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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Jaylen Clark

Minnesota Timberwolves current context with accepted historical evidence kept separate.

Minnesota Timberwolves · current teamGUCLA
AF-PLAYER28.22025–26
NBA RANK#389of 409
PH$5.8MDepth · fictional game currency
STATUSUNSPECIFIEDsource status
EXPECTED MIN10.0governed role
NEXT GAME@ Miami Heat2026-10-21WHAT IF IMPACT-0.4 ppteam win probability if OUT · model counterfactual
REGULAR-SEASON GAMES101

Player-safe accepted corpus.

CAREER PPG · CORPUS4.0

2019–20 through 2025–26 window.

CAREER RPG · CORPUS1.6

Historical window, not full NBA career.

CAREER APG · CORPUS0.7

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

64 games
MIN13.3
PTS3.8
REB1.8
AST0.6
STL0.7
BLK0.1
3PM0.4
FG%42.2%
3P%30.8%
FT%64.6%
+/-+0.9

NEXT GAME

Current context

2026–27 · Minnesota Timberwolves

Assigned schedule

NBA Official roster
2026-10-21 · AWAY@ Miami Heat43.6% winProjected 113–116
2026-10-23 · AWAY@ Orlando Magic47.5% winProjected 112–114
2026-10-25 · HOMEvs Toronto Raptors59.1% winProjected 112–114
2026-10-26 · AWAY@ Cleveland Cavaliers40.7% winProjected 112–115
2026-10-28 · HOMEvs Golden State Warriors60.0% winProjected 112–115

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL30minutes
EXPECTED10.39pregame reference
DEVIATION+188.9%expanded minutes

LAST 5

ALL OBSERVED5 G4.4 PTS · 1 REB · 1.8 AST
ROLE-CONSISTENT5 G2.4 PTS · 2.2 REB · 0.4 AST

LAST 10

ALL OBSERVED10 G3.1 PTS · 0.9 REB · 0.9 AST
ROLE-CONSISTENT10 G2.1 PTS · 2.1 REB · 0.7 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 101 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS44.2%140/317
2-POINT51.4%91/177
3-POINT35.0%49/140
FREE THROW69.6%71/102
EFFECTIVE FG%51.9%
TRUE SHOOTING%55.3%
AST / TO2.2
PTS PER 3610.76rate, not projection

HOME / AWAY

Where the games were played

51 HOME · 50 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home5113.984.91.710.570.650.710.12
Away5012.531.540.740.320.80.1
Home − Away—+1.5+1.9+0.2-0.2+0.3-0.1+0.0

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

101 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists0010.65high
minutes7131813.25high
points0373.96high
rebounds0131.62high

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

101 GAMES
DOUBLE-DOUBLES00.0% of games
TRIPLE-DOUBLES00.0% of games
10+ ASSISTS00.0%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-12vs NOP3010.39+188.9%83/91/22/70/002220112-15.044%
2026-04-10@ HOU1210.73+11.8%21/11/10/00/001111011+4.0100%
2026-04-08@ ORL335.44+507.1%31/60/21/40/002242003+4.025%
2026-04-05vs CHA115.1+115.9%93/40/13/30/000021002+2.0113%
2026-03-28vs DET182.8+543.8%92/62/40/25/631400011-16.052%
2026-03-22@ BOS121.36+782%00/00/00/00/003320010+6.0—
2026-03-15@ OKC22.36-15.1%00/10/00/10/001100000+3.00%
2026-03-10@ LAL42.16+84.8%52/21/11/10/000000000+5.0125%
2026-03-07vs ORL51.49+235.3%00/10/00/10/000000000-7.00%
2026-03-05vs TOR32.21+36%00/10/10/00/000000001-10.00%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS0.0%0/64 games
10+ REBOUNDS0.0%0/64 games
5+ ASSISTS0.0%0/64 games
2+ THREES9.4%6/64 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26MIN6413.33.81.80.642.2%30.8%64.6%
2024–25MIN3713.24.31.40.747.8%42.9%78.4%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26MIN7028.2#389 / 4095.8MDepth
2024–25MIN4248.0#148 / 42211.6MRotation

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#389 OF 409
AF-PLAYER28.2descriptive index, not a win probability
NBA RANK#389of 409 ranked
PH$5.8MDepth
SAMPLE70observed games
Ball security
72
Box defence
42
Creation
22
Efficiency
25
Rebounding
29
Scoring
12

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE-11.3 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT-60.2 pp2024–25 → 2025–26
ROLE CHANGESTABLE-3.0 min vs latest observed MPG
STAR DEPENDENCY36-0.4 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

MIN

Minnesota Timberwolves

EXPECTED MIN10.3
SCORING SHARE3.2%
CREATION SHARE2.7%
PARTICIPATION PRIOR71.4%

With/without sample did not qualify for publication.