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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Alex Caruso

Oklahoma City Thunder current context with accepted historical evidence kept separate.

Oklahoma City Thunder · current teamGUSATexas A&M
REGULAR-SEASON GAMES408

Player-safe accepted corpus.

CAREER PPG · CORPUS7.0

2019–20 through 2025–26 window.

CAREER RPG · CORPUS3.0

Historical window, not full NBA career.

CAREER APG · CORPUS2.8

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

54 games
MIN18.6
PTS6.3
REB2.7
AST2.0
STL1.3
BLK0.3
3PM1.0
FG%42.4%
3P%29.8%
FT%81.3%
+/-+6.8

NEXT GAME

Current context

2026–27 · Oklahoma City Thunder

Assigned schedule

NBA Official roster
2026-10-20 · AWAY@ San Antonio Spurs45.5% winProjected 112–114
2026-10-22 · HOMEvs Denver Nuggets67.0% winProjected 112–117
2026-10-25 · HOMEvs LA Clippers68.6% winProjected 110–116
2026-10-26 · HOMEvs Phoenix Suns68.3% winProjected 110–116
2026-10-28 · AWAY@ Dallas Mavericks66.2% winProjected 115–112

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED13.68pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G2.6 PTS · 1.8 REB · 0.4 AST
ROLE-CONSISTENT5 G5.2 PTS · 3.2 REB · 1.2 AST

LAST 10

ALL OBSERVED10 G3.1 PTS · 1.6 REB · 1 AST
ROLE-CONSISTENT10 G5.5 PTS · 2.4 REB · 1.7 AST

COLD historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 408 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS43.8%1003/2289
2-POINT52.4%562/1073
3-POINT36.3%441/1216
FREE THROW76.1%389/511
EFFECTIVE FG%53.4%
TRUE SHOOTING%56.4%
AST / TO2.53
PTS PER 3611.1rate, not projection

HOME / AWAY

Where the games were played

207 HOME · 201 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home20721.857.312.842.761.151.430.49
Away20123.246.583.132.811.420.55
Home − Away—-1.4+0.7-0.3-0.0+0.1+0.0-0.1

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

408 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists1242.78high
minutes1722.528.922.53medium
points37116.95high
rebounds1342.98high

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

408 GAMES
DOUBLE-DOUBLES30.7% of games
TRIPLE-DOUBLES00.0% of games
10+ ASSISTS20.5%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-08@ LAC1314.61-11%21/31/10/20/004400002+5.033%
2026-04-07@ LAL1016.42-39.1%62/30/02/30/0011200200.0100%
2026-04-05vs UTA1316.36-20.6%52/41/11/30/004401011+7.063%
2026-03-30vs DET2718.18+48.5%31/20/01/20/001141012+12.075%
2026-03-29vs NYK1818.68-3.6%62/50/12/40/002221013+7.060%
2026-03-25@ BOS2118.97+10.7%93/112/31/82/204421002-12.038%
2026-03-23@ PHI1617.44-8.2%41/21/10/12/202220001+12.069%
2026-03-21@ WAS2014.4+38.9%42/42/20/20/001151213+19.050%
2026-03-17@ ORL2412.8+87.4%21/31/20/10/026812012+19.033%
2026-03-15vs MIN2211.73+87.5%176/105/71/34/411213000-3.072%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS0.0%0/54 games
10+ REBOUNDS1.8%1/54 games
5+ ASSISTS5.6%3/54 games
2+ THREES31.5%17/54 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26OKC5418.66.32.72.042.4%29.8%81.3%
2024–25OKC5319.67.23.02.644.6%35.3%82.3%
2023–24CHI7128.710.13.93.546.8%40.8%76.0%
2022–23CHI6723.55.62.92.945.5%36.4%80.8%
2021–22CHI4128.07.43.64.039.7%33.1%79.5%
2020–21LAL5821.06.42.92.843.6%40.2%64.5%
2019–20LAL6418.45.51.91.941.2%33.3%73.4%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26OKC6840.3#247 / 40910.2MRotation
2024–25OKC7846.7#170 / 42214.3MRotation
2023–24CHI7347.2#147 / 40916.5MCore
2022–23CHI6939.0#266 / 4089.6MDepth
2021–22CHI4537.5#305 / 4238.4MDepth
2020–21LAL6835.3#325 / 4107.7MDepth
2019–20LAL8533.0#310 / 3858.2MDepth

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#247 OF 409
AF-PLAYER40.3descriptive index, not a win probability
NBA RANK#247of 409 ranked
PH$10.2MRotation
SAMPLE68observed games
Ball security
63
Box defence
58
Creation
43
Efficiency
42
Rebounding
22
Scoring
28

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE-55.5 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT-20.1 pp2024–25 → 2025–26
ROLE CHANGEEXPANDING+22.5 min vs latest observed MPG
STAR DEPENDENCY34-0.2 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

OKC

Oklahoma City Thunder

EXPECTED MIN13.8
SCORING SHARE5.6%
CREATION SHARE8.0%
PARTICIPATION PRIOR66.3%

With/without sample did not qualify for publication.