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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Dillon Brooks

Phoenix Suns current context with accepted historical evidence kept separate.

Phoenix Suns · current teamG-FCanadaOregon
REGULAR-SEASON GAMES444

Player-safe accepted corpus.

CAREER PPG · CORPUS15.7

2019–20 through 2025–26 window.

CAREER RPG · CORPUS3.4

Historical window, not full NBA career.

CAREER APG · CORPUS2.1

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

54 games
MIN30.3
PTS20.1
REB3.6
AST1.7
STL1.0
BLK0.1
3PM2.3
FG%43.4%
3P%33.9%
FT%84.7%
+/--1.2

NEXT GAME

Current context

2026–27 · Phoenix Suns

Assigned schedule

NBA Official roster
2026-10-21 · AWAY@ Portland Trail Blazers44.7% winProjected 111–114
2026-10-24 · HOMEvs Golden State Warriors61.6% winProjected 112–115
2026-10-26 · AWAY@ Oklahoma City Thunder31.7% winProjected 110–116
2026-10-30 · HOMEvs Denver Nuggets55.4% winProjected 114–115
2026-11-02 · AWAY@ Golden State Warriors47.2% winProjected 112–114

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED17.54pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G4.4 PTS · 1 REB · 0.4 AST
ROLE-CONSISTENT5 G21.8 PTS · 4.2 REB · 1.8 AST

LAST 10

ALL OBSERVED10 G4.4 PTS · 1.1 REB · 0.5 AST
ROLE-CONSISTENT10 G23.4 PTS · 4.8 REB · 2.1 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 444 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS41.9%2585/6167
2-POINT46.7%1688/3615
3-POINT35.1%897/2552
FREE THROW82.0%914/1115
EFFECTIVE FG%49.2%
TRUE SHOOTING%52.4%
AST / TO1.4
PTS PER 3618.78rate, not projection

HOME / AWAY

Where the games were played

223 HOME · 221 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home22329.7916.253.342.12.040.880.25
Away22130.4815.193.362.0420.990.24
Home − Away—-0.7+1.1-0.0+0.1+0.0-0.1+0.0

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

444 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists1232.07high
minutes2630.434.830.13low
points9152215.72medium
rebounds2353.35high

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

444 GAMES
DOUBLE-DOUBLES10.2% of games
TRIPLE-DOUBLES00.0% of games
10+ ASSISTS00.0%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-10@ LAL2114.43+45.6%125/145/100/42/420211034-17.038%
2026-04-07vs HOU339.17+260%103/122/51/73/403311023+4.036%
2026-04-02@ CHA294.52+541.8%135/122/73/50/001130012-14.054%
2026-03-31@ ORL22——94/133/101/30/014500015-4.035%
2026-02-21vs ORL723.52-70.2%52/71/41/30/012300001-8.036%
2026-02-11vs OKC2431.79-24.5%239/198/141/54/523542033-27.054%
2026-02-10vs DAL3132.14-3.5%2311/2610/161/100/0224100230.044%
2026-02-07vs PHI3631.86+13%2811/239/132/104/411221004+10.056%
2026-02-05vs GSW3531.49+11.1%2410/248/182/62/315611023-6.047%
2026-02-03@ POR3131.92-2.9%113/162/121/44/422411023-4.031%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS53.7%29/54 games
10+ REBOUNDS0.0%0/54 games
5+ ASSISTS1.8%1/54 games
2+ THREES66.7%36/54 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26PHX5430.320.13.61.743.4%33.9%84.7%
2024–25HOU7331.613.83.61.743.0%39.6%79.8%
2023–24HOU7230.912.73.41.642.8%35.9%84.4%
2022–23MEM7330.314.33.32.639.6%32.6%77.9%
2021–22MEM3227.718.43.22.843.2%30.9%84.9%
2020–21MEM6729.817.22.92.341.9%34.4%81.5%
2019–20MEM7328.916.23.32.040.7%35.7%80.8%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26PHX6038.6#280 / 40910.2MRotation
2024–25HOU8033.1#363 / 4228.6MDepth
2023–24HOU7230.9#371 / 4097.6MDepth
2022–23MEM7928.0#385 / 4087.3MDepth
2021–22MEM4340.7#250 / 42310MRotation
2020–21MEM7438.0#298 / 41010.5MRotation
2019–20MEM7434.8#295 / 3859.6MDepth

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#280 OF 409
AF-PLAYER38.6descriptive index, not a win probability
NBA RANK#280of 409 ranked
PH$10.2MRotation
SAMPLE60observed games
Ball security
66
Box defence
23
Creation
14
Efficiency
34
Rebounding
19
Scoring
84

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE-58.5 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT+17.6 pp2024–25 → 2025–26
ROLE CHANGEEXPANDING+11.0 min vs latest observed MPG
STAR DEPENDENCY16+0.1 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

PHX

Phoenix Suns

EXPECTED MIN23.7
SCORING SHARE18.5%
CREATION SHARE8.0%
PARTICIPATION PRIOR70.3%

+4.55 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 37 normal-load / 3 nonparticipation games.