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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Rudy Gobert

Minnesota Timberwolves current context with accepted historical evidence kept separate.

Minnesota Timberwolves · current teamCFranceCholet
REGULAR-SEASON GAMES491

Player-safe accepted corpus.

CAREER PPG · CORPUS13.6

2019–20 through 2025–26 window.

CAREER RPG · CORPUS12.6

Historical window, not full NBA career.

CAREER APG · CORPUS1.4

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

72 games
MIN31.4
PTS10.8
REB11.6
AST1.7
STL0.8
BLK1.6
3PM0.0
FG%68.2%
3P%0.0%
FT%51.4%
+/-+2.9

NEXT GAME

Current context

2026–27 · Minnesota Timberwolves

Assigned schedule

NBA Official roster
2026-10-21 · AWAY@ Miami Heat43.6% winProjected 113–116
2026-10-23 · AWAY@ Orlando Magic47.5% winProjected 112–114
2026-10-25 · HOMEvs Toronto Raptors59.1% winProjected 112–114
2026-10-26 · AWAY@ Cleveland Cavaliers40.7% winProjected 112–115
2026-10-28 · HOMEvs Golden State Warriors60.0% winProjected 112–115

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED19.77pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G2.4 PTS · 2 REB · 0.4 AST
ROLE-CONSISTENT5 G10.2 PTS · 11.8 REB · 1 AST

LAST 10

ALL OBSERVED10 G5.1 PTS · 5.9 REB · 0.5 AST
ROLE-CONSISTENT10 G10.7 PTS · 12.3 REB · 1.2 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 491 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS67.8%2543/3751
2-POINT68.1%2543/3732
3-POINT0.0%0/19
FREE THROW63.3%1579/2493
EFFECTIVE FG%67.8%
TRUE SHOOTING%68.7%
AST / TO0.88
PTS PER 3615.1rate, not projection

HOME / AWAY

Where the games were played

250 HOME · 241 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home25032.1313.9112.681.3800.721.87
Away24132.6213.2212.611.4500.711.91
Home − Away—-0.5+0.7+0.1-0.10.0+0.0-0.0

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

491 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists0121.41high
minutes28.93336.632.37low
points9131813.57medium
rebounds9131612.64medium

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

491 GAMES
DOUBLE-DOUBLES30562.1% of games
TRIPLE-DOUBLES00.0% of games
10+ ASSISTS00.0%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-05vs CHA3028.75+4.3%126/96/90/00/2461021130-13.061%
2026-04-03@ PHI2930.13-3.7%52/82/70/11/1791610012-1.030%
2026-04-02@ DET2731.97-15.6%62/32/30/02/425710114-10.063%
2026-03-28vs DET3230.95+3.4%146/96/90/02/4571200123-11.065%
2026-03-25vs HOU2832.81-14.7%147/137/130/00/07714115160.054%
2026-03-22@ BOS2633.03-21.3%93/53/50/03/4591411401-10.067%
2026-03-20vs POR3832.25+17.8%187/147/140/04/6691512100+5.054%
2026-03-17vs PHX3730.75+20.3%94/74/70/01/38111910421+2.054%
2026-03-15@ OKC2930.45-4.8%21/41/40/00/016721041-23.025%
2026-03-13@ GSW3630.24+19.1%185/55/50/08/1045921123+8.096%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS4.2%3/72 games
10+ REBOUNDS68.1%49/72 games
5+ ASSISTS2.8%2/72 games
2+ THREES0.0%0/72 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26MIN7231.410.811.61.768.2%0.0%51.4%
2024–25MIN6933.312.110.91.866.6%—67.7%
2023–24MIN7634.014.012.91.366.2%0.0%63.8%
2022–23MIN7030.713.411.61.265.9%0.0%64.4%
2021–22UTA6532.015.514.71.171.2%0.0%68.7%
2020–21UTA7130.814.313.51.367.5%0.0%62.3%
2019–20UTA6834.315.113.51.569.3%—63.0%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26MIN8456.7#39 / 40925.8MHigh Value
2024–25MIN8457.8#38 / 42226.1MHigh Value
2023–24MIN9159.1#34 / 40927MHigh Value
2022–23MIN7659.6#25 / 40825.3MHigh Value
2021–22UTA7261.4#16 / 42326.6MHigh Value
2020–21UTA8261.6#20 / 41027.8MHigh Value
2019–20UTA7560.2#20 / 38527.7MHigh Value

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#39 OF 409
AF-PLAYER56.7descriptive index, not a win probability
NBA RANK#39of 409 ranked
PH$25.8MHigh Value
SAMPLE84observed games
Ball security
46
Box defence
56
Creation
16
Efficiency
88
Rebounding
94
Scoring
18

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE+32.3 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT-0.5 pp2024–25 → 2025–26
ROLE CHANGECONTRACTING-4.0 min vs latest observed MPG
STAR DEPENDENCY62-0.3 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

MIN

Minnesota Timberwolves

EXPECTED MIN29.0
SCORING SHARE9.0%
CREATION SHARE6.6%
PARTICIPATION PRIOR82.3%

+1.09 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 58 normal-load / 5 nonparticipation games.