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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Jamal Murray

Denver Nuggets current context with accepted historical evidence kept separate.

Denver Nuggets · current teamGCanadaKentucky
REGULAR-SEASON GAMES368

Player-safe accepted corpus.

CAREER PPG · CORPUS21.3

2019–20 through 2025–26 window.

CAREER RPG · CORPUS4.1

Historical window, not full NBA career.

CAREER APG · CORPUS6.0

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

70 games
MIN35.4
PTS24.9
REB4.3
AST7.2
STL0.9
BLK0.4
3PM3.1
FG%48.0%
3P%42.5%
FT%88.0%
+/-+5.3

NEXT GAME

Current context

2026–27 · Denver Nuggets

Assigned schedule

NBA Official roster
2026-10-22 · AWAY@ Oklahoma City Thunder33.0% winProjected 112–117
2026-10-24 · HOMEvs New Orleans Pelicans67.3% winProjected 113–118
2026-10-26 · HOMEvs Golden State Warriors63.1% winProjected 113–117
2026-10-28 · AWAY@ New Orleans Pelicans53.9% winProjected 115–115
2026-10-30 · AWAY@ Phoenix Suns44.6% winProjected 114–115

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED37.29pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G7 PTS · 1 REB · 3.4 AST
ROLE-CONSISTENT5 G24.6 PTS · 3.8 REB · 8 AST

LAST 10

ALL OBSERVED10 G10.7 PTS · 1.8 REB · 4.4 AST
ROLE-CONSISTENT10 G21 PTS · 4.9 REB · 7.2 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 368 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS47.1%2866/6087
2-POINT51.4%1936/3769
3-POINT40.1%930/2318
FREE THROW86.9%1175/1352
EFFECTIVE FG%54.7%
TRUE SHOOTING%58.6%
AST / TO2.76
PTS PER 3622.57rate, not projection

HOME / AWAY

Where the games were played

188 HOME · 180 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home18833.4920.624.056.062.571.090.4
Away18034.45224.075.952.481.140.38
Home − Away—-1.0-1.4-0.0+0.1+0.1-0.1+0.0

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

368 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists4686.01medium
minutes30.5353833.96low
points14212821.3medium
rebounds2464.06high

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

368 GAMES
DOUBLE-DOUBLES4311.7% of games
TRIPLE-DOUBLES10.3% of games
10+ ASSISTS4111.1%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-06vs POR3837.7+0.8%207/154/83/73/301170214+11.061%
2026-04-04vs SAS4634.97+31.6%156/133/63/70/0044101025+5.058%
2026-03-29vs GSW3434.94-2.7%207/125/82/44/506672141+13.070%
2026-03-27vs UTA3934.81+12%319/184/95/98/8066141011+8.072%
2026-03-24@ PHX3834.84+9.1%217/184/93/94/401160121+3.053%
2026-03-20vs TOR4033.66+18.8%3110/188/122/69/1005561012+2.069%
2026-03-18@ MEM4133.24+23.3%196/134/72/65/5088120013+3.063%
2026-03-17vs PHI2631.55-17.6%123/72/41/35/724640022+23.060%
2026-03-14@ LAL3632.08+12.2%51/140/71/72/315662026-9.016%
2026-03-12@ SAS4031.02+28.9%3911/219/152/615/1502271042+13.071%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS75.7%53/70 games
10+ REBOUNDS1.4%1/70 games
5+ ASSISTS77.1%54/70 games
2+ THREES74.3%52/70 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26DEN7035.424.94.37.248.0%42.5%88.0%
2024–25DEN6736.121.43.96.047.4%39.3%88.6%
2023–24DEN5931.621.24.16.548.1%42.5%85.3%
2022–23DEN6532.820.04.06.245.4%39.8%83.3%
2020–21DEN4835.521.24.04.847.7%40.8%86.9%
2019–20DEN5932.318.54.04.845.6%34.6%88.1%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26DEN7660.7#17 / 40927.9MHigh Value
2024–25DEN8151.9#98 / 42222.1MCore
2023–24DEN7154.9#63 / 40922.8MCore
2022–23DEN8553.5#67 / 40824.2MCore
2020–21DEN5052.5#84 / 41019.9MCore
2019–20DEN7852.3#72 / 38523.5MCore

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#17 OF 409
AF-PLAYER60.7descriptive index, not a win probability
NBA RANK#17of 409 ranked
PH$27.9MHigh Value
SAMPLE76observed games
Ball security
80
Box defence
22
Creation
87
Efficiency
59
Rebounding
13
Scoring
88

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE+8.3 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT+19.1 pp2024–25 → 2025–26
ROLE CHANGEEXPANDING+4.3 min vs latest observed MPG
STAR DEPENDENCY73-0.4 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

DEN

Denver Nuggets

EXPECTED MIN32.2
SCORING SHARE20.5%
CREATION SHARE25.3%
PARTICIPATION PRIOR82.0%

+1.18 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 57 normal-load / 4 nonparticipation games.