PROBHOOPS · NBA ANALYTICS · TEAMS · PLAYERS · PROBABILITIES
FIND ANYTHING

Teams & players

Start typing to search the ProbHoops directory.

Tip: press / anywhere to search.

CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Donovan Clingan

Portland Trail Blazers current context with accepted historical evidence kept separate.

Portland Trail Blazers · current teamCUConn
AF-PLAYER53.72025–26
NBA RANK#67of 409
PH$22.3MCore · fictional game currency
STATUSUNSPECIFIEDsource status
EXPECTED MIN32.2governed role
NEXT GAMEvs Phoenix Suns2026-10-21WHAT IF IMPACT-2.0 ppteam win probability if OUT · model counterfactual
REGULAR-SEASON GAMES135

Player-safe accepted corpus.

CAREER PPG · CORPUS9.3

2019–20 through 2025–26 window.

CAREER RPG · CORPUS9.7

Historical window, not full NBA career.

CAREER APG · CORPUS1.7

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

70 games
MIN27.4
PTS11.9
REB11.5
AST2.2
STL0.6
BLK1.6
3PM1.1
FG%51.7%
3P%34.4%
FT%66.3%
+/--0.9

NEXT GAME

Current context

2026–27 · Portland Trail Blazers

Assigned schedule

NBA Official roster
2026-10-21 · HOMEvs Phoenix Suns55.3% winProjected 111–114
2026-10-23 · AWAY@ Sacramento Kings54.2% winProjected 114–114
2026-10-27 · AWAY@ Los Angeles Lakers36.7% winProjected 111–115
2026-10-29 · HOMEvs Memphis Grizzlies64.5% winProjected 112–115
2026-10-31 · AWAY@ Utah Jazz56.6% winProjected 114–114

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL24minutes
EXPECTED26.96pregame reference
DEVIATION-11%role consistent

LAST 5

ALL OBSERVED5 G12.8 PTS · 11 REB · 2 AST
ROLE-CONSISTENT5 G12.8 PTS · 11 REB · 2 AST

LAST 10

ALL OBSERVED10 G9.5 PTS · 10.6 REB · 1.4 AST
ROLE-CONSISTENT10 G13.8 PTS · 11.4 REB · 2 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 135 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS52.4%492/938
2-POINT60.3%401/665
3-POINT33.3%91/273
FREE THROW64.4%183/284
EFFECTIVE FG%57.3%
TRUE SHOOTING%59.2%
AST / TO1.46
PTS PER 3614.13rate, not projection

HOME / AWAY

Where the games were played

67 HOME · 68 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home6723.798.799.71.550.670.581.69
Away6823.689.849.781.810.680.491.6
Home − Away—+0.1-1.1-0.1-0.3-0.0+0.1+0.1

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

135 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists0131.68high
minutes17253023.73low
points48149.32high
rebounds6913.29.74medium

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

135 GAMES
DOUBLE-DOUBLES3928.9% of games
TRIPLE-DOUBLES00.0% of games
10+ ASSISTS00.0%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-12vs SAC2426.96-11%136/105/81/20/0641010114+9.065%
2026-04-10vs LAC2827.52+1.8%186/123/53/73/33101320202-9.068%
2026-04-08@ SAS2827.09+3.4%114/71/23/50/0381151302-4.079%
2026-04-06@ DEN3026.58+12.9%186/133/73/63/4661200210-5.061%
2026-04-02vs NOP2227.77-20.8%42/42/20/20/036921015+1.050%
2026-03-31@ LAC2927.49+5.5%42/52/30/20/022411123-12.040%
2026-03-27vs DAL3225.53+25.3%62/92/80/12/46111700154-4.028%
2026-03-25vs MIL2525.41-1.6%146/85/61/21/2691534222+26.079%
2026-03-23vs BKN2426.64-9.9%73/103/80/21/23121500723+9.032%
2026-03-20@ MIN3126.26+18.1%219/138/81/52/2571241314+2.076%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS10.0%7/70 games
10+ REBOUNDS67.1%47/70 games
5+ ASSISTS10.0%7/70 games
2+ THREES31.4%22/70 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26POR7027.411.911.52.251.7%34.4%66.3%
2024–25POR6519.86.57.91.153.9%28.6%61.0%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26POR7653.7#67 / 40922.3MCore
2024–25POR6545.4#185 / 42212.5MRotation

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#67 OF 409
AF-PLAYER53.7descriptive index, not a win probability
NBA RANK#67of 409 ranked
PH$22.3MCore
SAMPLE76observed games
Ball security
66
Box defence
56
Creation
33
Efficiency
53
Rebounding
93
Scoring
38

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE+11.3 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT+27.5 pp2024–25 → 2025–26
ROLE CHANGEEXPANDING+5.2 min vs latest observed MPG
STAR DEPENDENCY86-2.0 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

POR

Portland Trail Blazers

EXPECTED MIN25.1
SCORING SHARE10.0%
CREATION SHARE8.6%
PARTICIPATION PRIOR82.5%

-0.35 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 58 normal-load / 3 nonparticipation games.