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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Kawhi Leonard

LA Clippers current context with accepted historical evidence kept separate.

LA Clippers · current teamFUSASan Diego State
REGULAR-SEASON GAMES325

Player-safe accepted corpus.

CAREER PPG · CORPUS24.9

2019–20 through 2025–26 window.

CAREER RPG · CORPUS6.4

Historical window, not full NBA career.

CAREER APG · CORPUS4.1

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

60 games
MIN32.4
PTS27.6
REB6.4
AST3.7
STL1.9
BLK0.4
3PM2.5
FG%49.7%
3P%37.6%
FT%89.5%
+/-+4.2

NEXT GAME

Current context

2026–27 · LA Clippers

Assigned schedule

NBA Official roster
2026-10-21 · HOMEvs Sacramento Kings69.4% winProjected 112–117
2026-10-23 · AWAY@ Los Angeles Lakers38.4% winProjected 112–115
2026-10-25 · AWAY@ Oklahoma City Thunder31.4% winProjected 110–116
2026-10-28 · HOMEvs Los Angeles Lakers52.8% winProjected 112–115
2026-10-30 · AWAY@ Minnesota Timberwolves44.0% winProjected 112–115

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED31.47pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G14 PTS · 4.4 REB · 2.2 AST
ROLE-CONSISTENT5 G24.2 PTS · 6.8 REB · 2.6 AST

LAST 10

ALL OBSERVED10 G19.2 PTS · 5.8 REB · 2.7 AST
ROLE-CONSISTENT10 G26.1 PTS · 6.5 REB · 3.1 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 325 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS50.1%2935/5852
2-POINT54.7%2239/4095
3-POINT39.6%696/1757
FREE THROW88.0%1541/1752
EFFECTIVE FG%56.1%
TRUE SHOOTING%61.2%
AST / TO2.03
PTS PER 3627.04rate, not projection

HOME / AWAY

Where the games were played

168 HOME · 157 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home16832.8224.886.264.132.171.60.54
Away15733.6325.026.624.052.111.690.59
Home − Away—-0.8-0.1-0.4+0.1+0.1-0.1-0.1

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

325 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists2454.09medium
minutes293437.833.21low
points19253124.94low
rebounds4686.44medium

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

325 GAMES
DOUBLE-DOUBLES4012.3% of games
TRIPLE-DOUBLES20.6% of games
10+ ASSISTS41.2%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-10@ POR3728.37+30.4%2410/209/151/53/335851011-6.056%
2026-04-08vs OKC3028.9+3.8%208/186/132/52/417831032-10.051%
2026-04-05@ SAC3029.03+3.3%269/186/93/95/515630011+26.064%
2026-04-02vs SAS3229.15+9.8%2410/166/114/50/015652000-3.075%
2026-03-31vs POR3624.74+45.5%237/157/100/59/1017831130-6.059%
2026-03-29@ MIL2321.9+5%208/164/94/70/035820011+11.063%
2026-03-27@ IND3520.56+70.2%2813/2612/201/61/226843002+17.052%
2026-03-25vs TOR3020.87+43.7%279/197/132/67/815620131+14.060%
2026-03-21@ DAL3619.77+82.1%3412/227/135/95/512352121+23.070%
2026-03-14vs SAC2629.9-13.1%3113/2311/172/63/624602032-16.061%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS95.0%57/60 games
10+ REBOUNDS8.3%5/60 games
5+ ASSISTS31.7%19/60 games
2+ THREES70.0%42/60 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26LAC6032.427.66.43.749.7%37.6%89.5%
2024–25LAC3632.021.35.93.149.3%40.5%80.7%
2023–24LAC6834.323.76.13.652.5%41.7%88.5%
2022–23LAC5233.623.86.53.951.2%41.6%87.1%
2020–21LAC5234.124.96.55.251.2%39.8%88.5%
2019–20LAC5732.427.17.04.946.9%37.9%88.6%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26LAC6161.7#13 / 40926.1MHigh Value
2024–25LAC4355.5#56 / 42219.8MCore
2023–24LAC7061.9#18 / 40926.5MHigh Value
2022–23LAC5462.8#13 / 40823.9MCore
2020–21LAC6468.2#4 / 41028.2MHigh Value
2019–20LAC7163.3#10 / 38528.1MHigh Value

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#13 OF 409
AF-PLAYER61.7descriptive index, not a win probability
NBA RANK#13of 409 ranked
PH$26.1MHigh Value
SAMPLE61observed games
Ball security
86
Box defence
55
Creation
41
Efficiency
64
Rebounding
35
Scoring
92

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE+23.2 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT+10.1 pp2024–25 → 2025–26
ROLE CHANGESTABLE+1.3 min vs latest observed MPG
STAR DEPENDENCY99-1.7 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

LAC

LA Clippers

EXPECTED MIN25.5
SCORING SHARE23.9%
CREATION SHARE15.0%
PARTICIPATION PRIOR71.9%

+4.42 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 31 normal-load / 7 nonparticipation games.