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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Cade Cunningham

Detroit Pistons current context with accepted historical evidence kept separate.

Detroit Pistons · current teamGUSAOklahoma State
AF-PLAYER55.82025–26
NBA RANK#47of 409
PH$24.9MCore · fictional game currency
STATUSUNSPECIFIEDsource status
EXPECTED MIN37.5governed role
NEXT GAMEvs Boston Celtics2026-10-20WHAT IF IMPACT-1.2 ppteam win probability if OUT · model counterfactual
REGULAR-SEASON GAMES263

Player-safe accepted corpus.

CAREER PPG · CORPUS22.5

2019–20 through 2025–26 window.

CAREER RPG · CORPUS5.4

Historical window, not full NBA career.

CAREER APG · CORPUS7.9

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

55 games
MIN34.5
PTS24.2
REB5.6
AST9.9
STL1.5
BLK0.9
3PM1.9
FG%46.5%
3P%33.8%
FT%79.9%
+/-+7.8

NEXT GAME

Current context

2026–27 · Detroit Pistons

Assigned schedule

NBA Official roster
2026-10-20 · HOMEvs Boston Celtics54.7% winProjected 111–113
2026-10-23 · AWAY@ Miami Heat49.1% winProjected 113–114
2026-10-25 · AWAY@ Philadelphia 76ers49.0% winProjected 112–112
2026-10-27 · AWAY@ New York Knicks34.2% winProjected 110–114
2026-10-28 · HOMEvs Charlotte Hornets59.7% winProjected 111–114

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED5.64pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G2.8 PTS · 0.4 REB · 1.4 AST
ROLE-CONSISTENT5 G18.8 PTS · 4.8 REB · 12.2 AST

LAST 10

ALL OBSERVED10 G1.4 PTS · 0.2 REB · 0.7 AST
ROLE-CONSISTENT10 G22.4 PTS · 6.1 REB · 11.7 AST

COLD historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 263 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS45.0%2207/4906
2-POINT49.8%1702/3415
3-POINT33.9%505/1491
FREE THROW83.8%1000/1194
EFFECTIVE FG%50.1%
TRUE SHOOTING%54.5%
AST / TO2.07
PTS PER 3623.92rate, not projection

HOME / AWAY

Where the games were played

130 HOME · 133 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home13034.5222.565.758.361.751.260.77
Away13333.2522.455.127.422.0810.56
Home − Away—+1.3+0.1+0.6+0.9-0.3+0.3+0.2

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

263 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists58107.89medium
minutes30353833.88low
points16223022.51medium
rebounds3585.43medium

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

263 GAMES
DOUBLE-DOUBLES9034.2% of games
TRIPLE-DOUBLES134.9% of games
10+ ASSISTS8532.3%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-10@ CHA28——147/137/100/30/120271131+3.052%
2026-03-17@ WAS527.85-82%62/32/20/12/2022010110.077%
2026-03-15@ TOR3727.99+32.2%3312/2410/162/87/812392044-13.060%
2026-03-12vs PHI2829.31-4.5%83/63/40/22/2055132141+27.058%
2026-03-10@ BKN2630.47-14.7%218/104/54/51/3123151023+37.093%
2026-03-05@ SAS3935.3+10.5%2610/266/194/72/204480045-7.048%
2026-03-03@ CLE3934.25+13.9%104/164/130/32/2066141155-11.030%
2026-03-01@ ORL3734.4+7.6%2911/259/162/95/6066112050+14.053%
2026-02-27vs CLE3733.71+9.8%2511/2111/180/33/5281072046+2.054%
2026-02-25vs OKC3833.65+12.9%2911/168/113/54/4044133385+17.082%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS72.7%40/55 games
10+ REBOUNDS9.1%5/55 games
5+ ASSISTS98.2%54/55 games
2+ THREES58.2%32/55 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26DET5534.524.25.69.946.5%33.8%79.9%
2024–25DET7035.026.16.19.146.9%35.6%84.6%
2023–24DET6233.522.74.37.544.9%35.5%86.9%
2022–23DET1233.319.96.26.041.5%27.9%83.7%
2021–22DET6432.617.45.55.641.6%31.4%84.5%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26DET6955.8#47 / 40924.9MCore
2024–25DET7654.4#68 / 42223.8MCore
2023–24DET6249.9#117 / 40918.2MCore
2021–22DET6442.0#231 / 42312.9MRotation

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#47 OF 409
AF-PLAYER55.8descriptive index, not a win probability
NBA RANK#47of 409 ranked
PH$24.9MCore
SAMPLE69observed games
Ball security
37
Box defence
45
Creation
80
Efficiency
45
Rebounding
23
Scoring
91

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE+5.6 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT+4.6 pp2024–25 → 2025–26
ROLE CHANGESTABLE+1.7 min vs latest observed MPG
STAR DEPENDENCY79-1.2 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

DET

Detroit Pistons

EXPECTED MIN29.0
SCORING SHARE21.3%
CREATION SHARE37.1%
PARTICIPATION PRIOR74.1%

+3.00 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 44 normal-load / 5 nonparticipation games.