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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Jalen Brunson

New York Knicks current context with accepted historical evidence kept separate.

New York Knicks · current teamGUSAVillanova
REGULAR-SEASON GAMES484

Player-safe accepted corpus.

CAREER PPG · CORPUS20.6

2019–20 through 2025–26 window.

CAREER RPG · CORPUS3.3

Historical window, not full NBA career.

CAREER APG · CORPUS5.6

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

71 games
MIN35.1
PTS25.9
REB3.3
AST6.7
STL0.8
BLK0.1
3PM2.6
FG%46.7%
3P%37.0%
FT%83.9%
+/-+4.6

NEXT GAME

Current context

2026–27 · New York Knicks

Assigned schedule

NBA Official roster
2026-10-20 · HOMEvs Philadelphia 76ers71.2% winProjected 109–116
2026-10-23 · AWAY@ Boston Celtics49.2% winProjected 111–112
2026-10-25 · HOMEvs Orlando Magic74.5% winProjected 109–115
2026-10-27 · HOMEvs Detroit Pistons65.8% winProjected 110–114
2026-10-28 · AWAY@ Chicago Bulls67.5% winProjected 115–112

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED35.91pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G16.8 PTS · 1.4 REB · 5 AST
ROLE-CONSISTENT5 G25.6 PTS · 3.6 REB · 7.6 AST

LAST 10

ALL OBSERVED10 G18.6 PTS · 2.1 REB · 5.8 AST
ROLE-CONSISTENT10 G26.2 PTS · 3.2 REB · 8.4 AST

STEADY historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 484 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS48.6%3628/7464
2-POINT53.0%2729/5148
3-POINT38.8%899/2316
FREE THROW83.1%1804/2170
EFFECTIVE FG%54.6%
TRUE SHOOTING%59.2%
AST / TO2.91
PTS PER 3623.73rate, not projection

HOME / AWAY

Where the games were played

244 HOME · 240 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home24431.1520.353.225.591.80.720.09
Away24031.2920.83.465.531.910.790.12
Home − Away—-0.1-0.5-0.2+0.1-0.1-0.1-0.0

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

484 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists3585.56high
minutes25.4343831.22low
points11.6203020.58high
rebounds2353.34high

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

484 GAMES
DOUBLE-DOUBLES4910.1% of games
TRIPLE-DOUBLES00.0% of games
10+ ASSISTS489.9%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-10vs TOR3137.46-17.3%2912/1810/132/53/303322031+4.075%
2026-04-09vs BOS3737.7-1.9%2510/198/122/73/4011100013+8.060%
2026-04-06@ ATL3936.52+6.8%3011/268/183/85/7033132031+7.052%
2026-03-31@ HOU3736.88+0.3%125/144/91/51/215681032-26.040%
2026-03-29@ OKC3736.83+0.5%3213/229/154/72/414550043-13.067%
2026-03-26@ CHA4036.24+10.4%2610/2310/170/66/6022131025-6.051%
2026-03-24vs NOP3935.91+8.6%3211/199/152/48/901170021+16.070%
2026-03-22vs WAS2837.94-26.2%239/197/142/53/300041022+24.057%
2026-03-20@ BKN4136.94+11%177/196/131/62/405582031+9.041%
2026-03-15vs GSW3637.17-3.2%309/207/132/710/1001192131+7.062%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS80.3%57/71 games
10+ REBOUNDS0.0%0/71 games
5+ ASSISTS71.8%51/71 games
2+ THREES67.6%48/71 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26NYK7135.125.93.36.746.7%37.0%83.9%
2024–25NYK6435.526.02.97.448.6%38.2%82.0%
2023–24NYK7735.428.73.66.747.9%40.1%84.7%
2022–23NYK6834.924.03.56.249.1%41.6%82.9%
2021–22DAL7931.916.33.94.850.2%37.3%84.0%
2020–21DAL6825.012.63.43.552.3%40.5%79.5%
2019–20DAL5717.98.22.43.346.7%35.8%81.3%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26NYK9154.5#59 / 40925.2MHigh Value
2024–25NYK8259.9#33 / 42226.9MHigh Value
2023–24NYK9057.8#39 / 40926.6MHigh Value
2022–23NYK7957.1#39 / 40826MHigh Value
2021–22DAL9750.7#99 / 42322.3MCore
2020–21DAL7553.2#80 / 41020.6MCore
2019–20DAL5745.4#145 / 38513MRotation

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#59 OF 409
AF-PLAYER54.5descriptive index, not a win probability
NBA RANK#59of 409 ranked
PH$25.2MHigh Value
SAMPLE91observed games
Ball security
78
Box defence
13
Creation
78
Efficiency
47
Rebounding
6
Scoring
94

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE-9.4 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT-6.6 pp2024–25 → 2025–26
ROLE CHANGEEXPANDING+6.5 min vs latest observed MPG
STAR DEPENDENCY93-2.7 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

NYK

New York Knicks

EXPECTED MIN32.7
SCORING SHARE22.8%
CREATION SHARE24.7%
PARTICIPATION PRIOR82.8%

+5.70 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 68 normal-load / 6 nonparticipation games.