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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Zach LaVine

Sacramento Kings current context with accepted historical evidence kept separate.

Sacramento Kings · current teamGUSAUCLA
AF-PLAYER45.32025–26
NBA RANK#172of 409
PH$12.6MRotation · fictional game currency
STATUSUNSPECIFIEDsource status
EXPECTED MIN42.0governed role
NEXT GAME@ LA Clippers2026-10-21WHAT IF IMPACTWithheldteam win probability if OUT · model counterfactual
REGULAR-SEASON GAMES395

Player-safe accepted corpus.

CAREER PPG · CORPUS24.1

2019–20 through 2025–26 window.

CAREER RPG · CORPUS4.5

Historical window, not full NBA career.

CAREER APG · CORPUS4.2

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

37 games
MIN31.8
PTS19.2
REB2.8
AST2.4
STL0.7
BLK0.3
3PM2.5
FG%47.8%
3P%38.7%
FT%87.5%
+/--7.4

NEXT GAME

Current context

2026–27 · Sacramento Kings

Assigned schedule

NBA Official roster
2026-10-21 · AWAY@ LA Clippers30.6% winProjected 112–117
2026-10-23 · HOMEvs Portland Trail Blazers45.8% winProjected 114–114
2026-10-25 · HOMEvs Memphis Grizzlies53.8% winProjected 114–115
2026-10-27 · AWAY@ San Antonio Spurs23.4% winProjected 110–118
2026-10-29 · AWAY@ New Orleans Pelicans39.3% winProjected 113–117

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED0.73pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G0 PTS · 0 REB · 0 AST
ROLE-CONSISTENT5 G15 PTS · 1.8 REB · 2.8 AST

LAST 10

ALL OBSERVED10 G0 PTS · 0 REB · 0 AST
ROLE-CONSISTENT10 G13.9 PTS · 2.2 REB · 2.7 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 395 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS48.4%3368/6962
2-POINT54.5%2210/4055
3-POINT39.8%1158/2907
FREE THROW84.0%1640/1952
EFFECTIVE FG%56.7%
TRUE SHOOTING%61.0%
AST / TO1.5
PTS PER 3624.92rate, not projection

HOME / AWAY

Where the games were played

202 HOME · 193 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home20234.223.384.54.022.830.860.3
Away19335.5824.934.444.343.040.880.34
Home − Away—-1.4-1.6+0.1-0.3-0.2-0.0-0.0

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

395 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists2464.17high
minutes3235.33834.87low
points17243224.14medium
rebounds2464.47high

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

395 GAMES
DOUBLE-DOUBLES133.3% of games
TRIPLE-DOUBLES00.0% of games
10+ ASSISTS51.3%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-02-06vs LAC1819.11-5.8%62/62/30/32/202241101-9.044%
2026-02-01@ WAS3517.89+95.7%3513/269/164/105/506621021-8.062%
2026-01-30@ BOS2320.35+13%175/94/51/46/713410011-28.070%
2026-01-29@ PHI2919.45+49.1%175/163/102/65/501132033-3.047%
2026-01-23@ CLE2331.31-26.5%104/82/32/50/000001012-20.063%
2026-01-21vs TOR3829.24+30%197/175/92/83/401151122-14.051%
2026-01-20vs MIA2229.31-25%187/104/63/41/201150012-3.083%
2026-01-18vs POR2928.57+1.5%185/132/53/85/600011012-7.057%
2026-01-16vs WAS3228.24+13.3%166/123/63/61/202231203+10.062%
2026-01-14vs NYK3627.05+33.1%258/143/55/94/405510034+16.079%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS37.8%14/37 games
10+ REBOUNDS0.0%0/37 games
5+ ASSISTS8.1%3/37 games
2+ THREES70.3%26/37 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26SAC3731.819.22.82.447.8%38.7%87.5%
2024–25CHISAC7335.323.34.24.251.2%44.4%82.3%
2023–24CHI2534.919.55.13.945.2%34.9%85.4%
2022–23CHI7736.024.84.54.248.5%37.5%84.8%
2021–22CHI6734.824.44.64.547.6%39.0%85.3%
2020–21CHI5835.127.45.04.950.7%41.9%84.9%
2019–20CHI5834.825.84.94.245.2%38.5%80.3%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26SAC3745.3#172 / 40912.6MRotation
2024–25SAC7455.1#59 / 42224.3MCore
2023–24CHI2546.5#154 / 40912.4MRotation
2022–23CHI7952.0#79 / 40823.1MCore
2021–22CHI7154.9#58 / 42324.2MCore
2020–21CHI5858.8#32 / 41025.1MHigh Value
2019–20CHI5851.8#77 / 38521.1MCore

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#172 OF 409
AF-PLAYER45.3descriptive index, not a win probability
NBA RANK#172of 409 ranked
PH$12.6MRotation
SAMPLE37observed games
Ball security
68
Box defence
20
Creation
25
Efficiency
61
Rebounding
12
Scoring
68

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE-37.1 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT-28.1 pp2024–25 → 2025–26
ROLE CHANGEEXPANDING+10.2 min vs latest observed MPG
STAR DEPENDENCY—governed What If sample unavailable

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

SAC

Sacramento Kings

EXPECTED MIN20.7
SCORING SHARE17.4%
CREATION SHARE9.0%
PARTICIPATION PRIOR63.3%

With/without sample did not qualify for publication.