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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Myles Turner

Milwaukee Bucks current context with accepted historical evidence kept separate.

Milwaukee Bucks · current teamC-FUSATexas
REGULAR-SEASON GAMES420

Player-safe accepted corpus.

CAREER PPG · CORPUS14.6

2019–20 through 2025–26 window.

CAREER RPG · CORPUS6.6

Historical window, not full NBA career.

CAREER APG · CORPUS1.3

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

62 games
MIN27.3
PTS12.2
REB5.3
AST1.5
STL0.7
BLK1.6
3PM2.2
FG%44.5%
3P%39.5%
FT%74.7%
+/--3.4

NEXT GAME

Current context

2026–27 · Milwaukee Bucks

Assigned schedule

NBA Official roster
2026-10-21 · AWAY@ Washington Wizards45.0% winProjected 114–115
2026-10-23 · HOMEvs Chicago Bulls57.9% winProjected 113–115
2026-10-24 · AWAY@ Philadelphia 76ers33.3% winProjected 112–116
2026-10-26 · HOMEvs Indiana Pacers49.6% winProjected 113–115
2026-10-28 · HOMEvs Houston Rockets41.1% winProjected 113–113

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED12.47pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G0 PTS · 0 REB · 0 AST
ROLE-CONSISTENT5 G6.6 PTS · 3.2 REB · 1.2 AST

LAST 10

ALL OBSERVED10 G1.5 PTS · 0.6 REB · 0.1 AST
ROLE-CONSISTENT10 G6.1 PTS · 4.3 REB · 1.1 AST

COLD historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 420 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS49.4%2177/4403
2-POINT59.5%1471/2471
3-POINT36.5%706/1932
FREE THROW76.8%1070/1393
EFFECTIVE FG%57.5%
TRUE SHOOTING%61.1%
AST / TO0.91
PTS PER 3618.12rate, not projection

HOME / AWAY

Where the games were played

210 HOME · 210 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home21029.3215.46.941.291.840.72.33
Away21028.6813.796.331.341.520.672.1
Home − Away—+0.6+1.6+0.6-0.1+0.3+0.0+0.2

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

420 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists0121.32high
minutes24.32933.829low
points9142014.6medium
rebounds4696.64medium

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

420 GAMES
DOUBLE-DOUBLES7517.9% of games
TRIPLE-DOUBLES00.0% of games
10+ ASSISTS00.0%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-03-28vs SAS2815.34+82.5%155/121/34/91/215611204-28.058%
2026-03-21@ PHX2120.24+3.7%72/31/11/22/303301225-7.081%
2026-03-14@ ATL2422.72+5.6%83/72/31/41/106630013-16.054%
2026-03-12@ MIA2222.56-2.5%72/71/21/52/204420111-16.044%
2026-03-10vs PHX3220.15+58.8%227/132/55/83/327931021-2.077%
2026-03-08vs ORL2319.61+17.3%31/60/31/30/200010123-27.022%
2026-03-07vs UTA1820.86-13.7%83/72/31/41/212300203+10.051%
2026-03-04vs ATL2220.7+6.3%83/61/12/50/012302100-18.067%
2026-03-02vs BOS1921.69-12.4%51/60/01/62/204430112-6.036%
2026-03-01@ CHI2119.09+10%83/101/52/50/016702133-20.040%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS12.9%8/62 games
10+ REBOUNDS4.8%3/62 games
5+ ASSISTS1.6%1/62 games
2+ THREES64.5%40/62 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26MIL6227.312.25.31.544.5%39.5%74.7%
2024–25IND6930.615.66.61.647.6%38.9%77.0%
2023–24IND7727.017.16.91.352.4%35.8%77.3%
2022–23IND6229.417.97.51.454.8%37.2%78.3%
2021–22IND4229.412.97.11.150.8%33.1%75.2%
2020–21IND4731.012.66.51.047.7%33.5%78.2%
2019–20IND6129.312.16.51.245.9%34.2%75.1%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26MIL6244.7#186 / 40914MRotation
2024–25IND9247.9#154 / 42218.2MCore
2023–24IND9555.8#55 / 40924.3MCore
2022–23IND6257.8#35 / 40822.3MCore
2021–22IND4348.4#124 / 42315.7MCore
2020–21IND4744.6#180 / 41013.4MRotation
2019–20IND6542.5#190 / 38513.8MRotation

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#186 OF 409
AF-PLAYER44.7descriptive index, not a win probability
NBA RANK#186of 409 ranked
PH$14MRotation
SAMPLE62observed games
Ball security
65
Box defence
57
Creation
18
Efficiency
56
Rebounding
36
Scoring
42

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE—requires eligible AF-Player + governed role
AF MOVEMENT-9.0 pp2024–25 → 2025–26
ROLE CHANGECONTRACTING-27.3 min vs latest observed MPG
STAR DEPENDENCY—governed What If sample unavailable

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

MIL

Milwaukee Bucks

EXPECTED MIN25.1
SCORING SHARE11.0%
CREATION SHARE6.5%
PARTICIPATION PRIOR82.0%

+1.61 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 39 normal-load / 5 nonparticipation games.