PROBHOOPS · NBA ANALYTICS · TEAMS · PLAYERS · PROBABILITIES
FIND ANYTHING

Teams & players

Start typing to search the ProbHoops directory.

Tip: press / anywhere to search.

CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Isaiah Stewart

Memphis Grizzlies current context with accepted historical evidence kept separate.

Memphis Grizzlies · current teamF-CUSAWashington
AF-PLAYER47.92025–26
NBA RANK#133of 409
PH$15.2MCore · fictional game currency
STATUSUNSPECIFIEDsource status
EXPECTED MIN7.2governed role
NEXT GAMEvs Utah Jazz2026-10-21WHAT IF IMPACT-0.9 ppteam win probability if OUT · model counterfactual
REGULAR-SEASON GAMES356

Player-safe accepted corpus.

CAREER PPG · CORPUS8.8

2019–20 through 2025–26 window.

CAREER RPG · CORPUS6.8

Historical window, not full NBA career.

CAREER APG · CORPUS1.3

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

49 games
MIN23.3
PTS10.0
REB5.0
AST1.0
STL0.3
BLK1.8
3PM0.7
FG%54.9%
3P%34.0%
FT%76.2%
+/-+1.6

NEXT GAME

Current context

2026–27 · Memphis Grizzlies

Assigned schedule

NBA Official roster
2026-10-21 · HOMEvs Utah Jazz63.2% winProjected 113–117
2026-10-23 · AWAY@ Golden State Warriors37.5% winProjected 113–116
2026-10-25 · AWAY@ Sacramento Kings46.2% winProjected 114–115
2026-10-26 · AWAY@ Utah Jazz48.7% winProjected 115–116
2026-10-29 · AWAY@ Portland Trail Blazers35.5% winProjected 112–115

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED3.22pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G1 PTS · 0.6 REB · 0 AST
ROLE-CONSISTENT5 G10.6 PTS · 2.8 REB · 0.8 AST

LAST 10

ALL OBSERVED10 G0.5 PTS · 0.3 REB · 0 AST
ROLE-CONSISTENT10 G9.7 PTS · 4.1 REB · 0.9 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 356 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS51.3%1214/2368
2-POINT57.6%992/1723
3-POINT34.4%222/645
FREE THROW73.8%471/638
EFFECTIVE FG%56.0%
TRUE SHOOTING%58.9%
AST / TO1.13
PTS PER 3612.94rate, not projection

HOME / AWAY

Where the games were played

185 HOME · 171 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home18524.979.046.91.290.680.421.22
Away17123.758.476.71.280.560.361.16
Home − Away—+1.2+0.6+0.2+0.0+0.1+0.1+0.1

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

356 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists0121.29high
minutes192430.924.39low
points48138.77high
rebounds46106.8high

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

356 GAMES
DOUBLE-DOUBLES4211.8% of games
TRIPLE-DOUBLES00.0% of games
10+ ASSISTS00.0%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-10@ CHA16——52/42/30/11/221301204+9.051%
2026-03-12vs PHI2115.76+33.2%135/55/50/03/305540224+9.0103%
2026-03-10@ BKN2212.22+80.1%42/72/60/10/035810100+14.029%
2026-03-07vs BKN209.36+113.6%102/21/11/15/804400001+5.091%
2026-03-05@ SAS305.26+470.6%184/81/33/57/832521111-10.078%
2026-03-03@ CLE221.76+1148.2%42/42/40/00/011221212-10.050%
2026-02-09@ CHA1122.87-51.9%21/21/10/10/000000001-12.050%
2026-02-06vs NYK2122.79-7.9%156/75/51/22/221301024+6.095%
2026-02-05vs WAS2921.66+33.9%41/31/20/12/202200022-3.052%
2026-02-03vs DEN23——113/73/60/15/624631103-2.057%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS6.1%3/49 games
10+ REBOUNDS8.2%4/49 games
5+ ASSISTS2.0%1/49 games
2+ THREES18.4%9/49 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26DET4923.310.05.01.054.9%34.0%76.2%
2024–25DET7219.96.05.51.755.9%32.1%75.9%
2023–24DET4631.010.96.61.648.7%38.3%75.3%
2022–23DET5028.311.38.11.444.2%32.7%73.8%
2021–22DET7125.68.38.71.151.0%32.6%71.8%
2020–21DET6821.47.96.70.955.1%33.3%69.6%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26DET6347.9#133 / 40915.2MCore
2024–25DET7347.9#151 / 42214.5MRotation
2023–24DET4640.2#245 / 40910.1MRotation
2022–23DET5040.2#240 / 40810.1MRotation
2021–22DET7140.2#255 / 42311.2MRotation
2020–21DET7148.4#131 / 41015.9MCore

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#133 OF 409
AF-PLAYER47.9descriptive index, not a win probability
NBA RANK#133of 409 ranked
PH$15.2MCore
SAMPLE63observed games
Ball security
42
Box defence
50
Creation
8
Efficiency
78
Rebounding
48
Scoring
35

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE+56.7 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT+3.3 pp2024–25 → 2025–26
ROLE CHANGECONTRACTING-13.5 min vs latest observed MPG
STAR DEPENDENCY73-0.9 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

DET

Detroit Pistons

EXPECTED MIN16.7
SCORING SHARE8.1%
CREATION SHARE3.6%
PARTICIPATION PRIOR70.8%

With/without sample did not qualify for publication.