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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Deandre Ayton

Washington Wizards current context with accepted historical evidence kept separate.

Washington Wizards · current teamCBahamasArizona
REGULAR-SEASON GAMES394

Player-safe accepted corpus.

CAREER PPG · CORPUS15.8

2019–20 through 2025–26 window.

CAREER RPG · CORPUS10.1

Historical window, not full NBA career.

CAREER APG · CORPUS1.5

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

69 games
MIN27.3
PTS12.3
REB8.0
AST0.8
STL0.6
BLK0.9
3PM0.0
FG%67.3%
3P%—
FT%63.7%
+/--0.3

NEXT GAME

Current context

2026–27 · Washington Wizards

Assigned schedule

NBA Official roster
2026-10-21 · HOMEvs Milwaukee Bucks55.0% winProjected 114–115
2026-10-23 · HOMEvs Toronto Raptors46.3% winProjected 115–114
2026-10-24 · AWAY@ Chicago Bulls41.1% winProjected 113–118
2026-10-26 · AWAY@ Charlotte Hornets28.8% winProjected 111–118
2026-10-28 · AWAY@ Cleveland Cavaliers29.9% winProjected 112–118

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED25.13pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G6.8 PTS · 2.6 REB · 0.2 AST
ROLE-CONSISTENT5 G9 PTS · 5.6 REB · 0.2 AST

LAST 10

ALL OBSERVED10 G8.1 PTS · 3.7 REB · 0.3 AST
ROLE-CONSISTENT10 G9.2 PTS · 6.7 REB · 0.5 AST

COLD historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 394 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS60.1%2764/4597
2-POINT61.1%2736/4481
3-POINT24.1%28/116
FREE THROW73.9%649/878
EFFECTIVE FG%60.4%
TRUE SHOOTING%62.3%
AST / TO0.9
PTS PER 3618.76rate, not projection

HOME / AWAY

Where the games were played

198 HOME · 196 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home19830.0215.9410.11.370.060.721.04
Away19630.4315.5510.061.560.080.640.88
Home − Away—-0.4+0.4+0.0-0.2-0.0+0.1+0.2

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

394 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists0121.46high
minutes25.8313530.23low
points9162215.75medium
rebounds6101310.08medium

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

394 GAMES
DOUBLE-DOUBLES19248.7% of games
TRIPLE-DOUBLES00.0% of games
10+ ASSISTS00.0%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-10vs PHX3023.93+25.4%104/84/80/02/223501102+19.056%
2026-04-09@ GSW3122.84+35.7%219/119/110/03/432510102+19.082%
2026-04-07vs OKC2320.4+12.7%31/41/40/01/212300112-26.031%
2026-04-02@ OKC2021.43-6.7%84/74/70/00/001101000-23.057%
2026-03-31vs CLE2821.85+28.2%188/138/130/02/363911101+10.063%
2026-03-30vs WAS2223.26-5.4%125/55/50/02/225710320+9.0102%
2026-03-27vs BKN2224.54-10.3%93/33/30/03/416701322+5.095%
2026-03-23@ DET2726.81+0.7%135/65/60/03/4461001012-6.084%
2026-03-21@ ORL2927.61+5%93/43/40/03/6661210021+2.068%
2026-03-19@ MIA2927.76+4.5%63/53/50/00/013400015+13.060%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS18.8%13/69 games
10+ REBOUNDS39.1%27/69 games
5+ ASSISTS0.0%0/69 games
2+ THREES0.0%0/69 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26LAL6927.312.38.00.867.3%—63.7%
2024–25POR3930.214.510.11.657.0%20.0%66.7%
2023–24POR5432.316.711.11.656.9%10.0%82.3%
2022–23PHX6730.418.010.01.758.9%29.2%76.0%
2021–22PHX5829.517.210.21.463.4%36.8%74.7%
2020–21PHX6930.614.410.51.462.7%20.0%76.9%
2019–20PHX3832.518.211.51.954.6%23.1%75.3%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26LAL7954.1#62 / 40923.1MCore
2024–25POR3949.5#131 / 42214.7MRotation
2023–24POR5451.0#103 / 40917.8MCore
2022–23PHX7752.9#73 / 40821.7MCore
2021–22PHX7261.6#15 / 42326.1MHigh Value
2020–21PHX9159.0#31 / 41027.3MHigh Value
2019–20PHX5352.8#70 / 38518.1MCore

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#62 OF 409
AF-PLAYER54.1descriptive index, not a win probability
NBA RANK#62of 409 ranked
PH$23.1MCore
SAMPLE79observed games
Ball security
60
Box defence
37
Creation
7
Efficiency
85
Rebounding
75
Scoring
37

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE+46.8 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT+15.9 pp2024–25 → 2025–26
ROLE CHANGECONTRACTING-7.4 min vs latest observed MPG
STAR DEPENDENCY70-0.6 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

LAL

Los Angeles Lakers

EXPECTED MIN24.2
SCORING SHARE10.6%
CREATION SHARE3.1%
PARTICIPATION PRIOR78.7%

+1.32 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 49 normal-load / 7 nonparticipation games.