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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Shai Gilgeous-Alexander

Oklahoma City Thunder current context with accepted historical evidence kept separate.

Oklahoma City Thunder · current teamGCanadaKentucky
REGULAR-SEASON GAMES445

Player-safe accepted corpus.

CAREER PPG · CORPUS28.0

2019–20 through 2025–26 window.

CAREER RPG · CORPUS5.1

Historical window, not full NBA career.

CAREER APG · CORPUS5.7

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

66 games
MIN33.4
PTS31.4
REB4.3
AST6.6
STL1.4
BLK0.7
3PM1.7
FG%55.5%
3P%39.9%
FT%88.3%
+/-+11.4

NEXT GAME

Current context

2026–27 · Oklahoma City Thunder

Assigned schedule

NBA Official roster
2026-10-20 · AWAY@ San Antonio Spurs45.5% winProjected 112–114
2026-10-22 · HOMEvs Denver Nuggets67.0% winProjected 112–117
2026-10-25 · HOMEvs LA Clippers68.6% winProjected 110–116
2026-10-26 · HOMEvs Phoenix Suns68.3% winProjected 110–116
2026-10-28 · AWAY@ Dallas Mavericks66.2% winProjected 115–112

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED30.51pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G13 PTS · 1.2 REB · 5.2 AST
ROLE-CONSISTENT5 G30 PTS · 3.4 REB · 6.6 AST

LAST 10

ALL OBSERVED10 G20.3 PTS · 2.3 REB · 4.8 AST
ROLE-CONSISTENT10 G30.5 PTS · 3.5 REB · 6.5 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 445 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS51.2%4314/8432
2-POINT55.5%3637/6557
3-POINT36.1%677/1875
FREE THROW86.8%3161/3641
EFFECTIVE FG%55.2%
TRUE SHOOTING%62.1%
AST / TO2.35
PTS PER 3629.34rate, not projection

HOME / AWAY

Where the games were played

226 HOME · 219 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home22634.2728.55.285.831.551.50.89
Away21934.4927.524.875.531.491.480.79
Home − Away—-0.2+1.0+0.4+0.3+0.1+0.0+0.1

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

445 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists4685.68medium
minutes30.73537.234.37low
points20.8293528.01medium
rebounds3575.08high

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

445 GAMES
DOUBLE-DOUBLES439.7% of games
TRIPLE-DOUBLES20.4% of games
10+ ASSISTS245.4%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-08@ LAC3031.45-4.6%209/177/112/60/1011111131+10.057%
2026-04-07@ LAL2832.92-14.9%2510/158/132/23/310182032+32.077%
2026-04-05vs UTA2433.94-29.3%207/105/72/34/504471030+26.082%
2026-04-02vs LAL3034.36-12.7%2812/2511/211/43/325770012+35.053%
2026-03-30vs DET4134.1+20.2%4712/1910/162/321/2523532044+8.078%
2026-03-29vs NYK3732.36+14.3%308/187/151/313/1612341042+13.060%
2026-03-25@ BOS3732.46+14%3310/127/83/410/1202282023+1.096%
2026-03-23@ PHI2933.88-14.4%229/138/91/43/305551252+13.077%
2026-03-21@ WAS3233.42-4.2%4017/2716/251/25/812371033+11.066%
2026-03-17@ ORL3631.98+12.6%4014/2711/223/59/1105524032-4.063%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS100.0%66/66 games
10+ REBOUNDS1.5%1/66 games
5+ ASSISTS78.8%52/66 games
2+ THREES51.5%34/66 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26OKC6633.431.44.36.655.5%39.9%88.3%
2024–25OKC7634.232.75.06.451.9%37.5%89.8%
2023–24OKC7534.030.15.56.253.5%35.3%87.4%
2022–23OKC6835.531.44.85.551.0%34.5%90.5%
2021–22OKC5634.724.55.05.945.3%30.0%81.0%
2020–21OKC3533.723.74.85.950.8%41.8%80.8%
2019–20OKC6934.819.15.93.447.4%34.7%80.5%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26OKC8071.3#3 / 40929MHigh Value
2024–25OKC10069.2#3 / 42229.8MHigh Value
2023–24OKC8571.1#3 / 40929.2MHigh Value
2022–23OKC7062.3#14 / 40827.1MHigh Value
2021–22OKC5656.1#46 / 42323MCore
2020–21OKC3660.8#23 / 41021.2MCore
2019–20OKC7647.6#117 / 38520.2MCore

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#3 OF 409
AF-PLAYER71.3descriptive index, not a win probability
NBA RANK#3of 409 ranked
PH$29MHigh Value
SAMPLE80observed games
Ball security
81
Box defence
44
Creation
85
Efficiency
83
Rebounding
14
Scoring
93

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE+4.3 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT-0.0 pp2024–25 → 2025–26
ROLE CHANGEEXPANDING+8.1 min vs latest observed MPG
STAR DEPENDENCY100-1.3 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

OKC

Oklahoma City Thunder

EXPECTED MIN28.7
SCORING SHARE26.3%
CREATION SHARE26.5%
PARTICIPATION PRIOR77.4%

+3.45 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 67 normal-load / 4 nonparticipation games.