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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Donovan Mitchell

Cleveland Cavaliers current context with accepted historical evidence kept separate.

Cleveland Cavaliers · current teamGUSALouisville
REGULAR-SEASON GAMES444

Player-safe accepted corpus.

CAREER PPG · CORPUS26.1

2019–20 through 2025–26 window.

CAREER RPG · CORPUS4.5

Historical window, not full NBA career.

CAREER APG · CORPUS5.1

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

66 games
MIN33.4
PTS27.6
REB4.6
AST5.7
STL1.5
BLK0.3
3PM3.2
FG%47.8%
3P%36.4%
FT%86.4%
+/-+4.8

NEXT GAME

Current context

2026–27 · Cleveland Cavaliers

Assigned schedule

NBA Official roster
2026-10-22 · AWAY@ Philadelphia 76ers45.5% winProjected 113–114
2026-10-24 · HOMEvs Brooklyn Nets76.6% winProjected 110–116
2026-10-26 · HOMEvs Minnesota Timberwolves59.3% winProjected 112–115
2026-10-28 · HOMEvs Washington Wizards70.1% winProjected 112–118
2026-10-29 · AWAY@ Atlanta Hawks41.7% winProjected 113–115

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED25.24pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G6.2 PTS · 1.4 REB · 0.8 AST
ROLE-CONSISTENT5 G19 PTS · 5 REB · 4.6 AST

LAST 10

ALL OBSERVED10 G10 PTS · 2.6 REB · 2.3 AST
ROLE-CONSISTENT10 G24.1 PTS · 4.5 REB · 5 AST

COLD historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 444 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS45.8%4054/8853
2-POINT52.7%2610/4952
3-POINT37.0%1444/3901
FREE THROW85.5%2038/2384
EFFECTIVE FG%53.9%
TRUE SHOOTING%58.5%
AST / TO1.91
PTS PER 3627.69rate, not projection

HOME / AWAY

Where the games were played

224 HOME · 220 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home22433.3926.324.645.13.31.410.31
Away22034.4925.884.345.113.21.350.28
Home − Away—-1.1+0.4+0.3-0.0+0.1+0.1+0.0

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

444 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists3575.11medium
minutes31353733.94low
points182633.426.1medium
rebounds3464.49high

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

444 GAMES
DOUBLE-DOUBLES276.1% of games
TRIPLE-DOUBLES00.0% of games
10+ ASSISTS122.7%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-08vs ATL3530.5+14.7%3112/1911/151/46/616740122+20.072%
2026-04-02@ GSW3430.59+11.1%257/143/74/77/715632152+1.073%
2026-03-31@ LAL2427.82-13.7%104/104/70/32/203360021-24.046%
2026-03-27vs MIA3127.48+12.8%61/101/70/34/413464022+14.026%
2026-03-25vs MIA3325.47+29.6%2812/228/134/90/015640036-21.064%
2026-03-24vs ORL3524.16+44.8%4214/2211/153/711/1102230024+2.078%
2026-03-21@ NOP3922.55+73%279/236/153/86/716731011-3.052%
2026-03-17@ MIL3424.75+37.4%194/143/101/410/1308831104-15.048%
2026-03-13@ DAL2920.64+40.5%2411/1610/121/41/102282020+6.073%
2026-03-11@ ORL3615.79+128%259/245/114/133/3235510310.049%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS77.3%51/66 games
10+ REBOUNDS3.0%2/66 games
5+ ASSISTS71.2%47/66 games
2+ THREES83.3%55/66 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26CLE6633.427.64.65.747.8%36.4%86.4%
2024–25CLE6731.724.04.55.044.0%36.5%82.6%
2023–24CLE5535.426.65.16.046.2%36.8%86.5%
2022–23CLE6835.828.34.34.448.4%38.6%86.7%
2021–22UTA6633.826.14.25.345.0%35.9%85.3%
2020–21UTA5333.426.44.55.243.8%38.6%84.5%
2019–20UTA6934.324.04.44.344.9%36.6%86.3%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26CLE8456.6#42 / 40926.2MHigh Value
2024–25CLE7657.3#44 / 42224.8MCore
2023–24CLE6559.3#32 / 40925.2MHigh Value
2022–23CLE7356.2#45 / 40825.1MHigh Value
2021–22UTA7254.1#64 / 42323.6MCore
2020–21UTA6355.3#55 / 41023.8MCore
2019–20UTA7651.0#86 / 38522.4MCore

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#42 OF 409
AF-PLAYER56.6descriptive index, not a win probability
NBA RANK#42of 409 ranked
PH$26.2MHigh Value
SAMPLE84observed games
Ball security
68
Box defence
37
Creation
55
Efficiency
57
Rebounding
19
Scoring
94

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE+7.5 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT+0.2 pp2024–25 → 2025–26
ROLE CHANGESTABLE+3.2 min vs latest observed MPG
STAR DEPENDENCY95-2.1 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

CLE

Cleveland Cavaliers

EXPECTED MIN29.7
SCORING SHARE23.1%
CREATION SHARE19.4%
PARTICIPATION PRIOR79.9%

+4.53 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 62 normal-load / 7 nonparticipation games.