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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Bam Adebayo

Miami Heat current context with accepted historical evidence kept separate.

Miami Heat · current teamC-FUSAKentucky
REGULAR-SEASON GAMES483

Player-safe accepted corpus.

CAREER PPG · CORPUS18.8

2019–20 through 2025–26 window.

CAREER RPG · CORPUS9.8

Historical window, not full NBA career.

CAREER APG · CORPUS4.1

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

69 games
MIN32.3
PTS20.1
REB10.1
AST3.1
STL1.1
BLK0.7
3PM1.7
FG%44.2%
3P%31.7%
FT%77.1%
+/-+4.3

NEXT GAME

Current context

2026–27 · Miami Heat

Assigned schedule

NBA Official roster
2026-10-21 · HOMEvs Minnesota Timberwolves56.4% winProjected 113–116
2026-10-23 · HOMEvs Detroit Pistons50.9% winProjected 113–114
2026-10-24 · AWAY@ Charlotte Hornets38.9% winProjected 113–117
2026-10-26 · HOMEvs Dallas Mavericks66.8% winProjected 113–117
2026-10-28 · AWAY@ Atlanta Hawks38.8% winProjected 114–116

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL29minutes
EXPECTED36.83pregame reference
DEVIATION-21.3%role consistent

LAST 5

ALL OBSERVED5 G14 PTS · 7.8 REB · 4.2 AST
ROLE-CONSISTENT5 G20 PTS · 10.4 REB · 3.8 AST

LAST 10

ALL OBSERVED10 G16.8 PTS · 10.3 REB · 4.2 AST
ROLE-CONSISTENT10 G19.7 PTS · 9.8 REB · 3.6 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 483 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS52.0%3434/6608
2-POINT54.2%3220/5937
3-POINT31.9%214/671
FREE THROW76.3%1978/2591
EFFECTIVE FG%53.6%
TRUE SHOOTING%58.5%
AST / TO1.71
PTS PER 3620.07rate, not projection

HOME / AWAY

Where the games were played

246 HOME · 237 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home2463318.819.54.110.441.10.91
Away23734.3118.710.0740.451.310.86
Home − Away—-1.3+0.1-0.6+0.1-0.0-0.2+0.1

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

483 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists2464.06high
minutes30.1343733.64low
points14182318.76medium
rebounds710139.78medium

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

483 GAMES
DOUBLE-DOUBLES24450.5% of games
TRIPLE-DOUBLES81.7% of games
10+ ASSISTS183.7%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-12vs ATL2936.83-21.3%2511/1810/141/42/4281033200+16.063%
2026-04-09@ TOR3734.75+6.5%249/147/102/44/5471181114-10.074%
2026-04-07@ TOR3734.71+6.6%72/131/61/72/218931000-13.025%
2026-04-04vs WAS2434.36-30.1%143/61/22/46/709971021+25.077%
2026-04-01vs BOS3832.97+15.3%2910/215/115/104/8461022032-23.059%
2026-03-30vs PHI4233.29+26.2%235/114/71/412/134121661022+27.069%
2026-03-29@ IND3334.07-3.1%156/166/130/33/40121230111-9.042%
2026-03-27@ CLE3129.89+3.7%143/142/61/87/81151631120-18.040%
2026-03-25@ CLE3330.58+7.9%176/195/101/94/5191072011-1.040%
2026-03-23vs SAS2931.7-8.5%185/173/72/106/603341000-26.046%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS52.2%36/69 games
10+ REBOUNDS56.5%39/69 games
5+ ASSISTS18.8%13/69 games
2+ THREES44.9%31/69 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26MIA6932.320.110.13.144.2%31.7%77.1%
2024–25MIA7634.518.09.64.348.5%35.0%76.8%
2023–24MIA7134.019.310.43.952.1%35.7%75.4%
2022–23MIA7534.620.49.23.254.0%8.3%80.6%
2021–22MIA5632.619.110.13.455.7%0.0%75.3%
2020–21MIA6433.518.78.95.457.0%25.0%79.9%
2019–20MIA7233.615.910.25.155.7%14.3%69.1%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26MIA7053.9#66 / 40923MCore
2024–25MIA8251.5#103 / 42221.6MCore
2023–24MIA7855.2#61 / 40923.9MCore
2022–23MIA10050.1#97 / 40822.3MCore
2021–22MIA7259.1#27 / 42326MHigh Value
2020–21MIA7163.9#14 / 41027.6MHigh Value
2019–20MIA9159.3#26 / 38527.7MHigh Value

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#66 OF 409
AF-PLAYER53.9descriptive index, not a win probability
NBA RANK#66of 409 ranked
PH$23MCore
SAMPLE70observed games
Ball security
88
Box defence
44
Creation
37
Efficiency
40
Rebounding
66
Scoring
76

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE+57.3 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT+8.3 pp2024–25 → 2025–26
ROLE CHANGECONTRACTING-17.9 min vs latest observed MPG
STAR DEPENDENCY63-0.5 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

MIA

Miami Heat

EXPECTED MIN28.7
SCORING SHARE16.8%
CREATION SHARE10.1%
PARTICIPATION PRIOR79.1%

-0.53 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 53 normal-load / 4 nonparticipation games.