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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Giannis Antetokounmpo

Miami Heat current context with accepted historical evidence kept separate.

Miami Heat · current teamFGreeceFilathlitikos
REGULAR-SEASON GAMES425

Player-safe accepted corpus.

CAREER PPG · CORPUS29.7

2019–20 through 2025–26 window.

CAREER RPG · CORPUS11.7

Historical window, not full NBA career.

CAREER APG · CORPUS5.9

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

35 games
MIN29.0
PTS27.5
REB9.7
AST5.4
STL1.0
BLK0.7
3PM0.4
FG%62.8%
3P%33.3%
FT%64.8%
+/-+2.3

NEXT GAME

Current context

2026–27 · Miami Heat

Assigned schedule

NBA Official roster
2026-10-21 · HOMEvs Minnesota Timberwolves56.4% winProjected 113–116
2026-10-23 · HOMEvs Detroit Pistons50.9% winProjected 113–114
2026-10-24 · AWAY@ Charlotte Hornets38.9% winProjected 113–117
2026-10-26 · HOMEvs Dallas Mavericks66.8% winProjected 113–117
2026-10-28 · AWAY@ Atlanta Hawks38.8% winProjected 114–116

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED2.46pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G0 PTS · 0 REB · 0 AST
ROLE-CONSISTENT5 G23.6 PTS · 12 REB · 7.2 AST

LAST 10

ALL OBSERVED10 G0 PTS · 0 REB · 0 AST
ROLE-CONSISTENT10 G25.6 PTS · 10.5 REB · 6 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 425 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS57.8%4644/8035
2-POINT62.6%4315/6891
3-POINT28.8%329/1144
FREE THROW65.9%2992/4541
EFFECTIVE FG%59.8%
TRUE SHOOTING%62.8%
AST / TO1.73
PTS PER 3632.67rate, not projection

HOME / AWAY

Where the games were played

217 HOME · 208 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home21732.4829.9411.765.970.740.961.12
Away20832.9229.3811.715.90.811.071.02
Home − Away—-0.4+0.6+0.1+0.1-0.1-0.1+0.1

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

425 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists4685.94medium
minutes2933.73732.7low
points23303629.67low
rebounds8121511.73medium

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

425 GAMES
DOUBLE-DOUBLES31874.8% of games
TRIPLE-DOUBLES429.9% of games
10+ ASSISTS5312.5%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-03-12@ MIA2918.52+56.6%3112/2412/220/27/1106631132-8.054%
2026-03-10vs PHX3213.46+137.7%2210/1810/170/12/524631043-12.055%
2026-03-07vs UTA279.19+193.7%279/149/120/29/1518984021+23.066%
2026-03-04vs ATL265.11+408.8%2410/1510/150/04/814541020-24.065%
2026-03-02vs BOS25——197/187/160/25/7471120131-16.045%
2026-01-23vs DEN32——224/84/80/014/161121370041+6.073%
2026-01-21vs OKC31——198/118/110/03/62121471032-11.070%
2026-01-19@ ATL30——217/127/110/17/123141761133-8.061%
2026-01-15@ SAS22——217/126/111/16/923512031-31.066%
2026-01-13vs MIN31——259/139/120/17/1408851074-11.065%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS88.6%31/35 games
10+ REBOUNDS45.7%16/35 games
5+ ASSISTS60.0%21/35 games
2+ THREES5.7%2/35 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26MIL3529.027.59.75.462.8%33.3%64.8%
2024–25MIL6634.130.311.86.360.1%21.0%61.2%
2023–24MIL7335.330.411.56.561.1%27.4%65.7%
2022–23MIL6332.231.111.85.755.3%27.5%64.5%
2021–22MIL6532.929.911.75.955.2%28.8%72.4%
2020–21MIL6033.027.811.05.956.9%29.6%68.7%
2019–20MIL6330.429.513.65.655.3%30.4%63.3%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26MIL3573.8#2 / 40921.7MCore
2024–25MIL7275.5#2 / 42228.4MHigh Value
2023–24MIL7377.0#2 / 40928.2MHigh Value
2022–23MIL6666.7#6 / 40825.6MHigh Value
2021–22MIL7772.6#2 / 42328.8MHigh Value
2020–21MIL8173.5#2 / 41029.6MHigh Value
2019–20MIL7372.8#1 / 38528.2MHigh Value

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#2 OF 409
AF-PLAYER73.8descriptive index, not a win probability
NBA RANK#2of 409 ranked
PH$21.7MCore
SAMPLE35observed games
Ball security
50
Box defence
46
Creation
62
Efficiency
87
Rebounding
75
Scoring
87

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE+4.5 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT-0.0 pp2024–25 → 2025–26
ROLE CHANGEEXPANDING+13.0 min vs latest observed MPG
STAR DEPENDENCY100-2.9 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

MIL

Milwaukee Bucks

EXPECTED MIN17.2
SCORING SHARE24.5%
CREATION SHARE20.7%
PARTICIPATION PRIOR57.2%

With/without sample did not qualify for publication.