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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Draymond Green

Golden State Warriors current context with accepted historical evidence kept separate.

Golden State Warriors · current teamFUSAMichigan State
REGULAR-SEASON GAMES409

Player-safe accepted corpus.

CAREER PPG · CORPUS8.2

2019–20 through 2025–26 window.

CAREER RPG · CORPUS6.7

Historical window, not full NBA career.

CAREER APG · CORPUS6.6

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

64 games
MIN27.3
PTS8.2
REB5.5
AST5.5
STL0.8
BLK0.7
3PM1.4
FG%41.3%
3P%32.3%
FT%70.4%
+/--1.7

NEXT GAME

Current context

2026–27 · Golden State Warriors

Assigned schedule

NBA Official roster
2026-10-21 · AWAY@ Los Angeles Lakers34.7% winProjected 112–115
2026-10-23 · HOMEvs Memphis Grizzlies62.5% winProjected 113–116
2026-10-24 · AWAY@ Phoenix Suns38.4% winProjected 112–115
2026-10-26 · AWAY@ Denver Nuggets36.9% winProjected 113–117
2026-10-28 · AWAY@ Minnesota Timberwolves40.0% winProjected 112–115

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED27.09pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G3.4 PTS · 4.2 REB · 6.2 AST
ROLE-CONSISTENT5 G6.2 PTS · 4.6 REB · 6.4 AST

LAST 10

ALL OBSERVED10 G6.5 PTS · 4.5 REB · 6.2 AST
ROLE-CONSISTENT10 G6.2 PTS · 4.8 REB · 6 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 409 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS45.8%1256/2744
2-POINT55.1%908/1648
3-POINT31.8%348/1096
FREE THROW71.8%478/666
EFFECTIVE FG%52.1%
TRUE SHOOTING%54.9%
AST / TO2.47
PTS PER 3610.03rate, not projection

HOME / AWAY

Where the games were played

211 HOME · 198 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home21129.247.916.886.610.881.160.95
Away19829.338.426.416.580.821.310.76
Home − Away—-0.1-0.5+0.5+0.0+0.1-0.1+0.2

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

409 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists4696.6medium
minutes253033.929.28low
points48128.16high
rebounds4696.65medium

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

409 GAMES
DOUBLE-DOUBLES5814.2% of games
TRIPLE-DOUBLES112.7% of games
10+ ASSISTS6716.4%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-10@ SAC2426.36-8.9%72/31/11/22/213461032-4.090%
2026-04-09vs LAL2227.63-20.4%20/10/00/12/223561042-7.053%
2026-04-07vs SAC2727.78-2.8%10/30/00/31/2066711330.013%
2026-04-05vs HOU3427.62+23.1%73/42/31/10/0156121015+6.088%
2026-04-02vs CLE3526.15+33.9%83/111/32/80/027991324+6.036%
2026-04-01vs SAS2126.71-21.4%144/70/14/62/202211105-11.089%
2026-03-29@ DEN3027.09+10.7%135/113/42/71/104481022-14.057%
2026-03-27vs WAS3223.05+38.8%62/41/11/31/2044101232+4.062%
2026-03-25vs BKN3418.58+83%72/41/11/32/405532134+11.061%
2026-03-21@ ATL2618.47+40.8%134/82/22/63/406640023-21.067%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS3.1%2/64 games
10+ REBOUNDS4.7%3/64 games
5+ ASSISTS60.9%39/64 games
2+ THREES42.2%27/64 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26GSW6427.38.25.55.541.3%32.3%70.4%
2024–25GSW6529.39.06.15.741.8%32.6%68.8%
2023–24GSW5527.18.67.26.049.7%39.5%73.0%
2022–23GSW7331.58.47.26.852.7%30.5%71.3%
2021–22GSW4628.97.57.37.052.5%29.6%65.9%
2020–21GSW6331.57.07.18.944.7%27.0%79.5%
2019–20GSW4328.48.06.26.239.1%27.9%75.9%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26GSW6637.2#299 / 4099.4MDepth
2024–25GSW7837.4#305 / 42210.3MRotation
2023–24GSW5650.5#110 / 40916.7MCore
2022–23GSW8546.0#161 / 40817.2MCore
2021–22GSW6747.7#132 / 42317.7MCore
2020–21GSW6541.7#229 / 41013MRotation
2019–20GSW4439.2#239 / 3859.4MDepth

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#299 OF 409
AF-PLAYER37.2descriptive index, not a win probability
NBA RANK#299of 409 ranked
PH$9.4MDepth
SAMPLE66observed games
Ball security
16
Box defence
40
Creation
76
Efficiency
32
Rebounding
33
Scoring
19

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE-39.3 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT-0.8 pp2024–25 → 2025–26
ROLE CHANGESTABLE+2.1 min vs latest observed MPG
STAR DEPENDENCY45+0.7 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

GSW

Golden State Warriors

EXPECTED MIN22.3
SCORING SHARE7.3%
CREATION SHARE19.5%
PARTICIPATION PRIOR74.5%

+2.07 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 24 normal-load / 6 nonparticipation games.