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CURRENT NBA ROSTER · PLAYER INTELLIGENCE

Devin Booker

Phoenix Suns current context with accepted historical evidence kept separate.

Phoenix Suns · current teamGUSAKentucky
REGULAR-SEASON GAMES460

Player-safe accepted corpus.

CAREER PPG · CORPUS26.4

2019–20 through 2025–26 window.

CAREER RPG · CORPUS4.3

Historical window, not full NBA career.

CAREER APG · CORPUS5.9

Historical window, not full NBA career.

LATEST COMPLETED SEASON

2025–26

59 games
MIN33.7
PTS25.4
REB3.9
AST6.0
STL0.8
BLK0.3
3PM1.8
FG%45.0%
3P%31.9%
FT%86.7%
+/-+2.7

NEXT GAME

Current context

2026–27 · Phoenix Suns

Assigned schedule

NBA Official roster
2026-10-21 · AWAY@ Portland Trail Blazers44.7% winProjected 111–114
2026-10-24 · HOMEvs Golden State Warriors61.6% winProjected 112–115
2026-10-26 · AWAY@ Oklahoma City Thunder31.7% winProjected 110–116
2026-10-30 · HOMEvs Denver Nuggets55.4% winProjected 114–115
2026-11-02 · AWAY@ Golden State Warriors47.2% winProjected 112–114

E66 · PLAYER PROJECTION

Loading next-game projection…

LOADING

PTS / REB / AST / 3PM use a separately validated player-stat model. Game Win, projected team score, Form and milestones keep their own authorities.

MINUTES + FORM

Role-adjusted performance

CURRENT FORM · 2026–27

Waiting for completed player boxscores

PRESEASON / NO SAMPLE

ProbHoops will activate Last 5 / Last 10 form only after observed 2026–27 player boxscores exist. No current form label is borrowed from 2025–26.

LATEST OBSERVED REFERENCE · 2025–26

Historical Minutes Intelligence

DESCRIPTIVE · NOT CURRENT

Expected minutes were frozen before each historical game. Role-Consistent means actual minutes stayed between 75% and 125% of that pregame reference. Low minutes are diagnostic only: ProbHoops does not infer rest, injury or a coaching decision from the box score.

LATEST ACTUAL0minutes
EXPECTED29.78pregame reference
DEVIATION-100%zero minutes reason unknown

LAST 5

ALL OBSERVED5 G6.2 PTS · 0.8 REB · 1.6 AST
ROLE-CONSISTENT5 G26.8 PTS · 3.6 REB · 7 AST

LAST 10

ALL OBSERVED10 G10.9 PTS · 1.5 REB · 2.9 AST
ROLE-CONSISTENT10 G24 PTS · 3.3 REB · 5.3 AST

MIXED historical run. This is a descriptive historical reference, not a next-game projection, AF-Player input, availability claim or causal diagnosis.

SPLITS + EFFICIENCY

How the production is built

EFFICIENCY

Shooting, derived from the box score

CAREER · 460 GAMES

2PM and 2PA need no source: a two-pointer is a field goal that was not a three. eFG% credits the extra point a three is worth; TS% is the only one of these that accounts for free throws. A rate below its attempt floor is shown as — rather than as a flattering number.

FIELD GOALS47.6%4221/8863
2-POINT53.7%3217/5992
3-POINT35.0%1004/2871
FREE THROW88.2%2682/3042
EFFECTIVE FG%53.3%
TRUE SHOOTING%59.4%
AST / TO1.99
PTS PER 3626.97rate, not projection

HOME / AWAY

Where the games were played

230 HOME · 230 AWAY
SplitGMINPTSREBAST3PMSTLBLK
Home23035.0425.284.226.22.170.850.33
Away23035.3427.454.485.632.20.910.27
Home − Away—-0.3-2.2-0.3+0.6-0.0-0.1+0.1

Home minus away, computed only when both sides reach the sample floor. A difference is a measurement, not a home-court effect.

CONSISTENCY

What the average hides

460 GAMES

Two players averaging the same points can be 20-21-24 and 5-38-12. Floor, median and ceiling are the 20th / 50th / 80th percentile, linearly interpolated.

CategoryFloorMedianCeilingMeanVolatility
assists3685.92medium
minutes31.9363935.19low
points19263426.37medium
rebounds3464.35high

Percentiles, not minimum and maximum: one exceptional night is not a ceiling.

DOUBLE-DOUBLES

Observed frequency across the corpus

460 GAMES
DOUBLE-DOUBLES5712.4% of games
TRIPLE-DOUBLES00.0% of games
10+ ASSISTS4910.7%
10+ BLOCKS00.0%

Observed frequency across the measured corpus, not a forecast. Category probabilities are not multiplied together: production categories are dependent through minutes and role.

