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Stephen Curry licensed editorial photograph

CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Stephen Curry

Golden State Warriors current context with accepted historical evidence kept separate.

Golden State Warriors · current teamGUSADavidson

Photo: Erik Drost · Wikimedia Commons · CC BY 2.0

REGULAR-SEASON GAMES370

Player-safe accepted corpus.

CAREER PPG · CORPUS27.3

2019–20 through 2025–26 window.

CAREER RPG · CORPUS4.9

Historical window, not full NBA career.

CAREER APG · CORPUS5.8

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

42 games
MIN31.1
PTS26.6
REB3.6
AST4.8
STL1.2
BLK0.4
3PM4.4
FG%46.9%
3P%39.2%
FT%92.1%
+/-+2.2

NEXT GAME

Current context

2026–27 · Golden State Warriors

Assigned schedule

NBA Official roster
2026-10-21 · AWAY@ Los Angeles Lakers34.7% winProjected 112–115
2026-10-23 · HOMEvs Memphis Grizzlies62.5% winProjected 113–116
2026-10-24 · AWAY@ Phoenix Suns38.4% winProjected 112–115
2026-10-26 · AWAY@ Denver Nuggets36.9% winProjected 113–117
2026-10-28 · AWAY@ Minnesota Timberwolves40.0% winProjected 112–115

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL29minutes
EXPECTED12.94pregame reference
DEVIATION+124.1%expanded minutes

LAST 5

ALL OBSERVED5 G16.2 PTS · 3.2 REB · 2.8 AST
ROLE-CONSISTENT5 G25.2 PTS · 2.6 REB · 4.8 AST

LAST 10

ALL OBSERVED10 G8.1 PTS · 1.6 REB · 1.4 AST
ROLE-CONSISTENT10 G23.2 PTS · 2.6 REB · 6.2 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 370 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS46.1%3329/7219
2-POINT54.9%1583/2881
3-POINT40.3%1746/4338
FREE THROW92.3%1679/1819
EFFECTIVE FG%58.2%
TRUE SHOOTING%62.9%
AST / TO1.88
PTS PER 3629.52rate, not projection

HOME / AWAY

Where the games were played

189 HOME · 181 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home18933.2826.94.655.684.691.040.32
Away18133.1727.625.25.824.751.120.37
Home − Away—+0.1-0.7-0.6-0.1-0.1-0.1-0.1

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

370 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists3685.75medium
minutes303436.633.23low
points192735.227.25medium
rebounds3574.92medium

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

370 GAMES
DOUBLE-DOUBLES5214.1% of games
TRIPLE-DOUBLES30.8% of games
10+ ASSISTS3810.3%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-12@ LAC2912.94+124.1%247/143/54/96/806631130+13.069%
2026-04-10@ SAC278.75+208.4%113/81/22/63/303352030-4.059%
2026-04-07vs SAC255.12+388.5%175/121/14/113/314521030+6.064%
2026-04-05vs HOU26——2911/216/115/102/302241011+12.065%
2026-01-28@ UTA2824.32+15.1%277/143/44/109/1001122051+16.073%
2026-01-25@ MIN2830.01-6.7%267/184/83/109/911274021+16.059%
2026-01-22@ DAL3428.66+18.6%3814/276/128/152/204410022-24.068%
2026-01-20vs TOR2528.77-13.1%166/164/92/72/303331011-25.046%
2026-01-19vs MIA2830.04-6.8%196/131/35/102/2033110035+3.068%
2026-01-17vs CHA3030.58-1.9%146/124/42/80/012350030+2.058%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS71.4%30/42 games
10+ REBOUNDS2.4%1/42 games
5+ ASSISTS50.0%21/42 games
2+ THREES95.2%40/42 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26GSW4231.126.63.64.846.9%39.2%92.1%
2024–25GSW6732.224.54.45.944.6%39.6%93.5%
2023–24GSW7432.726.44.55.145.0%40.8%92.3%
2022–23GSW5634.729.46.16.349.3%42.7%91.5%
2021–22GSW6334.525.45.36.443.5%37.9%92.3%
2020–21GSW6334.132.05.55.848.2%42.1%91.6%
2019–20GSW527.920.85.26.640.2%24.5%100.0%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26GSW4458.7#27 / 40922.2MCore
2024–25GSW7661.5#23 / 42226.8MHigh Value
2023–24GSW7557.3#42 / 40924.7MCore
2022–23GSW6962.8#12 / 40827MHigh Value
2021–22GSW8461.0#19 / 42328.2MHigh Value
2020–21GSW6565.5#9 / 41027.8MHigh Value

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#27 OF 409
AF-PLAYER58.7descriptive index, not a win probability
NBA RANK#27of 409 ranked
PH$22.2MCore
SAMPLE44observed games
Ball security
66
Box defence
35
Creation
53
Efficiency
69
Rebounding
15
Scoring
89

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE+27.4 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT-1.1 pp2024–25 → 2025–26
ROLE CHANGESTABLE-1.7 min vs latest observed MPG
STAR DEPENDENCY65-0.4 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

GSW

Golden State Warriors

EXPECTED MIN20.9
SCORING SHARE22.1%
CREATION SHARE16.5%
PARTICIPATION PRIOR63.3%

+12.34 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 18 normal-load / 5 nonparticipation games.