + governed role
AF MOVEMENT+1.7 pp2024–25 → 2025–26
ROLE CHANGECONTRACTING-22.4 min vs latest observed MPG
STAR DEPENDENCY—governed What If sample unavailable

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

SAC

Sacramento Kings

EXPECTED MIN17.2
SCORING SHARE11.9%
CREATION SHARE11.9%
PARTICIPATION PRIOR70.0%

With/without sample did not qualify for publication.