PROBHOOPS · NBA ANALYTICS · TEAMS · PLAYERS · PROBABILITIES
FIND ANYTHING

Teams & players

Start typing to search the ProbHoops directory.

Tip: press / anywhere to search.

CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Bub Carrington

Washington Wizards current context with accepted historical evidence kept separate.

Washington Wizards · current teamGPittsburgh
AF-PLAYER33.92025–26
NBA RANK#340of 409
PH$8.3MDepth · fictional game currency
STATUSUNSPECIFIEDsource status
EXPECTED MIN29.6governed role
NEXT GAMEvs Milwaukee Bucks2026-10-21WHAT IF IMPACT-0.5 ppteam win probability if OUT · model counterfactual
REGULAR-SEASON GAMES140

Player-safe accepted corpus.

CAREER PPG · CORPUS10.0

2019–20 through 2025–26 window.

CAREER RPG · CORPUS3.8

Historical window, not full NBA career.

CAREER APG · CORPUS4.5

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

67 games
MIN28.1
PTS10.4
REB3.5
AST4.7
STL0.6
BLK0.2
3PM2.0
FG%41.4%
3P%39.4%
FT%72.3%
+/--9.7

NEXT GAME

Current context

2026–27 · Washington Wizards

Assigned schedule

NBA Official roster
2026-10-21 · HOMEvs Milwaukee Bucks55.0% winProjected 114–115
2026-10-23 · HOMEvs Toronto Raptors46.3% winProjected 115–114
2026-10-24 · AWAY@ Chicago Bulls41.1% winProjected 113–118
2026-10-26 · AWAY@ Charlotte Hornets28.8% winProjected 111–118
2026-10-28 · AWAY@ Cleveland Cavaliers29.9% winProjected 112–118

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED30.65pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G0 PTS · 0 REB · 0 AST
ROLE-CONSISTENT5 G11.8 PTS · 1.4 REB · 6.4 AST

LAST 10

ALL OBSERVED10 G4.5 PTS · 0.6 REB · 2.4 AST
ROLE-CONSISTENT10 G10.6 PTS · 2.6 REB · 5.8 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 140 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS40.5%510/1260
2-POINT46.0%256/557
3-POINT36.1%254/703
FREE THROW76.3%129/169
EFFECTIVE FG%50.6%
TRUE SHOOTING%52.6%
AST / TO2.22
PTS PER 3612.36rate, not projection

HOME / AWAY

Where the games were played

69 HOME · 71 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home6929.810.593.914.461.960.680.28
Away7128.599.463.634.491.680.630.2
Home − Away—+1.2+1.1+0.3-0.0+0.3+0.1+0.1

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

140 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists2474.48high
minutes23293529.19low
points51014.210.02high
rebounds2453.77high

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

140 GAMES
DOUBLE-DOUBLES53.6% of games
TRIPLE-DOUBLES00.0% of games
10+ ASSISTS32.1%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-04@ MIA2730.28-10.8%114/131/53/80/102252022-25.041%
2026-04-01vs PHI3130.26+2.5%135/142/63/80/001170103-33.046%
2026-03-30@ LAL2831.18-10.2%52/61/31/30/001170042-20.042%
2026-03-27@ GSW2630.7-15.3%166/102/54/50/002250032-5.080%
2026-03-22@ NYK3429.24+16.3%144/93/51/45/801182032-33.056%
2026-03-21vs OKC3328.92+14.1%197/123/54/71/303330023-7.071%
2026-03-19vs DET3526.59+31.6%104/113/51/61/106640032-25.044%
2026-03-17vs DET3723.62+56.7%3012/166/86/80/004420003-11.094%
2026-03-14@ BOS2223.61-6.8%21/21/20/00/012380111+8.050%
2026-03-12@ ORL2826.02+7.6%125/75/50/22/214551013+11.076%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS6.0%4/67 games
10+ REBOUNDS1.5%1/67 games
5+ ASSISTS50.7%34/67 games
2+ THREES58.2%39/67 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26WAS6728.110.43.54.741.4%39.4%72.3%
2024–25WAS7330.19.74.04.339.6%33.1%81.3%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26WAS6733.9#340 / 4098.3MDepth
2024–25WAS7327.9#405 / 4227.2MDepth

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#340 OF 409
AF-PLAYER33.9descriptive index, not a win probability
NBA RANK#340of 409 ranked
PH$8.3MDepth
SAMPLE67observed games
Ball security
25
Box defence
17
Creation
62
Efficiency
35
Rebounding
14
Scoring
31

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE-50.0 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT+12.9 pp2024–25 → 2025–26
ROLE CHANGESTABLE+1.5 min vs latest observed MPG
STAR DEPENDENCY25-0.5 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

WAS

Washington Wizards

EXPECTED MIN27.3
SCORING SHARE8.8%
CREATION SHARE18.1%
PARTICIPATION PRIOR87.1%

With/without sample did not qualify for publication.