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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Andrew Wiggins

Miami Heat current context with accepted historical evidence kept separate.

Miami Heat · current teamFCanadaKansas
REGULAR-SEASON GAMES428

Player-safe accepted corpus.

CAREER PPG · CORPUS17.2

2019–20 through 2025–26 window.

CAREER RPG · CORPUS4.7

Historical window, not full NBA career.

CAREER APG · CORPUS2.5

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

64 games
MIN30.7
PTS15.3
REB4.8
AST2.6
STL1.1
BLK1.0
3PM2.0
FG%46.7%
3P%40.9%
FT%78.6%
+/--0.2

NEXT GAME

Current context

2026–27 · Miami Heat

Assigned schedule

NBA Official roster
2026-10-21 · HOMEvs Minnesota Timberwolves56.4% winProjected 113–116
2026-10-23 · HOMEvs Detroit Pistons50.9% winProjected 113–114
2026-10-24 · AWAY@ Charlotte Hornets38.9% winProjected 113–117
2026-10-26 · HOMEvs Dallas Mavericks66.8% winProjected 113–117
2026-10-28 · AWAY@ Atlanta Hawks38.8% winProjected 114–116

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL26minutes
EXPECTED28.59pregame reference
DEVIATION-9%role consistent

LAST 5

ALL OBSERVED5 G10.8 PTS · 2 REB · 1.6 AST
ROLE-CONSISTENT5 G10 PTS · 3 REB · 2.4 AST

LAST 10

ALL OBSERVED10 G12 PTS · 3.2 REB · 1.7 AST
ROLE-CONSISTENT10 G13.6 PTS · 4.4 REB · 2.7 AST

COLD historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 428 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS46.1%2747/5953
2-POINT51.2%1904/3717
3-POINT37.7%843/2236
FREE THROW71.7%1012/1411
EFFECTIVE FG%53.2%
TRUE SHOOTING%55.9%
AST / TO1.51
PTS PER 3619.72rate, not projection

HOME / AWAY

Where the games were played

224 HOME · 204 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home22431.4217.574.692.541.981.030.88
Away20431.2516.734.752.371.960.860.79
Home − Away—+0.2+0.8-0.1+0.2+0.0+0.2+0.1

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

428 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists1242.46high
minutes273235.631.34low
points111722.617.17medium
rebounds3574.72medium

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

428 GAMES
DOUBLE-DOUBLES194.4% of games
TRIPLE-DOUBLES10.2% of games
10+ ASSISTS20.5%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-12vs ATL2628.59-9%41/91/50/42/211221001+8.020%
2026-04-09@ TOR2227.56-20.2%52/61/21/40/001120114+6.042%
2026-04-07@ TOR3325.66+28.6%248/134/64/74/523510033-24.079%
2026-04-04vs WAS2625.4+2.4%217/113/64/53/420231113+24.082%
2026-04-01vs BOS3222.73+40.8%134/71/33/42/204420202-17.083%
2026-03-30vs PHI3616.97+112.1%146/134/82/50/126803221+5.052%
2026-03-29@ IND3710.99+236.7%155/142/83/62/242652213-13.050%
2026-03-27@ CLE208.62+132%123/50/23/33/401100102-15.089%
2026-03-25@ CLE245.99+300.9%125/93/42/50/003322005+2.067%
2026-03-23vs SAS202.95+577.3%94/73/41/30/012312104-18.064%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS20.3%13/64 games
10+ REBOUNDS3.1%2/64 games
5+ ASSISTS14.1%9/64 games
2+ THREES64.1%41/64 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26MIA6430.715.34.82.646.7%40.9%78.6%
2024–25MIAGSW5930.817.94.52.644.7%37.0%76.3%
2023–24GSW7127.113.24.51.745.3%35.8%75.1%
2022–23GSW3732.217.15.02.347.3%39.6%61.1%
2021–22GSW7231.917.34.42.246.7%39.2%63.9%
2020–21GSW7133.318.64.92.447.7%38.0%71.4%
2019–20GSWMIN5434.421.85.13.744.7%33.3%70.9%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26MIA6546.3#157 / 40916.4MCore
2024–25MIA6546.0#177 / 42215.2MCore
2023–24GSW7238.6#278 / 4099.9MDepth
2022–23GSW5044.0#186 / 40812.8MRotation
2021–22GSW9344.9#179 / 42317.2MCore
2020–21GSW7345.7#166 / 41017.2MCore
2019–20GSW5447.1#124 / 38517.3MCore

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#157 OF 409
AF-PLAYER46.3descriptive index, not a win probability
NBA RANK#157of 409 ranked
PH$16.4MCore
SAMPLE65observed games
Ball security
73
Box defence
46
Creation
33
Efficiency
50
Rebounding
33
Scoring
53

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE-33.4 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT+3.6 pp2024–25 → 2025–26
ROLE CHANGEEXPANDING+11.2 min vs latest observed MPG
STAR DEPENDENCY31+0.1 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

MIA

Miami Heat

EXPECTED MIN25.3
SCORING SHARE13.1%
CREATION SHARE9.1%
PARTICIPATION PRIOR74.0%

-2.46 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 37 normal-load / 5 nonparticipation games.