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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Landry Shamet

New York Knicks current context with accepted historical evidence kept separate.

New York Knicks · current teamGUSAWichita State
REGULAR-SEASON GAMES360

Player-safe accepted corpus.

CAREER PPG · CORPUS8.2

2019–20 through 2025–26 window.

CAREER RPG · CORPUS1.7

Historical window, not full NBA career.

CAREER APG · CORPUS1.5

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

46 games
MIN22.7
PTS9.3
REB1.8
AST1.4
STL0.6
BLK0.2
3PM2.0
FG%43.5%
3P%39.1%
FT%73.6%
+/-+3.1

NEXT GAME

Current context

2026–27 · New York Knicks

Assigned schedule

NBA Official roster
2026-10-20 · HOMEvs Philadelphia 76ers71.2% winProjected 109–116
2026-10-23 · AWAY@ Boston Celtics49.2% winProjected 111–112
2026-10-25 · HOMEvs Orlando Magic74.5% winProjected 109–115
2026-10-27 · HOMEvs Detroit Pistons65.8% winProjected 110–114
2026-10-28 · AWAY@ Chicago Bulls67.5% winProjected 115–112

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED13.31pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G2.4 PTS · 0.6 REB · 0.6 AST
ROLE-CONSISTENT5 G8.4 PTS · 1.8 REB · 0.6 AST

LAST 10

ALL OBSERVED10 G1.2 PTS · 0.3 REB · 0.3 AST
ROLE-CONSISTENT10 G9.4 PTS · 1.4 REB · 1 AST

COLD historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 360 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS41.0%993/2420
2-POINT48.9%361/738
3-POINT37.6%632/1682
FREE THROW82.1%344/419
EFFECTIVE FG%54.1%
TRUE SHOOTING%56.9%
AST / TO2.21
PTS PER 3614.23rate, not projection

HOME / AWAY

Where the games were played

182 HOME · 178 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home18220.088.231.651.381.760.480.12
Away17821.578.221.671.611.750.520.18
Home − Away—-1.5+0.0-0.0-0.2+0.0-0.0-0.1

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

360 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists0131.49high
minutes142027.520.82medium
points38138.23high
rebounds0131.66high

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

360 GAMES
DOUBLE-DOUBLES00.0% of games
TRIPLE-DOUBLES00.0% of games
10+ ASSISTS00.0%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-10vs TOR2810.26+172.9%83/71/22/50/001111001+11.057%
2026-04-09vs BOS198.04+136.3%31/40/11/30/010110011-9.038%
2026-04-06@ ATL214.08+414.5%10/20/10/11/201110000-4.017%
2026-03-20@ BKN2226.22-16.1%31/50/11/40/003312101+5.030%
2026-03-15vs GSW2726.47+2%103/101/22/82/201102023+3.046%
2026-03-13@ IND3724.44+51.4%92/70/02/73/505500003+15.049%
2026-03-09@ LAC2324.87-7.5%93/120/03/120/001100024+6.038%
2026-03-08@ LAL2724.15+11.8%104/82/22/60/001121030-18.063%
2026-03-06@ DEN1924.61-22.8%103/51/12/42/212300012+21.085%
2026-03-04vs OKC3123.16+33.9%145/95/60/34/503320005+12.063%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS4.3%2/46 games
10+ REBOUNDS0.0%0/46 games
5+ ASSISTS2.2%1/46 games
2+ THREES56.5%26/46 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26NYK4622.79.31.81.443.5%39.1%73.6%
2024–25NYK4714.55.51.20.645.9%39.6%66.7%
2023–24WAS4615.87.11.41.243.1%33.8%82.6%
2022–23PHX4020.18.71.72.337.7%37.7%88.2%
2021–22PHX6920.88.31.81.639.4%36.8%84.0%
2020–21BKN5922.89.11.81.640.3%38.2%84.0%
2019–20LAC5327.49.31.91.940.4%37.5%85.5%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26NYK6540.0#253 / 40910MRotation
2024–25NYK5836.2#326 / 4226.8MDepth
2023–24WAS4636.9#307 / 4097.1MDepth
2022–23PHX5034.3#325 / 4086.9MDepth
2021–22PHX8234.9#336 / 4238.1MDepth
2020–21BKN7535.4#323 / 4108.2MDepth
2019–20LAC6634.0#302 / 3858.5MDepth

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#253 OF 409
AF-PLAYER40.0descriptive index, not a win probability
NBA RANK#253of 409 ranked
PH$10MRotation
SAMPLE65observed games
Ball security
84
Box defence
16
Creation
28
Efficiency
61
Rebounding
9
Scoring
32

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE+0.7 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT+15.4 pp2024–25 → 2025–26
ROLE CHANGESTABLE-0.8 min vs latest observed MPG
STAR DEPENDENCY30-0.7 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

NYK

New York Knicks

EXPECTED MIN16.6
SCORING SHARE7.4%
CREATION SHARE4.5%
PARTICIPATION PRIOR73.4%

-3.72 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 23 normal-load / 4 nonparticipation games.