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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

De'Aaron Fox

San Antonio Spurs current context with accepted historical evidence kept separate.

San Antonio Spurs · current teamGUSAKentucky
REGULAR-SEASON GAMES446

Player-safe accepted corpus.

CAREER PPG · CORPUS23.4

2019–20 through 2025–26 window.

CAREER RPG · CORPUS4.1

Historical window, not full NBA career.

CAREER APG · CORPUS6.2

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

70 games
MIN31.0
PTS18.5
REB3.7
AST6.2
STL1.3
BLK0.3
3PM1.8
FG%48.5%
3P%33.3%
FT%75.9%
+/-+6.2

NEXT GAME

Current context

2026–27 · San Antonio Spurs

Assigned schedule

NBA Official roster
2026-10-20 · HOMEvs Oklahoma City Thunder54.5% winProjected 112–114
2026-10-23 · HOMEvs Houston Rockets62.4% winProjected 110–115
2026-10-24 · AWAY@ Dallas Mavericks63.9% winProjected 115–112
2026-10-27 · HOMEvs Sacramento Kings76.6% winProjected 110–118
2026-10-28 · AWAY@ Utah Jazz66.7% winProjected 116–113

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL33minutes
EXPECTED28.47pregame reference
DEVIATION+15.9%role consistent

LAST 5

ALL OBSERVED5 G15.2 PTS · 3 REB · 4 AST
ROLE-CONSISTENT5 G13.4 PTS · 2.8 REB · 5 AST

LAST 10

ALL OBSERVED10 G12.8 PTS · 3.1 REB · 4.1 AST
ROLE-CONSISTENT10 G15.3 PTS · 3.6 REB · 5.1 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 446 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS47.9%3861/8056
2-POINT54.5%3053/5597
3-POINT32.9%808/2459
FREE THROW75.2%1901/2527
EFFECTIVE FG%52.9%
TRUE SHOOTING%56.9%
AST / TO2.3
PTS PER 3624.65rate, not projection

HOME / AWAY

Where the games were played

226 HOME · 220 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home22633.9823.294.016.31.71.430.41
Away22034.3323.494.216.151.921.430.37
Home − Away—-0.3-0.2-0.2+0.1-0.20.0+0.0

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

446 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists4696.22medium
minutes31353834.15low
points15243023.39medium
rebounds2464.11high

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

446 GAMES
DOUBLE-DOUBLES5813.0% of games
TRIPLE-DOUBLES00.0% of games
10+ ASSISTS5512.3%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-12vs DEN3328.47+15.9%248/214/74/144/406650102+2.053%
2026-04-08vs POR3526.92+30%2510/207/143/62/314573043-3.059%
2026-04-06vs PHI2726.03+3.7%136/125/71/50/200042132+15.051%
2026-04-04@ DEN4021.04+90.1%147/197/130/60/004441024+7.037%
2026-04-02@ LAC2921.26+36.4%229/138/91/43/408853034+24.075%
2026-04-01@ GSW2521.79+14.7%114/73/51/22/222442012+30.070%
2026-03-30vs CHI2323.5-2.1%73/83/50/31/211262032+9.039%
2026-03-28@ MIL2123.97-12.4%126/96/60/30/102261010+22.064%
2026-03-23@ MIA2929.33-1.1%145/134/91/43/312361032+24.049%
2026-03-21vs IND2630.39-14.5%146/164/112/50/012371031+9.044%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS42.9%30/70 games
10+ REBOUNDS0.0%0/70 games
5+ ASSISTS71.4%50/70 games
2+ THREES52.9%37/70 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26SAS7031.018.53.76.248.5%33.3%75.9%
2024–25SASSAC6236.223.54.86.346.4%31.0%82.7%
2023–24SAC7435.926.64.65.746.5%36.9%73.8%
2022–23SAC7333.425.04.26.151.3%32.5%78.0%
2021–22SAC5935.323.23.95.647.3%29.7%75.0%
2020–21SAC5735.125.33.57.247.7%32.2%71.8%
2019–20SAC5132.021.13.86.848.0%29.2%70.5%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26SAS9149.9#110 / 40921.1MCore
2024–25SAC6252.6#88 / 42221.3MCore
2023–24SAC7656.1#54 / 40924.7MCore
2022–23SAC8058.8#32 / 40826.3MHigh Value
2021–22SAC5951.0#98 / 42320.1MCore
2020–21SAC5758.3#33 / 41024.8MCore
2019–20SAC5156.5#44 / 38521.9MCore

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#110 OF 409
AF-PLAYER49.9descriptive index, not a win probability
NBA RANK#110of 409 ranked
PH$21.1MCore
SAMPLE91observed games
Ball security
59
Box defence
33
Creation
81
Efficiency
42
Rebounding
13
Scoring
67

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE-13.1 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT-6.0 pp2024–25 → 2025–26
ROLE CHANGEEXPANDING+7.7 min vs latest observed MPG
STAR DEPENDENCY58-0.4 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

SAS

San Antonio Spurs

EXPECTED MIN29.7
SCORING SHARE15.6%
CREATION SHARE21.9%
PARTICIPATION PRIOR84.3%

+1.79 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 73 normal-load / 4 nonparticipation games.