GAME LOG · 2025–26

One log, the window you choose

10 games
DateOppMINEXP MINMIN ΔPTSFG2P3PFTORDRREBASTSTLBLKTOVPF+/-TS%
2026-04-07vs HOU3934.15+14.2%317/165/102/615/1604480031+2.067%
2026-04-02@ CHA3634.17+5.4%229/226/143/81/105561024-13.049%
2026-03-31@ ORL3633.87+6.3%348/166/102/616/1912371044-14.070%
2026-03-24vs DEN3533.36+4.9%225/144/101/411/1312380003+1.056%
2026-03-22vs TOR3134.17-9.3%259/156/93/64/403360021+32.075%
2026-03-21vs MIL3532.94+6.2%144/172/122/54/513472133+3.037%
2026-03-19@ SAS3431.92+6.5%228/218/170/46/700050043-12.046%
2026-03-17@ MIN3530.81+13.6%3411/2710/201/711/1415630024-3.051%
2026-03-16@ BOS3728.6+29.4%4015/2413/172/78/903360173+2.072%
2026-03-13@ TOR3427.1+25.4%3110/208/152/59/1103300154-8.062%

All E57 box-score columns remain available. E65 adds the frozen expected-minutes reference and deviation without removing any observed box-score field. The table scrolls inside its own region on narrow screens; highlighted rows are double-doubles and the strongest highlight is a triple-double.

HISTORY

Season and milestone evidence

DESCRIPTIVE MILESTONES · 2025–26

How often did the threshold occur?

historical frequency

These are observed historical frequencies, not current model probabilities and not betting lines.

20+ POINTS78.0%46/59 games
10+ REBOUNDS1.7%1/59 games
5+ ASSISTS69.5%41/59 games
2+ THREES52.5%31/59 games

SEASON HISTORY

Regular-season production

accepted player-safe games
SeasonTeam(s)GMINPTSREBASTFG%3P%FT%
2025–26PHX5933.725.43.96.045.0%31.9%86.7%
2024–25PHX7537.325.64.17.046.1%33.2%89.4%
2023–24PHX6836.027.14.56.949.2%36.4%88.6%
2022–23PHX5334.627.84.55.549.4%35.1%85.5%
2021–22PHX6834.526.85.04.846.6%38.3%86.8%
2020–21PHX6733.925.64.24.348.4%34.0%86.7%
2019–20PHX7035.926.64.26.548.9%35.4%91.9%

AF-PLAYER HISTORY

Season by season

SeasonTeamGAF-PlayerRankPH$Band
2025–26PHX6551.7#90 / 40921.2MCore
2024–25PHX7556.4#46 / 42225.6MHigh Value
2023–24PHX7261.3#21 / 40926.8MHigh Value
2022–23PHX6459.0#30 / 40824.6MCore
2021–22PHX7854.6#61 / 42324.6MCore
2020–21PHX8949.9#113 / 41021.2MCore
2019–20PHX7057.0#38 / 38525.9MHigh Value

PH$ is a free ProbHoops game currency and carries no monetary value: it is not a salary, market value or contract figure, and it is not redeemable or convertible. How PH$ works.

CURRENT / HISTORICAL BOUNDARY

Current context is active. Historical evidence stays historical.

governed identity

Current roster, literal availability, expected minutes and future-game context come from the governed current product. Historical production and with/without evidence are not rewritten as current-season claims.

Open team profile

IMPACT

Rating and role context

AF-PLAYER

Measured production, 2025–26

#90 OF 409
AF-PLAYER51.7descriptive index, not a win probability
NBA RANK#90of 409 ranked
PH$21.2MCore
SAMPLE65observed games
Ball security
54
Box defence
17
Creation
62
Efficiency
49
Rebounding
16
Scoring
92

PH$ is a free ProbHoops game currency. It is derived only from measured on-court production and position in that season's distribution. It is not salary, market value, contract value, trade price or betting value. How PH$ works.

E67 · ROLE & ROSTER INTELLIGENCE

Distinct signals, side by side

descriptive · current role + historical rating

Value Over Role, AF-Player Movement, Role Change and Star Dependency are separate diagnostics. They do not alter AF-Player, Form, Availability, Game Win or the governed What If scenario.

VALUE OVER ROLE-10.9 ppAF-Player pct − Expected Minutes pct
AF MOVEMENT-11.1 pp2024–25 → 2025–26
ROLE CHANGEEXPANDING+6.7 min vs latest observed MPG
STAR DEPENDENCY64-0.7 pp next-game What If impact

Boundary: Star Dependency is model dependency, not causal truth. Opportunity labels are mechanical screeners, not predictions or personnel recommendations. PH$ remains fictional game currency.

PLAYER IMPACT · 2025–26

Pregame role and with/without context

descriptive · not causal

Role measures are based on information frozen before games. With/without appears only when the historical sample passes the research gate; it does not prove that an absence caused the observed team change.

PHX

Phoenix Suns

EXPECTED MIN26.5
SCORING SHARE22.1%
CREATION SHARE23.9%
PARTICIPATION PRIOR71.6%

+5.35 residual margin pts in the qualified normal-load vs nonparticipation diagnostic · 40 normal-load / 5 nonparticipation games.