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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Kyle Kuzma

Milwaukee Bucks current context with accepted historical evidence kept separate.

Milwaukee Bucks · current teamFUSAUtah
REGULAR-SEASON GAMES453

Player-safe accepted corpus.

CAREER PPG · CORPUS16.4

2019–20 through 2025–26 window.

CAREER RPG · CORPUS6.2

Historical window, not full NBA career.

CAREER APG · CORPUS2.8

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

62 games
MIN26.3
PTS13.2
REB4.5
AST2.5
STL0.6
BLK0.3
3PM1.2
FG%49.3%
3P%35.6%
FT%71.5%
+/--3.9

NEXT GAME

Current context

2026–27 · Milwaukee Bucks

Assigned schedule

NBA Official roster
2026-10-21 · AWAY@ Washington Wizards45.0% winProjected 114–115
2026-10-23 · HOMEvs Chicago Bulls57.9% winProjected 113–115
2026-10-24 · AWAY@ Philadelphia 76ers33.3% winProjected 112–116
2026-10-26 · HOMEvs Indiana Pacers49.6% winProjected 113–115
2026-10-28 · HOMEvs Houston Rockets41.1% winProjected 113–113

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED8.76pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G0 PTS · 0 REB · 0 AST
ROLE-CONSISTENT5 G11 PTS · 2.2 REB · 1.4 AST

LAST 10

ALL OBSERVED10 G0 PTS · 0 REB · 0 AST
ROLE-CONSISTENT10 G13.2 PTS · 2.9 REB · 2.2 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 453 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS45.2%2825/6254
2-POINT52.9%2003/3788
3-POINT33.3%822/2466
FREE THROW71.8%944/1315
EFFECTIVE FG%51.7%
TRUE SHOOTING%54.3%
AST / TO1.29
PTS PER 3619.5rate, not projection

HOME / AWAY

Where the games were played

222 HOME · 231 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home22230.3516.56.352.931.820.530.52
Away23130.1116.256.112.711.810.580.53
Home − Away—+0.2+0.3+0.2+0.2+0.0-0.1-0.0

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

453 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists1252.82high
minutes24.4313630.22low
points9162316.37medium
rebounds3696.23high

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

453 GAMES
DOUBLE-DOUBLES7817.2% of games
TRIPLE-DOUBLES20.4% of games
10+ ASSISTS61.3%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-03-21@ PHX2419.91+20.6%207/124/43/83/402210120+7.073%
2026-03-17vs CLE1721.69-21.6%31/60/21/40/000020101-6.025%
2026-03-14@ ATL2421.43+12%115/85/50/31/204411052-12.062%
2026-03-12@ MIA2018.97+5.5%52/51/11/40/012312024-10.050%
2026-03-10vs PHX3816.62+128.6%3312/216/116/103/403332122-16.073%
2026-03-07vs UTA2920.57+41%186/123/73/53/311250005+7.068%
2026-03-04vs ATL2220.82+5.7%167/86/71/11/202220022+2.090%
2026-03-01@ CHI2324.38-5.6%104/54/40/12/303340041-24.079%
2026-02-27vs NYK2724.74+9.2%176/112/44/71/204420000-16.072%
2026-02-25vs CLE2625.41+2.3%176/141/45/100/004451002+5.061%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS12.9%8/62 games
10+ REBOUNDS8.1%5/62 games
5+ ASSISTS16.1%10/62 games
2+ THREES30.6%19/62 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26MIL6226.313.24.52.549.3%35.6%71.5%
2024–25MILWAS6330.014.75.82.343.0%29.5%64.1%
2023–24WAS7032.622.26.64.246.3%33.6%77.5%
2022–23WAS6435.021.27.23.744.9%33.3%73.0%
2021–22WAS6533.417.18.63.645.0%33.3%71.2%
2020–21LAL6828.712.86.21.944.3%36.0%69.1%
2019–20LAL6125.012.84.51.343.6%31.6%73.6%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26MIL6243.8#196 / 40913.3MRotation
2024–25MIL6829.9#390 / 4227.3MDepth
2023–24WAS7048.6#135 / 40917.8MCore
2022–23WAS6442.7#206 / 40813.4MRotation
2021–22WAS6545.6#167 / 42316.3MCore
2020–21LAL7537.1#310 / 4109.8MDepth
2019–20LAL8234.5#297 / 3859.2MDepth

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#196 OF 409
AF-PLAYER43.8descriptive index, not a win probability
NBA RANK#196of 409 ranked
PH$13.3MRotation
SAMPLE62observed games
Ball security
61
Box defence
25
Creation
34
Efficiency
52
Rebounding
29
Scoring
53

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE—requires eligible AF-Player + governed role
AF MOVEMENT+44.6 pp2024–25 → 2025–26
ROLE CHANGECONTRACTING-26.3 min vs latest observed MPG
STAR DEPENDENCY—governed What If sample unavailable

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

MIL

Milwaukee Bucks

EXPECTED MIN24.0
SCORING SHARE11.5%
CREATION SHARE9.2%
PARTICIPATION PRIOR82.1%

+7.15 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 45 normal-load / 3 nonparticipation games.