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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Bobby Portis

Miami Heat current context with accepted historical evidence kept separate.

Miami Heat · current teamFUSAArkansas
REGULAR-SEASON GAMES464

Player-safe accepted corpus.

CAREER PPG · CORPUS13.0

2019–20 through 2025–26 window.

CAREER RPG · CORPUS7.6

Historical window, not full NBA career.

CAREER APG · CORPUS1.4

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

62 games
MIN24.0
PTS13.4
REB6.3
AST1.6
STL0.6
BLK0.2
3PM2.0
FG%49.0%
3P%46.1%
FT%71.2%
+/--3.7

NEXT GAME

Current context

2026–27 · Miami Heat

Assigned schedule

NBA Official roster
2026-10-21 · HOMEvs Minnesota Timberwolves56.4% winProjected 113–116
2026-10-23 · HOMEvs Detroit Pistons50.9% winProjected 113–114
2026-10-24 · AWAY@ Charlotte Hornets38.9% winProjected 113–117
2026-10-26 · HOMEvs Dallas Mavericks66.8% winProjected 113–117
2026-10-28 · AWAY@ Atlanta Hawks38.8% winProjected 114–116

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED6.59pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G0 PTS · 0 REB · 0 AST
ROLE-CONSISTENT5 G13.8 PTS · 3.2 REB · 0.8 AST

LAST 10

ALL OBSERVED10 G0 PTS · 0 REB · 0 AST
ROLE-CONSISTENT10 G12 PTS · 3.2 REB · 0.7 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 464 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS48.8%2442/5009
2-POINT52.8%1789/3387
3-POINT40.3%653/1622
FREE THROW76.9%500/650
EFFECTIVE FG%55.3%
TRUE SHOOTING%57.0%
AST / TO1.31
PTS PER 3619.3rate, not projection

HOME / AWAY

Where the games were played

234 HOME · 230 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home23424.0713.477.681.421.550.640.41
Away23024.4812.547.491.431.270.670.35
Home − Away—-0.4+0.9+0.2-0.0+0.3-0.0+0.1

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

464 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists0121.42high
minutes1923.93024.27low
points7121813.01medium
rebounds5710.47.59medium

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

464 GAMES
DOUBLE-DOUBLES11625.0% of games
TRIPLE-DOUBLES00.0% of games
10+ ASSISTS00.0%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-03-17vs CLE3320.02+64.8%198/195/123/70/009941010+8.050%
2026-03-14@ ATL2719.5+38.5%145/152/83/71/224611021-16.044%
2026-03-12@ MIA2618.92+37.5%198/146/102/41/105511004+8.066%
2026-03-08vs ORL2821.44+30.6%187/113/64/50/1281031112-7.079%
2026-03-07vs UTA1821.75-17.2%125/85/60/22/222400121-6.068%
2026-03-04vs ATL2421.51+11.6%134/81/23/62/2044310200.073%
2026-03-02vs BOS2320.02+14.9%124/71/33/41/201110000-21.076%
2026-03-01@ CHI2419.54+22.8%187/144/63/81/123500101+1.062%
2026-02-27vs NYK1721.65-21.5%145/83/52/32/302200022-10.075%
2026-02-25vs CLE2121.48-2.2%104/82/42/40/005510002-4.063%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS11.3%7/62 games
10+ REBOUNDS19.4%12/62 games
5+ ASSISTS4.8%3/62 games
2+ THREES66.1%41/62 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26MIL6224.013.46.31.649.0%46.1%71.2%
2024–25MIL4925.413.98.42.146.6%36.5%83.6%
2023–24MIL8224.513.87.41.350.8%40.6%79.0%
2022–23MIL7025.914.19.61.549.6%37.0%76.8%
2021–22MIL7028.114.59.21.247.6%39.7%75.9%
2020–21MIL6620.811.47.11.152.3%47.1%74.0%
2019–20NYK6521.09.85.01.544.4%34.4%76.1%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26MIL6248.7#128 / 40916.4MCore
2024–25MIL5546.1#176 / 42213.2MRotation
2023–24MIL8848.9#127 / 40918MCore
2022–23MIL7548.9#110 / 40817.6MCore
2021–22MIL8247.9#130 / 42318.6MCore
2020–21MIL8954.4#64 / 41021.4MCore
2019–20NYK6538.5#248 / 3859.5MDepth

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#128 OF 409
AF-PLAYER48.7descriptive index, not a win probability
NBA RANK#128of 409 ranked
PH$16.4MCore
SAMPLE62observed games
Ball security
82
Box defence
25
Creation
23
Efficiency
53
Rebounding
54
Scoring
61

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE—requires eligible AF-Player + governed role
AF MOVEMENT+10.4 pp2024–25 → 2025–26
ROLE CHANGECONTRACTING-24.0 min vs latest observed MPG
STAR DEPENDENCY—governed What If sample unavailable

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

MIL

Milwaukee Bucks

EXPECTED MIN22.0
SCORING SHARE11.8%
CREATION SHARE6.0%
PARTICIPATION PRIOR83.5%

-3.80 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 32 normal-load / 4 nonparticipation games.