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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Derrick White

Boston Celtics current context with accepted historical evidence kept separate.

Boston Celtics · current teamGUSAColorado
REGULAR-SEASON GAMES481

Player-safe accepted corpus.

CAREER PPG · CORPUS14.2

2019–20 through 2025–26 window.

CAREER RPG · CORPUS3.9

Historical window, not full NBA career.

CAREER APG · CORPUS4.5

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

73 games
MIN34.2
PTS16.4
REB4.4
AST5.4
STL1.2
BLK1.3
3PM2.7
FG%39.2%
3P%31.9%
FT%90.3%
+/-+7.0

NEXT GAME

Current context

2026–27 · Boston Celtics

Assigned schedule

NBA Official roster
2026-10-20 · AWAY@ Detroit Pistons45.3% winProjected 111–113
2026-10-23 · HOMEvs New York Knicks50.8% winProjected 111–112
2026-10-26 · HOMEvs Chicago Bulls74.2% winProjected 111–116
2026-10-27 · HOMEvs Brooklyn Nets80.5% winProjected 108–115
2026-10-30 · HOMEvs Chicago Bulls74.2% winProjected 111–116

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED31.04pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G7.8 PTS · 2.6 REB · 3 AST
ROLE-CONSISTENT5 G9.8 PTS · 4.6 REB · 4.4 AST

LAST 10

ALL OBSERVED10 G6.2 PTS · 2.7 REB · 2.8 AST
ROLE-CONSISTENT10 G14.3 PTS · 4.1 REB · 4.8 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 481 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS43.4%2337/5391
2-POINT52.7%1262/2396
3-POINT35.9%1075/2995
FREE THROW87.0%1095/1258
EFFECTIVE FG%53.3%
TRUE SHOOTING%57.6%
AST / TO3.04
PTS PER 3616.83rate, not projection

HOME / AWAY

Where the games were played

245 HOME · 236 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home24530.6314.5644.612.330.960.99
Away23630.2313.893.74.432.140.771.03
Home − Away—+0.4+0.7+0.3+0.2+0.2+0.2-0.0

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

481 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists2474.52high
minutes25313630.43low
points8141914.23medium
rebounds2463.85high

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

481 GAMES
DOUBLE-DOUBLES194.0% of games
TRIPLE-DOUBLES10.2% of games
10+ ASSISTS183.7%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-10vs NOP1634.45-53.6%93/90/03/90/011251010+18.050%
2026-04-09@ NYK3829.43+29.1%82/102/40/64/412311001-3.034%
2026-04-07vs CHA3728.69+28.9%124/50/04/50/011231010+18.0120%
2026-04-05vs TOR3528.47+22.9%104/72/42/30/015661011+20.071%
2026-04-01@ MIA3427.54+23.4%63/43/30/10/023540131+6.075%
2026-03-30@ ATL3627.74+29.8%73/122/61/60/023541212-8.029%
2026-03-27vs ATL3432.13+5.8%103/133/90/44/522450035-4.033%
2026-03-25vs OKC3332.04+3%123/111/42/74/402260012+6.047%
2026-03-22vs MIN3627.36+31.6%156/155/101/52/215613031-12.047%
2026-03-20@ MEM3627.79+29.5%146/154/52/100/123532111-2.045%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS30.1%22/73 games
10+ REBOUNDS0.0%0/73 games
5+ ASSISTS61.6%45/73 games
2+ THREES72.6%53/73 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26BOS7334.216.44.45.439.2%31.9%90.3%
2024–25BOS7533.816.44.54.744.0%38.4%83.9%
2023–24BOS7232.615.14.35.246.2%39.6%90.7%
2022–23BOS8228.312.43.63.946.2%38.1%87.5%
2021–22SASBOS7529.313.23.54.942.1%31.2%86.4%
2020–21SAS3629.515.43.03.541.1%34.6%85.1%
2019–20SAS6824.711.33.33.545.8%36.6%85.3%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26BOS8042.0#218 / 40914.4MRotation
2024–25BOS8653.0#84 / 42223MCore
2023–24BOS9154.7#66 / 40924.3MCore
2022–23BOS10250.5#92 / 40822.3MCore
2021–22BOS9743.5#202 / 42315.7MCore
2020–21SAS3946.0#161 / 41012.7MRotation
2019–20SAS6950.8#88 / 38518.9MCore

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#218 OF 409
AF-PLAYER42.0descriptive index, not a win probability
NBA RANK#218of 409 ranked
PH$14.4MRotation
SAMPLE80observed games
Ball security
79
Box defence
47
Creation
69
Efficiency
22
Rebounding
21
Scoring
49

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE-41.6 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT-33.5 pp2024–25 → 2025–26
ROLE CHANGEEXPANDING+6.0 min vs latest observed MPG
STAR DEPENDENCY23+0.0 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

BOS

Boston Celtics

EXPECTED MIN31.8
SCORING SHARE14.6%
CREATION SHARE21.7%
PARTICIPATION PRIOR83.1%

-0.51 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 69 normal-load / 5 nonparticipation games.