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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Damian Lillard

Portland Trail Blazers current context with accepted historical evidence kept separate.

Portland Trail Blazers · current teamGUSAWeber State
REGULAR-SEASON GAMES351

Player-safe accepted corpus.

CAREER PPG · CORPUS27.6

2019–20 through 2025–26 window.

CAREER RPG · CORPUS4.4

Historical window, not full NBA career.

CAREER APG · CORPUS7.4

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2024–25

58 games
MIN36.1
PTS24.9
REB4.7
AST7.1
STL1.2
BLK0.2
3PM3.4
FG%44.8%
3P%37.6%
FT%92.1%
+/-+0.9

NEXT GAME

Current context

2026–27 · Portland Trail Blazers

Assigned schedule

NBA Official roster
2026-10-21 · HOMEvs Phoenix Suns55.3% winProjected 111–114
2026-10-23 · AWAY@ Sacramento Kings54.2% winProjected 114–114
2026-10-27 · AWAY@ Los Angeles Lakers36.7% winProjected 111–115
2026-10-29 · HOMEvs Memphis Grizzlies64.5% winProjected 112–115
2026-10-31 · AWAY@ Utah Jazz56.6% winProjected 114–114

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2024–25

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED1.88pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G0 PTS · 0 REB · 0 AST
ROLE-CONSISTENT5 G19.4 PTS · 4.6 REB · 7 AST

LAST 10

ALL OBSERVED10 G0 PTS · 0 REB · 0 AST
ROLE-CONSISTENT10 G22.5 PTS · 5.2 REB · 6.2 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 351 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS44.6%2989/6706
2-POINT52.2%1691/3240
3-POINT37.5%1298/3466
FREE THROW91.1%2411/2646
EFFECTIVE FG%54.3%
TRUE SHOOTING%61.5%
AST / TO2.53
PTS PER 3627.43rate, not projection

HOME / AWAY

Where the games were played

187 HOME · 164 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home18736.2728.554.447.163.941.040.28
Away16436.1726.514.417.633.420.90.27
Home − Away—+0.1+2.0+0.0-0.5+0.5+0.1+0.0

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

351 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists57107.38medium
minutes33.6373936.22low
points20273527.6medium
rebounds3464.43medium

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

351 GAMES
DOUBLE-DOUBLES8524.2% of games
TRIPLE-DOUBLES41.1% of games
10+ ASSISTS8223.4%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2024–25

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2025-03-18@ GSW3834+11.8%166/184/92/92/403341122-8.041%
2025-03-16vs OKC2935.16-17.5%193/91/52/411/1101121010-15.069%
2025-03-15vs IND3733.83+9.4%257/151/36/125/5191080023-10.073%
2025-03-13vs LAL3432.97+3.1%226/144/62/88/8066102000+6.063%
2025-03-11@ IND3732.65+13.3%154/142/72/75/6033110031+10.045%
2025-03-09vs CLE3531.34+11.7%228/197/121/75/614542022-8.051%
2025-03-08vs ORL3631.41+14.6%269/185/94/94/407741044-19.066%
2025-03-05vs DAL2733.93-20.4%3411/156/75/87/703352020+28.094%
2025-03-04@ ATL3629.43+22.3%239/187/82/103/305542012+10.060%
2025-03-01@ DAL3628.53+26.2%288/174/54/128/806662031+22.068%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2024–25

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS77.6%45/58 games
10+ REBOUNDS3.5%2/58 games
5+ ASSISTS77.6%45/58 games
2+ THREES87.9%51/58 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2024–25MIL5836.124.94.77.144.8%37.6%92.1%
2023–24MIL7335.324.34.47.042.4%35.4%92.0%
2022–23POR5836.432.24.87.346.3%37.1%91.4%
2021–22POR2936.424.04.17.340.2%32.4%87.8%
2020–21POR6735.828.84.27.545.1%39.1%92.7%
2019–20POR6637.530.04.38.046.3%40.1%88.8%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2024–25MIL6261.5#24 / 42225.7MHigh Value
2023–24MIL7758.3#36 / 40926MHigh Value
2022–23POR5864.3#9 / 40825.3MHigh Value
2021–22POR2952.7#79 / 42317.5MCore
2020–21POR7365.0#10 / 41028.8MHigh Value
2019–20POR7165.6#7 / 38529MHigh Value

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2024–25

#24 OF 422
AF-PLAYER61.5descriptive index, not a win probability
NBA RANK#24of 422 ranked
PH$25.7MHigh Value
SAMPLE62observed games
Ball security
65
Box defence
26
Creation
79
Efficiency
68
Rebounding
16
Scoring
86

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE—requires eligible AF-Player + governed role
AF MOVEMENT—two eligible completed seasons required
ROLE CHANGEUNAVAILABLEcomparison unavailable
STAR DEPENDENCY—governed What If sample unavailable

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2024–25

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

MIL

Milwaukee Bucks

EXPECTED MIN27.6
SCORING SHARE21.6%
CREATION SHARE27.9%
PARTICIPATION PRIOR71.3%

-0.88 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 29 normal-load / 8 nonparticipation games.