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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Aaron Wiggins

Atlanta Hawks current context with accepted historical evidence kept separate.

Atlanta Hawks · current teamGUSAMaryland
AF-PLAYER32.52025–26
NBA RANK#356of 409
PH$7.1MDepth · fictional game currency
STATUSUNSPECIFIEDsource status
EXPECTED MIN0.0governed role
NEXT GAME@ Orlando Magic2026-10-21WHAT IF IMPACTWithheldteam win probability if OUT · model counterfactual
REGULAR-SEASON GAMES334

Player-safe accepted corpus.

CAREER PPG · CORPUS8.7

2019–20 through 2025–26 window.

CAREER RPG · CORPUS3.1

Historical window, not full NBA career.

CAREER APG · CORPUS1.4

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

61 games
MIN21.6
PTS9.3
REB3.0
AST1.6
STL0.9
BLK0.4
3PM1.5
FG%43.2%
3P%35.3%
FT%73.5%
+/-+3.1

NEXT GAME

Current context

2026–27 · Atlanta Hawks

Assigned schedule

NBA Official roster
2026-10-21 · AWAY@ Orlando Magic50.6% winProjected 112–114
2026-10-23 · AWAY@ Charlotte Hornets42.8% winProjected 112–115
2026-10-24 · HOMEvs Houston Rockets55.0% winProjected 112–114
2026-10-26 · AWAY@ Houston Rockets40.4% winProjected 112–115
2026-10-28 · HOMEvs Miami Heat61.2% winProjected 114–116

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED11.35pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G2.4 PTS · 0.6 REB · 0.2 AST
ROLE-CONSISTENT5 G4.2 PTS · 1 REB · 0.4 AST

LAST 10

ALL OBSERVED10 G2.9 PTS · 0.5 REB · 0.3 AST
ROLE-CONSISTENT10 G6 PTS · 2 REB · 1.1 AST

COLD historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 334 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS48.8%1114/2285
2-POINT56.7%747/1318
3-POINT38.0%367/967
FREE THROW78.5%299/381
EFFECTIVE FG%56.8%
TRUE SHOOTING%59.0%
AST / TO1.49
PTS PER 3615.39rate, not projection

HOME / AWAY

Where the games were played

170 HOME · 164 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home17020.088.423.141.391.070.660.31
Away16420.488.923.151.361.130.770.23
Home − Away—-0.4-0.5-0.0+0.0-0.1-0.1+0.1

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

334 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists0121.38high
minutes12.6202720.27medium
points37138.66high
rebounds1353.14high

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

334 GAMES
DOUBLE-DOUBLES30.9% of games
TRIPLE-DOUBLES00.0% of games
10+ ASSISTS00.0%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-08@ LAC410.92-63.4%21/11/10/00/001100011-3.0100%
2026-04-07@ LAL208.27+141.7%104/72/32/40/002201012+4.071%
2026-04-05vs UTA88.98-10.9%00/30/10/20/000010101-4.00%
2026-04-02vs LAL1310.55+23.2%73/62/21/40/000010010-2.058%
2026-03-30vs DET179.4+80.9%104/82/32/50/002211000+4.063%
2026-03-23@ PHI1114.39-23.5%52/41/31/10/001101010+6.063%
2026-03-21@ WAS2115.97+31.5%52/51/41/10/002201041+1.050%
2026-03-17@ ORL617.77-66.2%21/31/20/10/021310001+1.033%
2026-03-15vs MIN621.83-72.5%00/10/00/10/000000002-11.00%
2026-03-12vs BOS1522.35-32.9%94/64/40/21/212301020-8.065%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS6.6%4/61 games
10+ REBOUNDS0.0%0/61 games
5+ ASSISTS6.6%4/61 games
2+ THREES37.7%23/61 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26OKC6121.69.33.01.643.2%35.3%73.5%
2024–25OKC7522.911.83.91.748.6%38.3%83.7%
2023–24OKC7815.77.02.41.156.2%49.2%78.9%
2022–23OKC7018.66.83.01.151.2%39.3%83.1%
2021–22OKC5024.28.33.61.446.3%30.4%72.9%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26OKC7332.5#356 / 4097.1MDepth
2024–25OKC9845.4#184 / 42214.9MRotation
2023–24OKC8851.4#97 / 40917.2MCore
2022–23OKC7240.6#234 / 40810.1MRotation
2021–22OKC5933.7#356 / 4237MDepth

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#356 OF 409
AF-PLAYER32.5descriptive index, not a win probability
NBA RANK#356of 409 ranked
PH$7.1MDepth
SAMPLE73observed games
Ball security
63
Box defence
42
Creation
22
Efficiency
29
Rebounding
21
Scoring
40

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE—requires eligible AF-Player + governed role
AF MOVEMENT-43.5 pp2024–25 → 2025–26
ROLE CHANGECONTRACTING-19.1 min vs latest observed MPG
STAR DEPENDENCY—governed What If sample unavailable

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

OKC

Oklahoma City Thunder

EXPECTED MIN15.8
SCORING SHARE7.9%
CREATION SHARE6.0%
PARTICIPATION PRIOR72.8%

-1.77 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 15 normal-load / 4 nonparticipation games.