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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Jaren Jackson Jr.

Utah Jazz current context with accepted historical evidence kept separate.

Utah Jazz · current teamF-CUSAMichigan State
REGULAR-SEASON GAMES396

Player-safe accepted corpus.

CAREER PPG · CORPUS19.3

2019–20 through 2025–26 window.

CAREER RPG · CORPUS5.7

Historical window, not full NBA career.

CAREER APG · CORPUS1.6

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

48 games
MIN30.3
PTS19.4
REB5.7
AST1.9
STL1.1
BLK1.4
3PM1.8
FG%47.6%
3P%35.7%
FT%80.3%
+/--1.3

NEXT GAME

Current context

2026–27 · Utah Jazz

Assigned schedule

NBA Official roster
2026-10-21 · AWAY@ Memphis Grizzlies36.8% winProjected 113–117
2026-10-23 · HOMEvs New Orleans Pelicans52.6% winProjected 115–116
2026-10-25 · HOMEvs Los Angeles Lakers37.6% winProjected 115–114
2026-10-26 · HOMEvs Memphis Grizzlies51.3% winProjected 115–116
2026-10-28 · HOMEvs San Antonio Spurs33.3% winProjected 116–113

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED0.35pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G0 PTS · 0 REB · 0 AST
ROLE-CONSISTENT5 G22.4 PTS · 6 REB · 2 AST

LAST 10

ALL OBSERVED10 G0 PTS · 0 REB · 0 AST
ROLE-CONSISTENT10 G21.6 PTS · 6.1 REB · 1.8 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 396 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS46.4%2699/5820
2-POINT52.7%1963/3726
3-POINT35.1%736/2094
FREE THROW79.5%1503/1890
EFFECTIVE FG%52.7%
TRUE SHOOTING%57.4%
AST / TO0.82
PTS PER 3623.79rate, not projection

HOME / AWAY

Where the games were played

195 HOME · 201 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home19528.8318.765.751.481.81.052.17
Away20129.5219.795.631.71.921.031.7
Home − Away—-0.7-1.0+0.1-0.2-0.1+0.0+0.5

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

396 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists0131.59high
minutes253033.229.18low
points13192519.29medium
rebounds3685.69medium

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

396 GAMES
DOUBLE-DOUBLES317.8% of games
TRIPLE-DOUBLES00.0% of games
10+ ASSISTS00.0%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-02-11vs SAC22——238/137/101/36/704421122+27.072%
2026-02-09@ MIA25——227/195/122/76/705532023+15.050%
2026-02-07@ ORL25——229/177/122/52/213433034+6.062%
2026-02-02vs MIN31——308/175/113/611/1115610113+7.069%
2026-01-30@ NOP34——166/194/92/102/236926225-6.040%
2026-01-28vs CHA33——2610/206/114/92/204442022-8.062%
2026-01-26@ HOU32——178/177/121/50/016711213-10.050%
2026-01-23vs NOP32——267/185/102/810/112101231424+1.057%
2026-01-21vs ATL32——176/125/81/44/506621055+7.060%
2026-01-18vs ORL30——177/155/112/41/105501223+17.055%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS43.8%21/48 games
10+ REBOUNDS6.3%3/48 games
5+ ASSISTS2.1%1/48 games
2+ THREES60.4%29/48 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26UTAMEM4830.319.45.71.947.6%35.7%80.3%
2024–25MEM7329.822.35.62.049.0%38.0%77.8%
2023–24MEM6632.222.55.52.344.4%32.0%80.8%
2022–23MEM6328.418.66.80.950.6%35.5%78.8%
2021–22MEM7827.316.35.81.141.5%31.9%82.3%
2020–21MEM1123.514.45.61.142.4%28.3%83.3%
2019–20MEM5728.417.44.61.446.9%39.4%74.7%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26MEM4846.8#148 / 40915.2MCore
2024–25MEM7953.8#76 / 42222.4MCore
2023–24MEM6648.8#131 / 40917.5MCore
2022–23MEM6953.8#64 / 40820.9MCore
2021–22MEM9045.1#178 / 42316.4MCore
2019–20MEM5948.2#113 / 38517MCore

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#148 OF 409
AF-PLAYER46.8descriptive index, not a win probability
NBA RANK#148of 409 ranked
PH$15.2MCore
SAMPLE48observed games
Ball security
48
Box defence
59
Creation
17
Efficiency
48
Rebounding
32
Scoring
77

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE+1.7 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT-18.2 pp2024–25 → 2025–26
ROLE CHANGESTABLE-1.6 min vs latest observed MPG
STAR DEPENDENCY54-0.8 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

UTA

Utah Jazz

EXPECTED MIN9.6
SCORING SHARE19.0%
CREATION SHARE9.0%
PARTICIPATION PRIOR51.2%

With/without sample did not qualify for publication.

MEM

Memphis Grizzlies

EXPECTED MIN25.5
SCORING SHARE16.7%
CREATION SHARE6.3%
PARTICIPATION PRIOR80.2%

+2.91 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 42 normal-load / 3 nonparticipation games.