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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Cameron Johnson

Denver Nuggets current context with accepted historical evidence kept separate.

Denver Nuggets · current teamFUSANorth Carolina
REGULAR-SEASON GAMES386

Player-safe accepted corpus.

CAREER PPG · CORPUS12.8

2019–20 through 2025–26 window.

CAREER RPG · CORPUS3.9

Historical window, not full NBA career.

CAREER APG · CORPUS2.0

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

49 games
MIN30.6
PTS12.0
REB3.8
AST2.4
STL0.7
BLK0.4
3PM2.0
FG%46.8%
3P%42.0%
FT%83.6%
+/-+6.1

NEXT GAME

Current context

2026–27 · Denver Nuggets

Assigned schedule

NBA Official roster
2026-10-22 · AWAY@ Oklahoma City Thunder33.0% winProjected 112–117
2026-10-24 · HOMEvs New Orleans Pelicans67.3% winProjected 113–118
2026-10-26 · HOMEvs Golden State Warriors63.1% winProjected 113–117
2026-10-28 · AWAY@ New Orleans Pelicans53.9% winProjected 115–115
2026-10-30 · AWAY@ Phoenix Suns44.6% winProjected 114–115

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED30.75pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G6.8 PTS · 2.6 REB · 1.6 AST
ROLE-CONSISTENT5 G13.4 PTS · 4 REB · 2.4 AST

LAST 10

ALL OBSERVED10 G6.6 PTS · 2.1 REB · 1.3 AST
ROLE-CONSISTENT10 G10.9 PTS · 3.6 REB · 2.8 AST

HOT historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 386 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS45.5%1699/3732
2-POINT54.3%817/1504
3-POINT39.6%882/2228
FREE THROW84.7%660/779
EFFECTIVE FG%57.3%
TRUE SHOOTING%60.6%
AST / TO2.17
PTS PER 3617.03rate, not projection

HOME / AWAY

Where the games were played

204 HOME · 182 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home20426.9713.374.112.032.380.820.35
Away18227.1412.163.721.952.180.80.29
Home − Away—-0.2+1.2+0.4+0.1+0.2+0.0+0.1

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

386 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists1231.99high
minutes21.32733.727.05low
points7121812.8high
rebounds2463.92high

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

386 GAMES
DOUBLE-DOUBLES71.8% of games
TRIPLE-DOUBLES00.0% of games
10+ ASSISTS00.0%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-06vs POR3729.82+24.1%176/95/61/34/524670025+25.076%
2026-04-04vs SAS3927.82+40.2%176/112/34/81/116712210+7.074%
2026-03-29vs GSW1929.91-36.5%62/50/12/40/001131100+13.060%
2026-03-27vs UTA2629.79-12.7%124/110/04/110/013401013-3.055%
2026-03-24@ PHX3328.31+16.6%144/92/22/74/403321105-12.065%
2026-03-20vs TOR3127.24+13.8%62/72/30/42/314522011+7.036%
2026-03-18@ MEM3326.16+26.1%207/132/75/61/215631023-6.072%
2026-03-17vs PHI2326.42-13%186/83/53/33/411210002+22.092%
2026-03-14@ LAL4321.28+102%186/132/34/102/204431125+15.065%
2026-03-12@ SAS3117.18+80.5%156/85/61/22/223510002+8.085%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS8.2%4/49 games
10+ REBOUNDS2.0%1/49 games
5+ ASSISTS6.1%3/49 games
2+ THREES53.1%26/49 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26DEN4930.612.03.82.446.8%42.0%83.6%
2024–25BKN5531.818.84.33.447.4%39.0%89.3%
2023–24BKN5727.713.54.42.444.9%39.8%78.1%
2022–23PHXBKN4228.515.54.41.947.0%40.4%84.2%
2021–22PHX6626.212.44.11.546.0%42.5%86.0%
2020–21PHX6023.99.63.31.442.0%34.9%84.8%
2019–20PHX5722.08.83.31.243.5%39.0%80.7%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26DEN5545.0#177 / 40914.4MRotation
2024–25BKN5555.0#64 / 42220.8MCore
2023–24BKN5746.4#156 / 40914.3MRotation
2022–23BKN4651.1#87 / 40817.2MCore
2021–22PHX7949.1#115 / 42318.9MCore
2020–21PHX8141.1#243 / 41011.8MRotation
2019–20PHX5943.5#172 / 38512.4MRotation

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#177 OF 409
AF-PLAYER45.0descriptive index, not a win probability
NBA RANK#177of 409 ranked
PH$14.4MRotation
SAMPLE55observed games
Ball security
78
Box defence
23
Creation
41
Efficiency
65
Rebounding
18
Scoring
32

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE-28.9 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT-28.2 pp2024–25 → 2025–26
ROLE CHANGEEXPANDING+8.4 min vs latest observed MPG
STAR DEPENDENCY28-0.1 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

DEN

Denver Nuggets

EXPECTED MIN24.1
SCORING SHARE9.3%
CREATION SHARE8.0%
PARTICIPATION PRIOR72.5%

-2.55 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 30 normal-load / 4 nonparticipation games.