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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Tyrese Maxey

Philadelphia 76ers current context with accepted historical evidence kept separate.

Philadelphia 76ers · current teamGUSAKentucky
REGULAR-SEASON GAMES381

Player-safe accepted corpus.

CAREER PPG · CORPUS21.1

2019–20 through 2025–26 window.

CAREER RPG · CORPUS3.2

Historical window, not full NBA career.

CAREER APG · CORPUS4.8

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

67 games
MIN38.2
PTS28.3
REB4.0
AST6.7
STL1.8
BLK0.8
3PM3.2
FG%46.2%
3P%37.2%
FT%88.8%
+/-+1.3

NEXT GAME

Current context

2026–27 · Philadelphia 76ers

Assigned schedule

NBA Official roster
2026-10-20 · AWAY@ New York Knicks28.8% winProjected 109–116
2026-10-22 · HOMEvs Cleveland Cavaliers54.5% winProjected 113–114
2026-10-24 · HOMEvs Milwaukee Bucks66.7% winProjected 112–116
2026-10-25 · HOMEvs Detroit Pistons51.0% winProjected 112–112
2026-10-28 · AWAY@ Indiana Pacers45.0% winProjected 113–115

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED31.96pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G18.6 PTS · 3 REB · 3.8 AST
ROLE-CONSISTENT5 G28.8 PTS · 3.6 REB · 5.4 AST

LAST 10

ALL OBSERVED10 G19.1 PTS · 3.7 REB · 5.3 AST
ROLE-CONSISTENT10 G29.8 PTS · 3.3 REB · 5.8 AST

COLD historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 381 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS46.1%2879/6247
2-POINT51.3%1976/3855
3-POINT37.8%903/2392
FREE THROW87.2%1385/1589
EFFECTIVE FG%53.3%
TRUE SHOOTING%57.9%
AST / TO3.03
PTS PER 3622.92rate, not projection

HOME / AWAY

Where the games were played

195 HOME · 186 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home19533.5820.883.215.082.341.080.46
Away18632.7321.373.154.542.41.060.37
Home − Away—+0.8-0.5+0.1+0.5-0.1+0.0+0.1

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

381 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists2574.82high
minutes28364033.16medium
points11223021.12high
rebounds1353.18high

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

381 GAMES
DOUBLE-DOUBLES256.6% of games
TRIPLE-DOUBLES10.3% of games
10+ ASSISTS246.3%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-10@ IND3931.89+22.3%3211/2810/181/109/1035852013+18.049%
2026-04-09@ HOU3332.17+2.6%239/204/105/100/012350023-18.057%
2026-04-06@ SAS4031.15+28.4%156/165/121/42/212380042-15.044%
2026-04-04vs DET3326+26.9%238/176/122/55/710111022-27.057%
2026-04-03vs MIN3520.61+69.8%217/136/101/36/606680231+14.067%
2026-04-01@ WAS3415.43+120.4%2812/2011/151/53/402291021+28.064%
2026-03-30@ MIA449.71+353.2%237/205/112/97/707790225+1.050%
2026-03-28@ CHA432.66+1518.6%2610/187/123/63/407781132+13.066%
2026-03-07@ ATL3834.98+8.6%3112/229/153/74/402254053-10.065%
2026-03-04vs UTA3834.62+9.8%258/226/122/107/702261310+8.050%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS89.5%60/67 games
10+ REBOUNDS0.0%0/67 games
5+ ASSISTS77.6%52/67 games
2+ THREES83.6%56/67 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26PHI6738.228.34.06.746.2%37.2%88.8%
2024–25PHI5237.826.33.46.143.7%33.6%87.9%
2023–24PHI7037.525.93.76.245.0%37.3%86.8%
2022–23PHI6033.720.32.93.548.1%43.2%84.5%
2021–22PHI7235.317.63.24.348.6%42.4%86.6%
2020–21PHI6015.48.01.71.945.5%29.4%87.1%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26PHI7958.2#31 / 40927.3MHigh Value
2024–25PHI5253.7#81 / 42220.7MCore
2023–24PHI7756.5#50 / 40925.3MHigh Value
2022–23PHI7148.6#117 / 40819.3MCore
2021–22PHI8450.1#104 / 42321.9MCore
2020–21PHI8341.7#232 / 41010MRotation

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#31 OF 409
AF-PLAYER58.2descriptive index, not a win probability
NBA RANK#31of 409 ranked
PH$27.3MHigh Value
SAMPLE79observed games
Ball security
83
Box defence
44
Creation
73
Efficiency
50
Rebounding
9
Scoring
92

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE+31.7 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT+11.7 pp2024–25 → 2025–26
ROLE CHANGECONTRACTING-10.3 min vs latest observed MPG
STAR DEPENDENCY66-0.6 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

PHI

Philadelphia 76ers

EXPECTED MIN33.2
SCORING SHARE25.0%
CREATION SHARE27.5%
PARTICIPATION PRIOR78.5%

+1.54 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 52 normal-load / 4 nonparticipation games.