PROBHOOPS · NBA ANALYTICS · TEAMS · PLAYERS · PROBABILITIES
FIND ANYTHING

Teams & players

Start typing to search the ProbHoops directory.

Tip: press / anywhere to search.

CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Jayson Tatum

Boston Celtics current context with accepted historical evidence kept separate.

Boston Celtics · current teamF-GUSADuke
REGULAR-SEASON GAMES438

Player-safe accepted corpus.

CAREER PPG · CORPUS26.7

2019–20 through 2025–26 window.

CAREER RPG · CORPUS8.1

Historical window, not full NBA career.

CAREER APG · CORPUS4.6

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

15 games
MIN32.7
PTS21.7
REB9.9
AST5.1
STL1.3
BLK0.2
3PM2.9
FG%40.6%
3P%31.9%
FT%82.7%
+/-+5.9

NEXT GAME

Current context

2026–27 · Boston Celtics

Assigned schedule

NBA Official roster
2026-10-20 · AWAY@ Detroit Pistons45.3% winProjected 111–113
2026-10-23 · HOMEvs New York Knicks50.8% winProjected 111–112
2026-10-26 · HOMEvs Chicago Bulls74.2% winProjected 111–116
2026-10-27 · HOMEvs Brooklyn Nets80.5% winProjected 108–115
2026-10-30 · HOMEvs Chicago Bulls74.2% winProjected 111–116

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED29.43pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G14 PTS · 6.2 REB · 3.8 AST
ROLE-CONSISTENT5 G23.2 PTS · 10.6 REB · 5.8 AST

LAST 10

ALL OBSERVED10 G15.3 PTS · 6.6 REB · 4.3 AST
ROLE-CONSISTENT7 G22.86 PTS · 8.71 REB · 4.71 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 438 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS45.7%4011/8778
2-POINT52.6%2648/5037
3-POINT36.4%1363/3741
FREE THROW84.0%2307/2748
EFFECTIVE FG%53.5%
TRUE SHOOTING%58.5%
AST / TO1.7
PTS PER 3626.85rate, not projection

HOME / AWAY

Where the games were played

216 HOME · 222 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home21635.7126.88.034.583.051.060.59
Away22235.8726.598.124.583.171.160.63
Home − Away—-0.2+0.2-0.10.0-0.1-0.1-0.0

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

438 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists2474.58high
minutes3236.53935.79low
points19.4263326.69medium
rebounds68118.08medium

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

438 GAMES
DOUBLE-DOUBLES14232.4% of games
TRIPLE-DOUBLES51.1% of games
10+ ASSISTS153.4%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-09@ NYK4029.08+37.5%247/225/122/108/101121381161-16.046%
2026-04-07vs CHA3928.51+36.8%238/155/83/74/505541023+12.067%
2026-04-05vs TOR3428.58+19%237/155/92/67/80131373053+13.062%
2026-04-01@ MIA3726.54+39.4%259/215/84/133/401818112022+7.055%
2026-03-29@ CHA3131.14-0.4%3212/237/135/103/505580102+15.064%
2026-03-27vs ATL3730.23+22.4%268/246/162/88/100121250021+1.046%
2026-03-25vs OKC3529.29+19.5%195/122/63/66/60121273152+2.065%
2026-03-22vs MIN3125.03+23.9%166/164/92/72/31101122010-4.046%
2026-03-20@ MEM3124.03+29%133/151/62/95/618900032-5.037%
2026-03-18vs GSW3123.15+33.9%247/152/45/115/6191021042+18.068%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS73.3%11/15 games
10+ REBOUNDS60.0%9/15 games
5+ ASSISTS53.3%8/15 games
2+ THREES100.0%15/15 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26BOS1532.721.79.95.140.6%31.9%82.7%
2024–25BOS7136.527.08.76.045.3%34.4%81.3%
2023–24BOS7335.826.88.14.947.0%37.8%83.3%
2022–23BOS7436.930.18.84.646.6%34.9%85.4%
2021–22BOS7635.926.98.04.445.3%35.3%85.3%
2020–21BOS6435.826.47.44.345.9%38.6%86.8%
2019–20BOS6534.323.57.03.144.9%40.7%81.2%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26BOS2154.0#65 / 40916.1MCore
2024–25BOS7959.4#35 / 42226.6MHigh Value
2023–24BOS9259.9#27 / 40927.7MHigh Value
2022–23BOS9460.1#21 / 40828.2MHigh Value
2021–22BOS9955.6#49 / 42326.1MHigh Value
2020–21BOS7056.2#48 / 41025.4MHigh Value
2019–20BOS8253.9#58 / 38524.9MCore

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#65 OF 409
AF-PLAYER54.0descriptive index, not a win probability
NBA RANK#65of 409 ranked
PH$16.1MCore
SAMPLE21observed games
Ball security
66
Box defence
39
Creation
60
Efficiency
42
Rebounding
51
Scoring
75

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE—requires eligible AF-Player + governed role
AF MOVEMENT-7.6 pp2024–25 → 2025–26
ROLE CHANGECONTRACTING-33.8 min vs latest observed MPG
STAR DEPENDENCY—governed What If sample unavailable

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

BOS

Boston Celtics

EXPECTED MIN26.8
SCORING SHARE18.5%
CREATION SHARE19.4%
PARTICIPATION PRIOR73.5%

With/without sample did not qualify for publication.