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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Jimmy Butler

Golden State Warriors current context with accepted historical evidence kept separate.

Golden State Warriors · current teamFUSAMarquette
REGULAR-SEASON GAMES382

Player-safe accepted corpus.

CAREER PPG · CORPUS20.7

2019–20 through 2025–26 window.

CAREER RPG · CORPUS6.0

Historical window, not full NBA career.

CAREER APG · CORPUS5.6

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

38 games
MIN31.2
PTS20.0
REB5.5
AST4.9
STL1.4
BLK0.2
3PM0.8
FG%51.9%
3P%37.6%
FT%86.4%
+/-+4.9

NEXT GAME

Current context

2026–27 · Golden State Warriors

Assigned schedule

NBA Official roster
2026-10-21 · AWAY@ Los Angeles Lakers34.7% winProjected 112–115
2026-10-23 · HOMEvs Memphis Grizzlies62.5% winProjected 113–116
2026-10-24 · AWAY@ Phoenix Suns38.4% winProjected 112–115
2026-10-26 · AWAY@ Denver Nuggets36.9% winProjected 113–117
2026-10-28 · AWAY@ Minnesota Timberwolves40.0% winProjected 112–115

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED0.82pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G0 PTS · 0 REB · 0 AST
ROLE-CONSISTENT5 G20.2 PTS · 5.6 REB · 4.4 AST

LAST 10

ALL OBSERVED10 G0 PTS · 0 REB · 0 AST
ROLE-CONSISTENT10 G19.4 PTS · 5.6 REB · 5.1 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 382 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS50.0%2519/5043
2-POINT53.3%2278/4273
3-POINT31.3%241/770
FREE THROW85.3%2623/3074
EFFECTIVE FG%52.3%
TRUE SHOOTING%61.8%
AST / TO3.09
PTS PER 3622.43rate, not projection

HOME / AWAY

Where the games were played

200 HOME · 182 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home20033.0221.026.165.760.661.540.39
Away18233.420.325.725.410.61.770.34
Home − Away—-0.4+0.7+0.4+0.3+0.1-0.2+0.1

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

382 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists3585.6medium
minutes29.3343733.2low
points15202720.69medium
rebounds3585.95medium

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

382 GAMES
DOUBLE-DOUBLES6416.8% of games
TRIPLE-DOUBLES153.9% of games
10+ ASSISTS348.9%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-01-19vs MIA2123.69-11.4%176/116/100/15/521342020+9.064%
2026-01-15vs NYK3228.93+10.6%3214/2213/191/33/571842001+15.066%
2026-01-13vs POR2630.11-13.7%165/74/51/25/506650003+17.087%
2026-01-11vs ATL3425.74+32.1%3010/198/132/68/825762020-5.067%
2026-01-09vs SAC2327.14-15.2%156/106/90/13/342660020+20.066%
2026-01-07vs MIL3227.04+18.3%216/155/101/58/923531023-4.055%
2026-01-05@ LAC3327.41+20.4%247/166/121/49/1151624120+3.058%
2026-01-03vs UTA3427.26+24.7%154/93/71/26/812373020+9.060%
2025-12-31@ CHA3131.27-0.9%194/84/70/111/1214571031+8.072%
2025-12-29@ BKN3130.66+1.1%215/95/90/011/1232541011+7.074%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS55.3%21/38 games
10+ REBOUNDS2.6%1/38 games
5+ ASSISTS52.6%20/38 games
2+ THREES21.1%8/38 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26GSW3831.220.05.54.951.9%37.6%86.4%
2024–25MIAGSW5431.817.55.45.450.3%31.4%83.9%
2023–24MIA6034.020.85.35.049.9%41.4%85.8%
2022–23MIA6433.422.95.85.353.9%34.9%85.0%
2021–22MIA5633.921.65.95.448.5%23.7%87.1%
2020–21MIA5233.521.56.97.149.7%24.5%86.3%
2019–20MIA5833.819.96.66.045.5%24.4%83.4%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26GSW3865.5#7 / 40922.3MCore
2024–25GSW6663.3#14 / 42226.3MHigh Value
2023–24MIA6161.0#22 / 40924.9MCore
2022–23MIA8867.6#3 / 40829.6MHigh Value
2021–22MIA7264.6#10 / 42327.9MHigh Value
2020–21MIA6066.0#7 / 41026.4MHigh Value
2019–20MIA8261.0#16 / 38528.3MHigh Value

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#7 OF 409
AF-PLAYER65.5descriptive index, not a win probability
NBA RANK#7of 409 ranked
PH$22.3MCore
SAMPLE38observed games
Ball security
80
Box defence
40
Creation
70
Efficiency
73
Rebounding
44
Scoring
72

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE+21.5 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT+1.6 pp2024–25 → 2025–26
ROLE CHANGEEXPANDING+3.3 min vs latest observed MPG
STAR DEPENDENCY54-0.2 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

GSW

Golden State Warriors

EXPECTED MIN23.7
SCORING SHARE17.4%
CREATION SHARE16.6%
PARTICIPATION PRIOR71.6%

+4.52 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 21 normal-load / 5 nonparticipation games.