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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Jarrett Allen

Cleveland Cavaliers current context with accepted historical evidence kept separate.

Cleveland Cavaliers · current teamCUSATexas
REGULAR-SEASON GAMES462

Player-safe accepted corpus.

CAREER PPG · CORPUS14.2

2019–20 through 2025–26 window.

CAREER RPG · CORPUS9.9

Historical window, not full NBA career.

CAREER APG · CORPUS1.9

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

53 games
MIN27.2
PTS15.2
REB8.6
AST1.8
STL1.0
BLK0.8
3PM0.0
FG%64.0%
3P%10.0%
FT%70.5%
+/-+3.4

NEXT GAME

Current context

2026–27 · Cleveland Cavaliers

Assigned schedule

NBA Official roster
2026-10-22 · AWAY@ Philadelphia 76ers45.5% winProjected 113–114
2026-10-24 · HOMEvs Brooklyn Nets76.6% winProjected 110–116
2026-10-26 · HOMEvs Minnesota Timberwolves59.3% winProjected 112–115
2026-10-28 · HOMEvs Washington Wizards70.1% winProjected 112–118
2026-10-29 · AWAY@ Atlanta Hawks41.7% winProjected 113–115

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED15.01pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G3.2 PTS · 1.6 REB · 0 AST
ROLE-CONSISTENT5 G21.6 PTS · 11.4 REB · 2 AST

LAST 10

ALL OBSERVED10 G6.8 PTS · 3.5 REB · 0.2 AST
ROLE-CONSISTENT10 G20.6 PTS · 11.1 REB · 2.3 AST

HOT historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 462 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS65.3%2626/4024
2-POINT66.1%2617/3959
3-POINT13.9%9/65
FREE THROW70.9%1301/1836
EFFECTIVE FG%65.4%
TRUE SHOOTING%67.9%
AST / TO1.37
PTS PER 3617.18rate, not projection

HOME / AWAY

Where the games were played

234 HOME · 228 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home23429.9714.210.11.940.030.721.19
Away22829.5614.219.711.860.010.771.12
Home − Away—+0.4-0.0+0.4+0.1+0.0-0.1+0.1

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

462 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists1231.9high
minutes253034.829.77low
points8141914.2medium
rebounds710139.91medium

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

462 GAMES
DOUBLE-DOUBLES22047.6% of games
TRIPLE-DOUBLES00.0% of games
10+ ASSISTS00.0%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-08vs ATL2910.5+176.1%164/94/90/08/1126802030+3.058%
2026-04-02@ GSW246.58+264.9%165/105/100/06/123101301000+12.052%
2026-03-31@ LAL193.6+427.4%189/119/110/00/222421012-7.076%
2026-03-27vs MIA180.95+1803.4%188/108/100/02/2281000101+18.083%
2026-03-03vs DET2129.22-28.1%84/74/70/00/212301012-3.051%
2026-02-27@ DET3128.56+8.5%2510/1210/120/05/845940116-9.081%
2026-02-25@ MIL3227.42+16.7%2710/1510/150/07/8651112110-10.073%
2026-02-24vs NYK2927.71+4.7%197/87/80/05/7461011212+11.086%
2026-02-22@ OKC2928.1+3.2%114/64/60/03/6671321031-15.064%
2026-02-20@ CHA3226.35+21.4%2611/1511/150/04/5771420110-2.076%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS20.8%11/53 games
10+ REBOUNDS41.5%22/53 games
5+ ASSISTS3.8%2/53 games
2+ THREES0.0%0/53 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26CLE5327.215.28.61.864.0%10.0%70.5%
2024–25CLE7728.513.69.92.070.1%0.0%72.5%
2023–24CLE7731.716.510.52.763.4%0.0%74.2%
2022–23CLE6832.714.39.81.764.4%10.0%73.3%
2021–22CLE5532.216.210.81.667.8%10.0%71.6%
2020–21CLEBKN6229.512.910.11.762.2%31.6%70.5%
2019–20BKN7026.411.19.61.665.0%0.0%63.3%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26CLE7164.4#8 / 40926.4MHigh Value
2024–25CLE8664.3#9 / 42227.7MHigh Value
2023–24CLE8166.7#8 / 40927.6MHigh Value
2022–23CLE7358.3#34 / 40825MHigh Value
2021–22CLE5662.3#13 / 42324.9MCore
2020–21CLE6261.6#21 / 41025MHigh Value
2019–20BKN7463.3#11 / 38526.1MHigh Value

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#8 OF 409
AF-PLAYER64.4descriptive index, not a win probability
NBA RANK#8of 409 ranked
PH$26.4MHigh Value
SAMPLE71observed games
Ball security
76
Box defence
55
Creation
18
Efficiency
92
Rebounding
74
Scoring
53

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE+29.7 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT+0.2 pp2024–25 → 2025–26
ROLE CHANGESTABLE+2.5 min vs latest observed MPG
STAR DEPENDENCY94-1.5 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

CLE

Cleveland Cavaliers

EXPECTED MIN20.4
SCORING SHARE12.5%
CREATION SHARE5.9%
PARTICIPATION PRIOR68.9%

+3.47 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 38 normal-load / 6 nonparticipation games.