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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Dyson Daniels

Atlanta Hawks current context with accepted historical evidence kept separate.

Atlanta Hawks · current teamG
AF-PLAYER46.52025–26
NBA RANK#153of 409
PH$17.9MCore · fictional game currency
STATUSUNSPECIFIEDsource status
EXPECTED MIN12.9governed role
NEXT GAME@ Orlando Magic2026-10-21WHAT IF IMPACT-1.6 ppteam win probability if OUT · model counterfactual
REGULAR-SEASON GAMES269

Player-safe accepted corpus.

CAREER PPG · CORPUS9.4

2019–20 through 2025–26 window.

CAREER RPG · CORPUS5.1

Historical window, not full NBA career.

CAREER APG · CORPUS4.0

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

75 games
MIN33.3
PTS11.9
REB6.9
AST5.9
STL1.9
BLK0.4
3PM0.3
FG%51.6%
3P%18.3%
FT%61.5%
+/-+3.7

NEXT GAME

Current context

2026–27 · Atlanta Hawks

Assigned schedule

NBA Official roster
2026-10-21 · AWAY@ Orlando Magic50.6% winProjected 112–114
2026-10-23 · AWAY@ Charlotte Hornets42.8% winProjected 112–115
2026-10-24 · HOMEvs Houston Rockets55.0% winProjected 112–114
2026-10-26 · AWAY@ Houston Rockets40.4% winProjected 112–115
2026-10-28 · HOMEvs Miami Heat61.2% winProjected 114–116

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED32.07pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G7.2 PTS · 5.8 REB · 4.2 AST
ROLE-CONSISTENT5 G11.6 PTS · 8.2 REB · 6.2 AST

LAST 10

ALL OBSERVED10 G9.1 PTS · 6.6 REB · 3.9 AST
ROLE-CONSISTENT10 G13 PTS · 7.1 REB · 5.6 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 269 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS48.8%1074/2201
2-POINT55.3%904/1634
3-POINT30.0%170/567
FREE THROW61.8%218/353
EFFECTIVE FG%52.7%
TRUE SHOOTING%53.8%
AST / TO2.65
PTS PER 3612.31rate, not projection

HOME / AWAY

Where the games were played

134 HOME · 135 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home13427.349.675.164.010.722.020.37
Away13527.819.195.053.910.541.680.51
Home − Away—-0.5+0.5+0.1+0.1+0.2+0.3-0.1

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

269 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists2363.96high
minutes19313627.57medium
points39159.43high
rebounds3585.11high

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

269 GAMES
DOUBLE-DOUBLES259.3% of games
TRIPLE-DOUBLES20.7% of games
10+ ASSISTS103.7%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-10vs CLE3028.32+5.9%136/106/90/11/25510122012+36.060%
2026-04-08@ CLE3327.98+17.9%125/114/81/31/216762116-5.051%
2026-04-06vs NYK3828.48+33.4%114/113/81/32/4661232016+1.043%
2026-04-01@ ORL3127.52+12.6%155/114/91/24/4671341032+19.059%
2026-03-30vs BOS3825.54+48.8%188/116/82/30/105552012+8.079%
2026-03-27@ BOS3229.96+6.8%63/83/70/10/024652112+11.038%
2026-03-25@ DET4329.23+47.1%168/148/130/10/0851342143-11.057%
2026-03-23vs MEM2429.97-19.9%125/83/52/30/014541112+27.075%
2026-03-21vs GSW3225.98+23.2%2812/1710/122/52/225764010+35.078%
2026-03-20@ HOU2527.32-8.5%31/51/50/01/203312021-14.026%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS8.0%6/75 games
10+ REBOUNDS13.3%10/75 games
5+ ASSISTS61.3%46/75 games
2+ THREES4.0%3/75 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26ATL7533.311.96.95.951.6%18.3%61.5%
2024–25ATL7533.814.25.84.349.5%34.6%60.1%
2023–24NOP6022.45.93.92.744.7%31.1%64.1%
2022–23NOP5917.63.93.22.341.6%31.4%65.0%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26ATL8146.5#153 / 40917.9MCore
2024–25ATL7743.5#210 / 42214.9MRotation
2023–24NOP6535.2#331 / 4097.4MDepth
2022–23NOP5928.2#384 / 4085.8MDepth

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#153 OF 409
AF-PLAYER46.5descriptive index, not a win probability
NBA RANK#153of 409 ranked
PH$17.9MCore
SAMPLE81observed games
Ball security
51
Box defence
55
Creation
82
Efficiency
33
Rebounding
48
Scoring
26

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE+38.1 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT+12.4 pp2024–25 → 2025–26
ROLE CHANGECONTRACTING-19.9 min vs latest observed MPG
STAR DEPENDENCY78-1.6 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

ATL

Atlanta Hawks

EXPECTED MIN30.0
SCORING SHARE9.7%
CREATION SHARE19.0%
PARTICIPATION PRIOR82.4%

+8.55 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 70 normal-load / 6 nonparticipation games.