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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Terance Mann

Brooklyn Nets current context with accepted historical evidence kept separate.

Brooklyn Nets · current teamG-FUSAFlorida State
REGULAR-SEASON GAMES467

Player-safe accepted corpus.

CAREER PPG · CORPUS8.0

2019–20 through 2025–26 window.

CAREER RPG · CORPUS3.5

Historical window, not full NBA career.

CAREER APG · CORPUS2.1

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

56 games
MIN24.7
PTS7.6
REB3.3
AST3.1
STL0.7
BLK0.3
3PM0.9
FG%46.4%
3P%36.7%
FT%80.3%
+/--3.2

NEXT GAME

Current context

2026–27 · Brooklyn Nets

Assigned schedule

NBA Official roster
2026-10-21 · HOMEvs Charlotte Hornets34.0% winProjected 113–112
2026-10-24 · AWAY@ Cleveland Cavaliers23.4% winProjected 110–116
2026-10-25 · HOMEvs Indiana Pacers39.5% winProjected 113–114
2026-10-27 · AWAY@ Boston Celtics19.5% winProjected 108–115
2026-10-30 · HOMEvs Detroit Pistons32.0% winProjected 113–111

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED12.55pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G0 PTS · 0 REB · 0 AST
ROLE-CONSISTENT5 G8.4 PTS · 1.8 REB · 2 AST

LAST 10

ALL OBSERVED10 G1.7 PTS · 1.1 REB · 0.6 AST
ROLE-CONSISTENT10 G7.2 PTS · 2.2 REB · 2.4 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 467 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS49.8%1434/2877
2-POINT56.8%1055/1857
3-POINT37.2%379/1020
FREE THROW78.3%503/642
EFFECTIVE FG%56.4%
TRUE SHOOTING%59.4%
AST / TO2.53
PTS PER 3612.89rate, not projection

HOME / AWAY

Where the games were played

228 HOME · 239 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home22822.858.683.642.320.830.530.23
Away23922.037.413.361.820.790.620.22
Home − Away—+0.8+1.3+0.3+0.5+0.0-0.1+0.0

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

467 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists0232.06high
minutes15.7243022.43medium
points37138.03high
rebounds1353.5high

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

467 GAMES
DOUBLE-DOUBLES122.6% of games
TRIPLE-DOUBLES00.0% of games
10+ ASSISTS00.0%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-03-29vs SAC2214.88+47.8%82/30/02/32/211232031+4.0103%
2026-03-27@ LAL2213.74+60.1%52/41/21/20/004421104-16.063%
2026-03-25@ GSW2312.51+83.9%42/72/40/30/005512003+4.029%
2026-03-22@ SAC2612.53+107.5%52/51/21/30/012320003-4.050%
2026-03-14@ PHI1815.23+18.2%52/61/41/20/010110021-21.042%
2026-03-12@ ATL1615.47+3.4%83/53/50/02/202210001+6.068%
2026-03-07@ DET2917.03+70.3%73/73/40/31/213420115+12.044%
2026-03-05@ MIA2914.68+97.5%73/62/41/20/062850011+6.058%
2026-02-24vs DAL1919.96-4.8%176/94/62/33/401130000-13.079%
2026-02-22@ ATL1718.37-7.4%62/30/02/30/0011000130.0100%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS1.8%1/56 games
10+ REBOUNDS0.0%0/56 games
5+ ASSISTS26.8%15/56 games
2+ THREES26.8%15/56 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26BKN5624.77.63.33.146.4%36.7%80.3%
2024–25LACATL6621.17.83.01.850.0%36.9%69.1%
2023–24LAC7525.08.83.41.651.5%34.8%83.2%
2022–23LAC8123.28.83.42.352.0%38.9%78.0%
2021–22LAC8128.610.85.32.648.4%36.5%78.0%
2020–21LAC6718.97.03.61.650.9%41.8%83.0%
2019–20LAC418.82.41.31.346.8%35.0%66.7%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26BKN5638.3#284 / 4099.1MDepth
2024–25ATL6841.7#238 / 42210.6MRotation
2023–24LAC8141.5#229 / 40912.2MRotation
2022–23LAC8645.1#174 / 40814.3MRotation
2021–22LAC8342.7#217 / 42314.1MRotation
2020–21LAC9046.8#155 / 41015.3MCore
2019–20LAC6535.1#290 / 3856.4MDepth

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#284 OF 409
AF-PLAYER38.3descriptive index, not a win probability
NBA RANK#284of 409 ranked
PH$9.1MDepth
SAMPLE56observed games
Ball security
41
Box defence
25
Creation
58
Efficiency
47
Rebounding
27
Scoring
18

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE—requires eligible AF-Player + governed role
AF MOVEMENT-13.1 pp2024–25 → 2025–26
ROLE CHANGECONTRACTING-24.7 min vs latest observed MPG
STAR DEPENDENCY—governed What If sample unavailable

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

BKN

Brooklyn Nets

EXPECTED MIN20.6
SCORING SHARE7.3%
CREATION SHARE12.0%
PARTICIPATION PRIOR75.8%

-1.98 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 15 normal-load / 5 nonparticipation games.